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768 lines
24 KiB
768 lines
24 KiB
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local DF = _G ["DetailsFramework"]
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if (not DF or not DetailsFrameworkCanLoad) then
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return
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end
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local _
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local _rawset = rawset --> lua local
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local _rawget = rawget --> lua local
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local _setmetatable = setmetatable --> lua local
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local _unpack = unpack --> lua local
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local _type = type --> lua local
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local _math_floor = math.floor --> lua local
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local cleanfunction = function() end
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local APISplitBarFunctions
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do
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local metaPrototype = {
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WidgetType = "split_bar",
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SetHook = DF.SetHook,
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RunHooksForWidget = DF.RunHooksForWidget,
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dversion = DF.dversion,
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}
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--check if there's a metaPrototype already existing
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if (_G[DF.GlobalWidgetControlNames["split_bar"]]) then
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--get the already existing metaPrototype
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local oldMetaPrototype = _G[DF.GlobalWidgetControlNames ["split_bar"]]
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--check if is older
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if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then
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--the version is older them the currently loading one
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--copy the new values into the old metatable
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for funcName, _ in pairs(metaPrototype) do
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oldMetaPrototype[funcName] = metaPrototype[funcName]
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end
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end
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else
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--first time loading the framework
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_G[DF.GlobalWidgetControlNames ["split_bar"]] = metaPrototype
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end
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end
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local SplitBarMetaFunctions = _G[DF.GlobalWidgetControlNames ["split_bar"]]
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------------------------------------------------------------------------------------------------------------
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--> metatables
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SplitBarMetaFunctions.__call = function (_table, value)
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if (not value) then
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return _table.statusbar:GetValue()
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else
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_table.div:SetPoint ("left", _table.statusbar, "left", value * (_table.statusbar:GetWidth()/100) - 18, 0)
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return _table.statusbar:SetValue (value)
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end
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end
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SplitBarMetaFunctions.__add = function (v1, v2)
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if (_type (v1) == "table") then
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local v = v1.statusbar:GetValue()
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v = v + v2
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v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0)
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v1.statusbar:SetValue (v)
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else
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local v = v2.statusbar:GetValue()
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v = v + v1
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v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0)
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v2.statusbar:SetValue (v)
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end
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end
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SplitBarMetaFunctions.__sub = function (v1, v2)
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if (_type (v1) == "table") then
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local v = v1.statusbar:GetValue()
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v = v - v2
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v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0)
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v1.statusbar:SetValue (v)
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else
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local v = v2.statusbar:GetValue()
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v = v - v1
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v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0)
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v2.statusbar:SetValue (v)
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end
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end
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------------------------------------------------------------------------------------------------------------
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--> members
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--> tooltip
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local function gmember_tooltip (_object)
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return _object:GetTooltip()
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end
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--> shown
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local gmember_shown = function (_object)
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return _object.statusbar:IsShown()
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end
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--> frame width
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local gmember_width = function (_object)
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return _object.statusbar:GetWidth()
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end
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--> frame height
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local gmember_height = function (_object)
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return _object.statusbar:GetHeight()
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end
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--> value
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local gmember_value = function (_object)
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return _object.statusbar:GetValue()
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end
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--> right text
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local gmember_rtext = function (_object)
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return _object.textright:GetText()
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end
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--> left text
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local gmember_ltext = function (_object)
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return _object.textleft:GetText()
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end
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--> right color
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local gmember_rcolor = function (_object)
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return _object.background.original_colors
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end
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--> left color
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local gmember_lcolor = function (_object)
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return _object.texture.original_colors
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end
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--> right icon
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local gmember_ricon = function (_object)
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return _object.iconright:GetTexture()
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end
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--> left icon
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local gmember_licon = function (_object)
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return _object.iconleft:GetTexture()
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end
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--> texture
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local gmember_texture = function (_object)
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return _object.texture:GetTexture()
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end
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--> font size
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local gmember_textsize = function (_object)
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local _, fontsize = _object.textleft:GetFont()
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return fontsize
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end
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--> font face
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local gmember_textfont = function (_object)
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local fontface = _object.textleft:GetFont()
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return fontface
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end
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--> font color
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local gmember_textcolor = function (_object)
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return _object.textleft:GetTextColor()
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end
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SplitBarMetaFunctions.GetMembers = SplitBarMetaFunctions.GetMembers or {}
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SplitBarMetaFunctions.GetMembers ["tooltip"] = gmember_tooltip
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SplitBarMetaFunctions.GetMembers ["shown"] = gmember_shown
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SplitBarMetaFunctions.GetMembers ["width"] = gmember_width
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SplitBarMetaFunctions.GetMembers ["height"] = gmember_height
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SplitBarMetaFunctions.GetMembers ["value"] = gmember_value
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SplitBarMetaFunctions.GetMembers ["righttext"] = gmember_rtext
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SplitBarMetaFunctions.GetMembers ["lefttext"] = gmember_ltext
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SplitBarMetaFunctions.GetMembers ["rightcolor"] = gmember_rcolor
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SplitBarMetaFunctions.GetMembers ["leftcolor"] = gmember_lcolor
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SplitBarMetaFunctions.GetMembers ["righticon"] = gmember_ricon
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SplitBarMetaFunctions.GetMembers ["lefticon"] = gmember_licon
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SplitBarMetaFunctions.GetMembers ["texture"] = gmember_texture
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SplitBarMetaFunctions.GetMembers ["fontsize"] = gmember_textsize
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SplitBarMetaFunctions.GetMembers ["fontface"] = gmember_textfont
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SplitBarMetaFunctions.GetMembers ["fontcolor"] = gmember_textcolor
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SplitBarMetaFunctions.GetMembers ["textsize"] = gmember_textsize --alias
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SplitBarMetaFunctions.GetMembers ["textfont"] = gmember_textfont --alias
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SplitBarMetaFunctions.GetMembers ["textcolor"] = gmember_textcolor --alias
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SplitBarMetaFunctions.__index = function (_table, _member_requested)
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local func = SplitBarMetaFunctions.GetMembers [_member_requested]
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if (func) then
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return func (_table, _member_requested)
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end
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local fromMe = _rawget (_table, _member_requested)
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if (fromMe) then
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return fromMe
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end
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return SplitBarMetaFunctions [_member_requested]
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end
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> tooltip
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local smember_tooltip = function (_object, _value)
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return _object:SetTooltip (_value)
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end
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--> show
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local smember_shown = function (_object, _value)
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if (_value) then
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return _object:Show()
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else
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return _object:Hide()
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end
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end
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--> hide
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local smember_hide = function (_object, _value)
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if (_value) then
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return _object:Hide()
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else
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return _object:Show()
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end
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end
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--> width
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local smember_width = function (_object, _value)
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return _object.statusbar:SetWidth (_value)
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end
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--> height
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local smember_height = function (_object, _value)
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return _object.statusbar:SetHeight (_value)
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end
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--> statusbar value
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local smember_value = function (_object, _value)
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_object.statusbar:SetValue (_value)
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return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 18, 0)
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end
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--> right text
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local smember_rtext = function (_object, _value)
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return _object.textright:SetText (_value)
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end
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--> left text
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local smember_ltext = function (_object, _value)
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return _object.textleft:SetText (_value)
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end
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--> right color
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local smember_rcolor = function (_object, _value)
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local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
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_object.background.original_colors = {_value1, _value2, _value3, _value4}
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return _object.background:SetVertexColor (_value1, _value2, _value3, _value4)
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end
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--> left color
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local smember_lcolor = function (_object, _value)
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local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
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_object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4)
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_object.texture.original_colors = {_value1, _value2, _value3, _value4}
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return _object.texture:SetVertexColor (_value1, _value2, _value3, _value4)
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end
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--> right icon
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local smember_ricon = function (_object, _value)
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if (type (_value) == "table") then
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local _value1, _value2 = _unpack (_value)
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_object.iconright:SetTexture (_value1)
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if (_value2) then
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_object.iconright:SetTexCoord (_unpack (_value2))
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end
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else
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_object.iconright:SetTexture (_value)
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end
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return
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end
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--> left icon
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local smember_licon = function (_object, _value)
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if (type (_value) == "table") then
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local _value1, _value2 = _unpack (_value)
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_object.iconleft:SetTexture (_value1)
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if (_value2) then
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_object.iconleft:SetTexCoord (_unpack (_value2))
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end
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else
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_object.iconleft:SetTexture (_value)
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end
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return
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end
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--> texture
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local smember_texture = function (_object, _value)
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if (type (_value) == "table") then
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local _value1, _value2 = _unpack (_value)
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_object.texture:SetTexture (_value1)
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_object.background:SetTexture (_value1)
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if (_value2) then
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_object.texture:SetTexCoord (_unpack (_value2))
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_object.background:SetTexCoord (_unpack (_value2))
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end
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else
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_object.texture:SetTexture (_value)
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_object.background:SetTexture (_value)
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end
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return
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end
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--> font face
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local smember_textfont = function (_object, _value)
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DF:SetFontFace (_object.textleft, _value)
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return DF:SetFontFace (_object.textright, _value)
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end
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--> font size
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local smember_textsize = function (_object, _value)
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DF:SetFontSize (_object.textleft, _value)
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return DF:SetFontSize (_object.textright, _value)
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end
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--> font color
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local smember_textcolor = function (_object, _value)
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local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
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_object.textleft:SetTextColor (_value1, _value2, _value3, _value4)
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return _object.textright:SetTextColor (_value1, _value2, _value3, _value4)
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end
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SplitBarMetaFunctions.SetMembers = SplitBarMetaFunctions.SetMembers or {}
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SplitBarMetaFunctions.SetMembers ["tooltip"] = smember_tooltip
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SplitBarMetaFunctions.SetMembers ["shown"] = smember_shown
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SplitBarMetaFunctions.SetMembers ["width"] = smember_width
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SplitBarMetaFunctions.SetMembers ["height"] = smember_height
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SplitBarMetaFunctions.SetMembers ["value"] = smember_value
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SplitBarMetaFunctions.SetMembers ["righttext"] = smember_rtext
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SplitBarMetaFunctions.SetMembers ["lefttext"] = smember_ltext
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SplitBarMetaFunctions.SetMembers ["rightcolor"] = smember_rcolor
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SplitBarMetaFunctions.SetMembers ["leftcolor"] = smember_lcolor
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SplitBarMetaFunctions.SetMembers ["righticon"] = smember_ricon
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SplitBarMetaFunctions.SetMembers ["lefticon"] = smember_licon
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SplitBarMetaFunctions.SetMembers ["texture"] = smember_texture
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SplitBarMetaFunctions.SetMembers ["fontsize"] = smember_textsize
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SplitBarMetaFunctions.SetMembers ["fontface"] = smember_textfont
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SplitBarMetaFunctions.SetMembers ["fontcolor"] = smember_textcolor
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SplitBarMetaFunctions.SetMembers ["textsize"] = smember_textsize --alias
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SplitBarMetaFunctions.SetMembers ["textfont"] = smember_textfont --alias
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SplitBarMetaFunctions.SetMembers ["textcolor"] = smember_textcolor --alias
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SplitBarMetaFunctions.__newindex = function (_table, _key, _value)
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local func = SplitBarMetaFunctions.SetMembers [_key]
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if (func) then
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return func (_table, _value)
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else
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return _rawset (_table, _key, _value)
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end
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end
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------------------------------------------------------------------------------------------------------------
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--> methods
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--> show & hide
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function SplitBarMetaFunctions:Show()
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return self.statusbar:Show()
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end
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function SplitBarMetaFunctions:Hide()
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return self.statusbar:Hide()
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end
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-- set split
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function SplitBarMetaFunctions:SetSplit (value)
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if (not value) then
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value = self.statusbar:GetValue()
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elseif (value < 0 or value > 100) then
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return
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end
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self.statusbar:SetValue (value)
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self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 18, 0)
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end
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-- setpoint
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function SplitBarMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
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v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
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if (not v1) then
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print ("Invalid parameter for SetPoint")
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return
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end
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return self.widget:SetPoint (v1, v2, v3, v4, v5)
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end
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-- sizes
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function SplitBarMetaFunctions:SetSize (w, h)
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if (w) then
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self.statusbar:SetWidth (w)
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end
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if (h) then
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self.statusbar:SetHeight (h)
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end
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end
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-- texture
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function SplitBarMetaFunctions:SetTexture (texture)
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self.background:SetTexture (texture)
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self.texture:SetTexture (texture)
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end
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-- texts
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function SplitBarMetaFunctions:SetLeftText (text)
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self.textleft:SetText (text)
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end
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function SplitBarMetaFunctions:SetRightText (text)
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self.textright:SetText (text)
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end
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-- colors
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function SplitBarMetaFunctions:SetLeftColor (r, g, b, a)
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r, g, b, a = DF:ParseColors (r, g, b, a)
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self.texture:SetVertexColor (r, g, b, a)
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self.texture.original_colors = {r, g, b, a}
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end
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function SplitBarMetaFunctions:SetRightColor (r, g, b, a)
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r, g, b, a = DF:ParseColors (r, g, b, a)
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self.background:SetVertexColor (r, g, b, a)
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self.background.original_colors = {r, g, b, a}
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end
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-- icons
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function SplitBarMetaFunctions:SetLeftIcon (texture, ...)
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self.iconleft:SetTexture (texture)
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if (...) then
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local L, R, U, D = unpack (...)
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self.iconleft:SetTexCoord (L, R, U, D)
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end
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end
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function SplitBarMetaFunctions:SetRightIcon (texture, ...)
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self.iconright:SetTexture (texture)
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if (...) then
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local L, R, U, D = unpack (...)
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self.iconright:SetTexCoord (L, R, U, D)
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end
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end
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-- tooltip
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function SplitBarMetaFunctions:SetTooltip (tooltip)
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if (tooltip) then
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return _rawset (self, "have_tooltip", tooltip)
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else
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return _rawset (self, "have_tooltip", nil)
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end
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end
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function SplitBarMetaFunctions:GetTooltip()
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return _rawget (self, "have_tooltip")
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end
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-- frame levels
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function SplitBarMetaFunctions:GetFrameLevel()
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return self.statusbar:GetFrameLevel()
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end
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function SplitBarMetaFunctions:SetFrameLevel (level, frame)
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if (not frame) then
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return self.statusbar:SetFrameLevel (level)
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else
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local framelevel = frame:GetFrameLevel (frame) + level
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return self.statusbar:SetFrameLevel (framelevel)
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end
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end
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-- frame stratas
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function SplitBarMetaFunctions:SetFrameStrata (strata)
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if (_type (strata) == "table") then
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self.statusbar:SetFrameStrata (strata:GetFrameStrata())
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else
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self.statusbar:SetFrameStrata (strata)
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end
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end
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-- animation
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--> animation with acceleration ~animation ~healthbaranimation
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local animateLeftWithAccel = function(self, deltaTime)
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local currentPercent = DetailsFramework:GetRangePercent(self.targetValue, self.startValue, self.currentValue)
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currentPercent = abs(currentPercent - 1)
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currentPercent = min(0.9, currentPercent)
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currentPercent = max(0.5, currentPercent)
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local animationMultiplier = math.sin(currentPercent * math.pi)
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local valueChange = self.step * (deltaTime * animationMultiplier)
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self.currentValue = self.currentValue - valueChange
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self.statusbar:SetValue(self.currentValue)
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if (self.currentValue - 0.001 <= self.targetValue) then
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self:SetValue(self.targetValue)
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self.currentValue = self.targetValue
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self.spark:Hide()
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self.widget:SetScript("OnUpdate", nil)
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return
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end
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self.spark:SetPoint("center", self.widget, "left", self.currentValue * self:GetWidth(), 0)
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self.spark:Show()
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end
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local animateRightWithAccel = function(self, deltaTime)
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--get the animation elapsed percent
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local currentPercent = DetailsFramework:GetRangePercent(self.startValue, self.targetValue, self.currentValue)
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currentPercent = min(0.9, currentPercent) --slow down the animation but avoid very slow
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currentPercent = max(0.5, currentPercent) --default: 0.1, using 0.5 makes the animation start fast and go slow
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--get the sine value and scale time with it
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local animationMultiplier = math.sin(currentPercent * math.pi)
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local valueChange = self.step * (deltaTime * animationMultiplier)
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self.currentValue = self.currentValue + valueChange
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self.statusbar:SetValue(self.currentValue)
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if (self.currentValue + 0.001 >= self.targetValue) then
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self:SetValue(self.targetValue)
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self.currentValue = self.targetValue
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self.spark:Hide()
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self.widget:SetScript("OnUpdate", nil)
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return
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end
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self.spark:SetPoint("center", self.widget, "left", self.currentValue * self:GetWidth(), 0)
|
|
self.spark:Show()
|
|
end
|
|
|
|
local onUpdate = function(self, deltaTime)
|
|
self = self.MyObject
|
|
--select the animation function
|
|
--target is always equal to current
|
|
if (self.targetValue > self.currentValue) then
|
|
animateRightWithAccel(self, deltaTime)
|
|
else
|
|
animateLeftWithAccel(self, deltaTime)
|
|
end
|
|
end
|
|
|
|
function SplitBarMetaFunctions:EnableAnimations()
|
|
return
|
|
end
|
|
|
|
function SplitBarMetaFunctions:DisableAnimations()
|
|
self.widget:SetScript("OnUpdate", nil)
|
|
end
|
|
|
|
function SplitBarMetaFunctions:SetValueWithAnimation(value)
|
|
if (self.widget:GetScript("OnUpdate") == nil) then
|
|
self.widget:SetScript("OnUpdate", onUpdate)
|
|
self.widget:SetMinMaxValues(0, 1)
|
|
self.spark:ClearAllPoints()
|
|
self.spark:SetHeight(self:GetHeight() * 1.7)
|
|
self.spark:SetAlpha(0.6)
|
|
end
|
|
self.startValue = self.currentValue
|
|
self.step = abs(value - self.currentValue)
|
|
self.targetValue = value
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
--> scripts
|
|
|
|
local OnEnter = function (frame)
|
|
local capsule = frame.MyObject
|
|
local kill = capsule:RunHooksForWidget ("OnEnter", frame, capsule)
|
|
if (kill) then
|
|
return
|
|
end
|
|
|
|
frame.MyObject.div:SetPoint ("left", frame, "left", frame:GetValue() * (frame:GetWidth()/100) - 18, 0)
|
|
|
|
if (frame.MyObject.have_tooltip) then
|
|
GameCooltip2:Reset()
|
|
GameCooltip2:AddLine (frame.MyObject.have_tooltip)
|
|
GameCooltip2:ShowCooltip (frame, "tooltip")
|
|
end
|
|
end
|
|
|
|
local OnLeave = function (frame)
|
|
local capsule = frame.MyObject
|
|
local kill = capsule:RunHooksForWidget ("OnLeave", frame, capsule)
|
|
if (kill) then
|
|
return
|
|
end
|
|
|
|
if (frame.MyObject.have_tooltip) then
|
|
DF.popup:ShowMe (false)
|
|
end
|
|
end
|
|
|
|
local OnHide = function (frame)
|
|
local capsule = frame.MyObject
|
|
local kill = capsule:RunHooksForWidget ("OnHide", frame, capsule)
|
|
if (kill) then
|
|
return
|
|
end
|
|
end
|
|
|
|
local OnShow = function (frame)
|
|
local capsule = frame.MyObject
|
|
local kill = capsule:RunHooksForWidget ("OnShow", frame, capsule)
|
|
if (kill) then
|
|
return
|
|
end
|
|
end
|
|
|
|
local OnMouseDown = function (frame, button)
|
|
local capsule = frame.MyObject
|
|
local kill = capsule:RunHooksForWidget ("OnMouseDown", frame, button, capsule)
|
|
if (kill) then
|
|
return
|
|
end
|
|
|
|
if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
|
|
if (not frame.isLocked and frame:IsMovable()) then
|
|
frame.MyObject.container.isMoving = true
|
|
frame.MyObject.container:StartMoving()
|
|
end
|
|
end
|
|
end
|
|
|
|
local OnMouseUp = function (frame, button)
|
|
local capsule = frame.MyObject
|
|
local kill = capsule:RunHooksForWidget ("OnMouseUp", frame, button, capsule)
|
|
if (kill) then
|
|
return
|
|
end
|
|
|
|
if (frame.MyObject.container.isMoving) then
|
|
frame.MyObject.container:StopMovingOrSizing()
|
|
frame.MyObject.container.isMoving = false
|
|
end
|
|
end
|
|
|
|
local OnSizeChanged = function (statusbar)
|
|
statusbar.MyObject.div:SetPoint ("left", statusbar, "left", statusbar:GetValue() * (statusbar:GetWidth()/100) - 18, 0)
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
--> object constructor
|
|
|
|
function DetailsFrameworkSplitlBar_OnCreate (self)
|
|
self.texture.original_colors = {1, 1, 1, 1}
|
|
self.background.original_colors = {.5, .5, .5, 1}
|
|
self.spark:SetPoint ("left", self, "left", self:GetValue() * (self:GetWidth()/100) - 18, 0)
|
|
return true
|
|
end
|
|
|
|
function DF:CreateSplitBar(parent, width, height, member, name)
|
|
return DF:NewSplitBar(parent, nil, name, member, width, height)
|
|
end
|
|
|
|
local build_statusbar = function (self)
|
|
|
|
self:SetSize (300, 14)
|
|
|
|
self.background = self:CreateTexture ("$parent_StatusBarBackground", "BACKGROUND")
|
|
self.background:SetAllPoints()
|
|
self.background:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]])
|
|
self.background:SetVertexColor (.5, .5, .5, 1)
|
|
|
|
self.texture = self:CreateTexture ("$parent_StatusBarTexture", "ARTWORK")
|
|
self.texture:Hide()
|
|
self.texture:SetSize (300, 14)
|
|
self.texture:SetTexture ([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]])
|
|
|
|
self.lefticon = self:CreateTexture ("$parent_IconLeft", "OVERLAY")
|
|
self.lefticon:SetSize (14, 14)
|
|
self.lefticon:SetPoint ("LEFT", self, "LEFT")
|
|
|
|
self.righticon = self:CreateTexture ("$parent_IconRight", "OVERLAY")
|
|
self.righticon:SetSize (14, 14)
|
|
self.righticon:SetPoint ("RIGHT", self, "RIGHT")
|
|
|
|
self.spark = self:CreateTexture ("$parent_Spark", "OVERLAY")
|
|
self.spark:SetTexture ([[Interface\CastingBar\UI-CastingBar-Spark]])
|
|
self.spark:SetBlendMode ("ADD")
|
|
self.spark:SetSize (32, 32)
|
|
self.spark:SetPoint ("LEFT", self, "RIGHT", -17, -1)
|
|
|
|
self.lefttext = self:CreateFontString ("$parent_TextLeft", "OVERLAY", "GameFontHighlight")
|
|
DF:SetFontSize (self.lefttext, 10)
|
|
self.lefttext:SetJustifyH ("left")
|
|
self.lefttext:SetPoint ("LEFT", self.lefticon, "RIGHT", 3, 0)
|
|
|
|
self.righttext = self:CreateFontString ("$parent_TextRight", "OVERLAY", "GameFontHighlight")
|
|
DF:SetFontSize (self.righttext, 10)
|
|
self.righttext:SetJustifyH ("right")
|
|
self.righttext:SetPoint ("RIGHT", self.righticon, "LEFT", -3, 0)
|
|
|
|
self:SetStatusBarTexture (self.texture)
|
|
self:SetMinMaxValues (1, 100)
|
|
self:SetValue (50)
|
|
DetailsFrameworkSplitlBar_OnCreate (self)
|
|
end
|
|
|
|
|
|
function DF:NewSplitBar (parent, container, name, member, w, h)
|
|
|
|
if (not name) then
|
|
name = "DetailsFrameworkSplitbar" .. DF.SplitBarCounter
|
|
DF.SplitBarCounter = DF.SplitBarCounter + 1
|
|
end
|
|
if (not parent) then
|
|
return error ("Details! FrameWork: parent not found.", 2)
|
|
end
|
|
if (not container) then
|
|
container = parent
|
|
end
|
|
|
|
if (name:find ("$parent")) then
|
|
local parentName = DF.GetParentName (parent)
|
|
name = name:gsub ("$parent", parentName)
|
|
end
|
|
|
|
local SplitBarObject = {type = "barsplit", dframework = true}
|
|
|
|
if (member) then
|
|
parent [member] = SplitBarObject
|
|
end
|
|
|
|
if (parent.dframework) then
|
|
parent = parent.widget
|
|
end
|
|
if (container.dframework) then
|
|
container = container.widget
|
|
end
|
|
|
|
--> default members:
|
|
--> misc
|
|
SplitBarObject.locked = false
|
|
SplitBarObject.container = container
|
|
SplitBarObject.currentValue = 0.5
|
|
|
|
--> create widgets
|
|
SplitBarObject.statusbar = CreateFrame ("statusbar", name, parent, "BackdropTemplate")
|
|
build_statusbar (SplitBarObject.statusbar)
|
|
SplitBarObject.spark = SplitBarObject.statusbar.spark
|
|
SplitBarObject.widget = SplitBarObject.statusbar
|
|
|
|
if (not APISplitBarFunctions) then
|
|
APISplitBarFunctions = true
|
|
local idx = getmetatable (SplitBarObject.statusbar).__index
|
|
for funcName, funcAddress in pairs (idx) do
|
|
if (not SplitBarMetaFunctions [funcName]) then
|
|
SplitBarMetaFunctions [funcName] = function (object, ...)
|
|
local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)")
|
|
return x (...)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
SplitBarObject.statusbar:SetHeight(h or 200)
|
|
SplitBarObject.statusbar:SetWidth(w or 14)
|
|
SplitBarObject.statusbar:SetValue(0.5)
|
|
|
|
SplitBarObject.statusbar.MyObject = SplitBarObject
|
|
|
|
SplitBarObject.textleft = _G [name .. "_TextLeft"]
|
|
SplitBarObject.textright = _G [name .. "_TextRight"]
|
|
|
|
SplitBarObject.iconleft = _G [name .. "_IconLeft"]
|
|
SplitBarObject.iconright = _G [name .. "_IconRight"]
|
|
|
|
SplitBarObject.background = _G [name .. "_StatusBarBackground"]
|
|
SplitBarObject.texture = _G [name .. "_StatusBarTexture"]
|
|
|
|
SplitBarObject.div = _G [name .. "_Spark"]
|
|
|
|
|
|
--> hooks
|
|
SplitBarObject.HookList = {
|
|
OnEnter = {},
|
|
OnLeave = {},
|
|
OnHide = {},
|
|
OnShow = {},
|
|
OnMouseDown = {},
|
|
OnMouseUp = {},
|
|
OnSizeChanged = {},
|
|
}
|
|
|
|
SplitBarObject.statusbar:SetScript ("OnEnter", OnEnter)
|
|
SplitBarObject.statusbar:SetScript ("OnLeave", OnLeave)
|
|
SplitBarObject.statusbar:SetScript ("OnHide", OnHide)
|
|
SplitBarObject.statusbar:SetScript ("OnShow", OnShow)
|
|
SplitBarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown)
|
|
SplitBarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp)
|
|
SplitBarObject.statusbar:SetScript ("OnSizeChanged", OnSizeChanged)
|
|
|
|
_setmetatable (SplitBarObject, SplitBarMetaFunctions)
|
|
|
|
return SplitBarObject
|
|
end
|
|
|