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local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local _
local _rawset = rawset --> lua local
local _rawget = rawget --> lua local
local _setmetatable = setmetatable --> lua local
local _unpack = unpack --> lua local
local _type = type --> lua local
local _math_floor = math.floor --> lua local
local cleanfunction = function() end
local APISplitBarFunctions
do
local metaPrototype = {
WidgetType = "split_bar",
SetHook = DF.SetHook,
RunHooksForWidget = DF.RunHooksForWidget,
dversion = DF.dversion,
}
--check if there's a metaPrototype already existing
if (_G[DF.GlobalWidgetControlNames["split_bar"]]) then
--get the already existing metaPrototype
local oldMetaPrototype = _G[DF.GlobalWidgetControlNames ["split_bar"]]
--check if is older
if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then
--the version is older them the currently loading one
--copy the new values into the old metatable
for funcName, _ in pairs(metaPrototype) do
oldMetaPrototype[funcName] = metaPrototype[funcName]
end
end
else
--first time loading the framework
_G[DF.GlobalWidgetControlNames ["split_bar"]] = metaPrototype
end
end
local SplitBarMetaFunctions = _G[DF.GlobalWidgetControlNames ["split_bar"]]
------------------------------------------------------------------------------------------------------------
--> metatables
SplitBarMetaFunctions.__call = function (_table, value)
if (not value) then
return _table.statusbar:GetValue()
else
_table.div:SetPoint ("left", _table.statusbar, "left", value * (_table.statusbar:GetWidth()/100) - 18, 0)
return _table.statusbar:SetValue (value)
end
end
SplitBarMetaFunctions.__add = function (v1, v2)
if (_type (v1) == "table") then
local v = v1.statusbar:GetValue()
v = v + v2
v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0)
v1.statusbar:SetValue (v)
else
local v = v2.statusbar:GetValue()
v = v + v1
v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0)
v2.statusbar:SetValue (v)
end
end
SplitBarMetaFunctions.__sub = function (v1, v2)
if (_type (v1) == "table") then
local v = v1.statusbar:GetValue()
v = v - v2
v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0)
v1.statusbar:SetValue (v)
else
local v = v2.statusbar:GetValue()
v = v - v1
v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0)
v2.statusbar:SetValue (v)
end
end
------------------------------------------------------------------------------------------------------------
--> members
--> tooltip
local function gmember_tooltip (_object)
return _object:GetTooltip()
end
--> shown
local gmember_shown = function (_object)
return _object.statusbar:IsShown()
end
--> frame width
local gmember_width = function (_object)
return _object.statusbar:GetWidth()
end
--> frame height
local gmember_height = function (_object)
return _object.statusbar:GetHeight()
end
--> value
local gmember_value = function (_object)
return _object.statusbar:GetValue()
end
--> right text
local gmember_rtext = function (_object)
return _object.textright:GetText()
end
--> left text
local gmember_ltext = function (_object)
return _object.textleft:GetText()
end
--> right color
local gmember_rcolor = function (_object)
return _object.background.original_colors
end
--> left color
local gmember_lcolor = function (_object)
return _object.texture.original_colors
end
--> right icon
local gmember_ricon = function (_object)
return _object.iconright:GetTexture()
end
--> left icon
local gmember_licon = function (_object)
return _object.iconleft:GetTexture()
end
--> texture
local gmember_texture = function (_object)
return _object.texture:GetTexture()
end
--> font size
local gmember_textsize = function (_object)
local _, fontsize = _object.textleft:GetFont()
return fontsize
end
--> font face
local gmember_textfont = function (_object)
local fontface = _object.textleft:GetFont()
return fontface
end
--> font color
local gmember_textcolor = function (_object)
return _object.textleft:GetTextColor()
end
SplitBarMetaFunctions.GetMembers = SplitBarMetaFunctions.GetMembers or {}
SplitBarMetaFunctions.GetMembers ["tooltip"] = gmember_tooltip
SplitBarMetaFunctions.GetMembers ["shown"] = gmember_shown
SplitBarMetaFunctions.GetMembers ["width"] = gmember_width
SplitBarMetaFunctions.GetMembers ["height"] = gmember_height
SplitBarMetaFunctions.GetMembers ["value"] = gmember_value
SplitBarMetaFunctions.GetMembers ["righttext"] = gmember_rtext
SplitBarMetaFunctions.GetMembers ["lefttext"] = gmember_ltext
SplitBarMetaFunctions.GetMembers ["rightcolor"] = gmember_rcolor
SplitBarMetaFunctions.GetMembers ["leftcolor"] = gmember_lcolor
SplitBarMetaFunctions.GetMembers ["righticon"] = gmember_ricon
SplitBarMetaFunctions.GetMembers ["lefticon"] = gmember_licon
SplitBarMetaFunctions.GetMembers ["texture"] = gmember_texture
SplitBarMetaFunctions.GetMembers ["fontsize"] = gmember_textsize
SplitBarMetaFunctions.GetMembers ["fontface"] = gmember_textfont
SplitBarMetaFunctions.GetMembers ["fontcolor"] = gmember_textcolor
SplitBarMetaFunctions.GetMembers ["textsize"] = gmember_textsize --alias
SplitBarMetaFunctions.GetMembers ["textfont"] = gmember_textfont --alias
SplitBarMetaFunctions.GetMembers ["textcolor"] = gmember_textcolor --alias
SplitBarMetaFunctions.__index = function (_table, _member_requested)
local func = SplitBarMetaFunctions.GetMembers [_member_requested]
if (func) then
return func (_table, _member_requested)
end
local fromMe = _rawget (_table, _member_requested)
if (fromMe) then
return fromMe
end
return SplitBarMetaFunctions [_member_requested]
end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> tooltip
local smember_tooltip = function (_object, _value)
return _object:SetTooltip (_value)
end
--> show
local smember_shown = function (_object, _value)
if (_value) then
return _object:Show()
else
return _object:Hide()
end
end
--> hide
local smember_hide = function (_object, _value)
if (_value) then
return _object:Hide()
else
return _object:Show()
end
end
--> width
local smember_width = function (_object, _value)
return _object.statusbar:SetWidth (_value)
end
--> height
local smember_height = function (_object, _value)
return _object.statusbar:SetHeight (_value)
end
--> statusbar value
local smember_value = function (_object, _value)
_object.statusbar:SetValue (_value)
return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 18, 0)
end
--> right text
local smember_rtext = function (_object, _value)
return _object.textright:SetText (_value)
end
--> left text
local smember_ltext = function (_object, _value)
return _object.textleft:SetText (_value)
end
--> right color
local smember_rcolor = function (_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
_object.background.original_colors = {_value1, _value2, _value3, _value4}
return _object.background:SetVertexColor (_value1, _value2, _value3, _value4)
end
--> left color
local smember_lcolor = function (_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
_object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4)
_object.texture.original_colors = {_value1, _value2, _value3, _value4}
return _object.texture:SetVertexColor (_value1, _value2, _value3, _value4)
end
--> right icon
local smember_ricon = function (_object, _value)
if (type (_value) == "table") then
local _value1, _value2 = _unpack (_value)
_object.iconright:SetTexture (_value1)
if (_value2) then
_object.iconright:SetTexCoord (_unpack (_value2))
end
else
_object.iconright:SetTexture (_value)
end
return
end
--> left icon
local smember_licon = function (_object, _value)
if (type (_value) == "table") then
local _value1, _value2 = _unpack (_value)
_object.iconleft:SetTexture (_value1)
if (_value2) then
_object.iconleft:SetTexCoord (_unpack (_value2))
end
else
_object.iconleft:SetTexture (_value)
end
return
end
--> texture
local smember_texture = function (_object, _value)
if (type (_value) == "table") then
local _value1, _value2 = _unpack (_value)
_object.texture:SetTexture (_value1)
_object.background:SetTexture (_value1)
if (_value2) then
_object.texture:SetTexCoord (_unpack (_value2))
_object.background:SetTexCoord (_unpack (_value2))
end
else
_object.texture:SetTexture (_value)
_object.background:SetTexture (_value)
end
return
end
--> font face
local smember_textfont = function (_object, _value)
DF:SetFontFace (_object.textleft, _value)
return DF:SetFontFace (_object.textright, _value)
end
--> font size
local smember_textsize = function (_object, _value)
DF:SetFontSize (_object.textleft, _value)
return DF:SetFontSize (_object.textright, _value)
end
--> font color
local smember_textcolor = function (_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
_object.textleft:SetTextColor (_value1, _value2, _value3, _value4)
return _object.textright:SetTextColor (_value1, _value2, _value3, _value4)
end
SplitBarMetaFunctions.SetMembers = SplitBarMetaFunctions.SetMembers or {}
SplitBarMetaFunctions.SetMembers ["tooltip"] = smember_tooltip
SplitBarMetaFunctions.SetMembers ["shown"] = smember_shown
SplitBarMetaFunctions.SetMembers ["width"] = smember_width
SplitBarMetaFunctions.SetMembers ["height"] = smember_height
SplitBarMetaFunctions.SetMembers ["value"] = smember_value
SplitBarMetaFunctions.SetMembers ["righttext"] = smember_rtext
SplitBarMetaFunctions.SetMembers ["lefttext"] = smember_ltext
SplitBarMetaFunctions.SetMembers ["rightcolor"] = smember_rcolor
SplitBarMetaFunctions.SetMembers ["leftcolor"] = smember_lcolor
SplitBarMetaFunctions.SetMembers ["righticon"] = smember_ricon
SplitBarMetaFunctions.SetMembers ["lefticon"] = smember_licon
SplitBarMetaFunctions.SetMembers ["texture"] = smember_texture
SplitBarMetaFunctions.SetMembers ["fontsize"] = smember_textsize
SplitBarMetaFunctions.SetMembers ["fontface"] = smember_textfont
SplitBarMetaFunctions.SetMembers ["fontcolor"] = smember_textcolor
SplitBarMetaFunctions.SetMembers ["textsize"] = smember_textsize --alias
SplitBarMetaFunctions.SetMembers ["textfont"] = smember_textfont --alias
SplitBarMetaFunctions.SetMembers ["textcolor"] = smember_textcolor --alias
SplitBarMetaFunctions.__newindex = function (_table, _key, _value)
local func = SplitBarMetaFunctions.SetMembers [_key]
if (func) then
return func (_table, _value)
else
return _rawset (_table, _key, _value)
end
end
------------------------------------------------------------------------------------------------------------
--> methods
--> show & hide
function SplitBarMetaFunctions:Show()
return self.statusbar:Show()
end
function SplitBarMetaFunctions:Hide()
return self.statusbar:Hide()
end
-- set split
function SplitBarMetaFunctions:SetSplit (value)
if (not value) then
value = self.statusbar:GetValue()
elseif (value < 0 or value > 100) then
return
end
self.statusbar:SetValue (value)
self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 18, 0)
end
-- setpoint
function SplitBarMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
if (not v1) then
print ("Invalid parameter for SetPoint")
return
end
return self.widget:SetPoint (v1, v2, v3, v4, v5)
end
-- sizes
function SplitBarMetaFunctions:SetSize (w, h)
if (w) then
self.statusbar:SetWidth (w)
end
if (h) then
self.statusbar:SetHeight (h)
end
end
-- texture
function SplitBarMetaFunctions:SetTexture (texture)
self.background:SetTexture (texture)
self.texture:SetTexture (texture)
end
-- texts
function SplitBarMetaFunctions:SetLeftText (text)
self.textleft:SetText (text)
end
function SplitBarMetaFunctions:SetRightText (text)
self.textright:SetText (text)
end
-- colors
function SplitBarMetaFunctions:SetLeftColor (r, g, b, a)
r, g, b, a = DF:ParseColors (r, g, b, a)
self.texture:SetVertexColor (r, g, b, a)
self.texture.original_colors = {r, g, b, a}
end
function SplitBarMetaFunctions:SetRightColor (r, g, b, a)
r, g, b, a = DF:ParseColors (r, g, b, a)
self.background:SetVertexColor (r, g, b, a)
self.background.original_colors = {r, g, b, a}
end
-- icons
function SplitBarMetaFunctions:SetLeftIcon (texture, ...)
self.iconleft:SetTexture (texture)
if (...) then
local L, R, U, D = unpack (...)
self.iconleft:SetTexCoord (L, R, U, D)
end
end
function SplitBarMetaFunctions:SetRightIcon (texture, ...)
self.iconright:SetTexture (texture)
if (...) then
local L, R, U, D = unpack (...)
self.iconright:SetTexCoord (L, R, U, D)
end
end
-- tooltip
function SplitBarMetaFunctions:SetTooltip (tooltip)
if (tooltip) then
return _rawset (self, "have_tooltip", tooltip)
else
return _rawset (self, "have_tooltip", nil)
end
end
function SplitBarMetaFunctions:GetTooltip()
return _rawget (self, "have_tooltip")
end
-- frame levels
function SplitBarMetaFunctions:GetFrameLevel()
return self.statusbar:GetFrameLevel()
end
function SplitBarMetaFunctions:SetFrameLevel (level, frame)
if (not frame) then
return self.statusbar:SetFrameLevel (level)
else
local framelevel = frame:GetFrameLevel (frame) + level
return self.statusbar:SetFrameLevel (framelevel)
end
end
-- frame stratas
function SplitBarMetaFunctions:SetFrameStrata (strata)
if (_type (strata) == "table") then
self.statusbar:SetFrameStrata (strata:GetFrameStrata())
else
self.statusbar:SetFrameStrata (strata)
end
end
-- animation
--> animation with acceleration ~animation ~healthbaranimation
local animateLeftWithAccel = function(self, deltaTime)
local currentPercent = DetailsFramework:GetRangePercent(self.targetValue, self.startValue, self.currentValue)
currentPercent = abs(currentPercent - 1)
currentPercent = min(0.9, currentPercent)
currentPercent = max(0.5, currentPercent)
local animationMultiplier = math.sin(currentPercent * math.pi)
local valueChange = self.step * (deltaTime * animationMultiplier)
self.currentValue = self.currentValue - valueChange
self.statusbar:SetValue(self.currentValue)
if (self.currentValue - 0.001 <= self.targetValue) then
self:SetValue(self.targetValue)
self.currentValue = self.targetValue
self.spark:Hide()
self.widget:SetScript("OnUpdate", nil)
return
end
self.spark:SetPoint("center", self.widget, "left", self.currentValue * self:GetWidth(), 0)
self.spark:Show()
end
local animateRightWithAccel = function(self, deltaTime)
--get the animation elapsed percent
local currentPercent = DetailsFramework:GetRangePercent(self.startValue, self.targetValue, self.currentValue)
currentPercent = min(0.9, currentPercent) --slow down the animation but avoid very slow
currentPercent = max(0.5, currentPercent) --default: 0.1, using 0.5 makes the animation start fast and go slow
--get the sine value and scale time with it
local animationMultiplier = math.sin(currentPercent * math.pi)
local valueChange = self.step * (deltaTime * animationMultiplier)
self.currentValue = self.currentValue + valueChange
self.statusbar:SetValue(self.currentValue)
if (self.currentValue + 0.001 >= self.targetValue) then
self:SetValue(self.targetValue)
self.currentValue = self.targetValue
self.spark:Hide()
self.widget:SetScript("OnUpdate", nil)
return
end
self.spark:SetPoint("center", self.widget, "left", self.currentValue * self:GetWidth(), 0)
self.spark:Show()
end
local onUpdate = function(self, deltaTime)
self = self.MyObject
--select the animation function
--target is always equal to current
if (self.targetValue > self.currentValue) then
animateRightWithAccel(self, deltaTime)
else
animateLeftWithAccel(self, deltaTime)
end
end
function SplitBarMetaFunctions:EnableAnimations()
return
end
function SplitBarMetaFunctions:DisableAnimations()
self.widget:SetScript("OnUpdate", nil)
end
function SplitBarMetaFunctions:SetValueWithAnimation(value)
if (self.widget:GetScript("OnUpdate") == nil) then
self.widget:SetScript("OnUpdate", onUpdate)
self.widget:SetMinMaxValues(0, 1)
self.spark:ClearAllPoints()
self.spark:SetHeight(self:GetHeight() * 1.7)
self.spark:SetAlpha(0.6)
end
self.startValue = self.currentValue
self.step = abs(value - self.currentValue)
self.targetValue = value
end
------------------------------------------------------------------------------------------------------------
--> scripts
local OnEnter = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnEnter", frame, capsule)
if (kill) then
return
end
frame.MyObject.div:SetPoint ("left", frame, "left", frame:GetValue() * (frame:GetWidth()/100) - 18, 0)
if (frame.MyObject.have_tooltip) then
GameCooltip2:Reset()
GameCooltip2:AddLine (frame.MyObject.have_tooltip)
GameCooltip2:ShowCooltip (frame, "tooltip")
end
end
local OnLeave = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnLeave", frame, capsule)
if (kill) then
return
end
if (frame.MyObject.have_tooltip) then
DF.popup:ShowMe (false)
end
end
local OnHide = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnHide", frame, capsule)
if (kill) then
return
end
end
local OnShow = function (frame)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnShow", frame, capsule)
if (kill) then
return
end
end
local OnMouseDown = function (frame, button)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnMouseDown", frame, button, capsule)
if (kill) then
return
end
if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
if (not frame.isLocked and frame:IsMovable()) then
frame.MyObject.container.isMoving = true
frame.MyObject.container:StartMoving()
end
end
end
local OnMouseUp = function (frame, button)
local capsule = frame.MyObject
local kill = capsule:RunHooksForWidget ("OnMouseUp", frame, button, capsule)
if (kill) then
return
end
if (frame.MyObject.container.isMoving) then
frame.MyObject.container:StopMovingOrSizing()
frame.MyObject.container.isMoving = false
end
end
local OnSizeChanged = function (statusbar)
statusbar.MyObject.div:SetPoint ("left", statusbar, "left", statusbar:GetValue() * (statusbar:GetWidth()/100) - 18, 0)
end
------------------------------------------------------------------------------------------------------------
--> object constructor
function DetailsFrameworkSplitlBar_OnCreate (self)
self.texture.original_colors = {1, 1, 1, 1}
self.background.original_colors = {.5, .5, .5, 1}
self.spark:SetPoint ("left", self, "left", self:GetValue() * (self:GetWidth()/100) - 18, 0)
return true
end
function DF:CreateSplitBar(parent, width, height, member, name)
return DF:NewSplitBar(parent, nil, name, member, width, height)
end
local build_statusbar = function (self)
self:SetSize (300, 14)
self.background = self:CreateTexture ("$parent_StatusBarBackground", "BACKGROUND")
self.background:SetAllPoints()
self.background:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]])
self.background:SetVertexColor (.5, .5, .5, 1)
self.texture = self:CreateTexture ("$parent_StatusBarTexture", "ARTWORK")
self.texture:Hide()
self.texture:SetSize (300, 14)
self.texture:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]])
self.lefticon = self:CreateTexture ("$parent_IconLeft", "OVERLAY")
self.lefticon:SetSize (14, 14)
self.lefticon:SetPoint ("LEFT", self, "LEFT")
self.righticon = self:CreateTexture ("$parent_IconRight", "OVERLAY")
self.righticon:SetSize (14, 14)
self.righticon:SetPoint ("RIGHT", self, "RIGHT")
self.spark = self:CreateTexture ("$parent_Spark", "OVERLAY")
self.spark:SetTexture ([[Interface\CastingBar\UI-CastingBar-Spark]])
self.spark:SetBlendMode ("ADD")
self.spark:SetSize (32, 32)
self.spark:SetPoint ("LEFT", self, "RIGHT", -17, -1)
self.lefttext = self:CreateFontString ("$parent_TextLeft", "OVERLAY", "GameFontHighlight")
DF:SetFontSize (self.lefttext, 10)
self.lefttext:SetJustifyH ("left")
self.lefttext:SetPoint ("LEFT", self.lefticon, "RIGHT", 3, 0)
self.righttext = self:CreateFontString ("$parent_TextRight", "OVERLAY", "GameFontHighlight")
DF:SetFontSize (self.righttext, 10)
self.righttext:SetJustifyH ("right")
self.righttext:SetPoint ("RIGHT", self.righticon, "LEFT", -3, 0)
self:SetStatusBarTexture (self.texture)
self:SetMinMaxValues (1, 100)
self:SetValue (50)
DetailsFrameworkSplitlBar_OnCreate (self)
end
function DF:NewSplitBar (parent, container, name, member, w, h)
if (not name) then
name = "DetailsFrameworkSplitbar" .. DF.SplitBarCounter
DF.SplitBarCounter = DF.SplitBarCounter + 1
end
if (not parent) then
return error ("Details! FrameWork: parent not found.", 2)
end
if (not container) then
container = parent
end
if (name:find ("$parent")) then
local parentName = DF.GetParentName (parent)
name = name:gsub ("$parent", parentName)
end
local SplitBarObject = {type = "barsplit", dframework = true}
if (member) then
parent [member] = SplitBarObject
end
if (parent.dframework) then
parent = parent.widget
end
if (container.dframework) then
container = container.widget
end
--> default members:
--> misc
SplitBarObject.locked = false
SplitBarObject.container = container
SplitBarObject.currentValue = 0.5
--> create widgets
SplitBarObject.statusbar = CreateFrame ("statusbar", name, parent, "BackdropTemplate")
build_statusbar (SplitBarObject.statusbar)
SplitBarObject.spark = SplitBarObject.statusbar.spark
SplitBarObject.widget = SplitBarObject.statusbar
if (not APISplitBarFunctions) then
APISplitBarFunctions = true
local idx = getmetatable (SplitBarObject.statusbar).__index
for funcName, funcAddress in pairs (idx) do
if (not SplitBarMetaFunctions [funcName]) then
SplitBarMetaFunctions [funcName] = function (object, ...)
local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)")
return x (...)
end
end
end
end
SplitBarObject.statusbar:SetHeight(h or 200)
SplitBarObject.statusbar:SetWidth(w or 14)
SplitBarObject.statusbar:SetValue(0.5)
SplitBarObject.statusbar.MyObject = SplitBarObject
SplitBarObject.textleft = _G [name .. "_TextLeft"]
SplitBarObject.textright = _G [name .. "_TextRight"]
SplitBarObject.iconleft = _G [name .. "_IconLeft"]
SplitBarObject.iconright = _G [name .. "_IconRight"]
SplitBarObject.background = _G [name .. "_StatusBarBackground"]
SplitBarObject.texture = _G [name .. "_StatusBarTexture"]
SplitBarObject.div = _G [name .. "_Spark"]
--> hooks
SplitBarObject.HookList = {
OnEnter = {},
OnLeave = {},
OnHide = {},
OnShow = {},
OnMouseDown = {},
OnMouseUp = {},
OnSizeChanged = {},
}
SplitBarObject.statusbar:SetScript ("OnEnter", OnEnter)
SplitBarObject.statusbar:SetScript ("OnLeave", OnLeave)
SplitBarObject.statusbar:SetScript ("OnHide", OnHide)
SplitBarObject.statusbar:SetScript ("OnShow", OnShow)
SplitBarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown)
SplitBarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp)
SplitBarObject.statusbar:SetScript ("OnSizeChanged", OnSizeChanged)
_setmetatable (SplitBarObject, SplitBarMetaFunctions)
return SplitBarObject
end