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local SLE, T, E, L, V, P, G = unpack(select(2, ...))
local SUF = SLE.UnitFrames
local UF = E.UnitFrames
--GLOBALS: hooksecurefunc
local _G = _G
function SUF:Construct_PlayerFrame()
if not E.db.unitframe.units.player.enable then return end
SUF:ArrangePlayer()
end
function SUF:ArrangePlayer()
local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.player.enable
local frame = _G["ElvUF_Player"]
local db = E.db.sle.shadows.unitframes.player
do
frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false
frame.SLHEALTH_ENHSHADOW = enableState and db.health or false
frame.SLPOWER_ENHSHADOW = enableState and db.power or false
frame.SLCLASSBAR_ENHSHADOW = enableState and db.classbar or false
end
-- Health
SUF:Configure_Health(frame)
-- Power
SUF:Configure_Power(frame)
-- ClassBar shadows
SUF:Configure_ClassBar(frame)
-- frame:UpdateAllElements("SLE_UpdateAllElements")
end
function SUF:InitPlayer()
SUF:Construct_PlayerFrame()
hooksecurefunc(UF, 'Update_PlayerFrame', function(_, frame)
if frame.unitframeType == 'player' then SUF:ArrangePlayer() end
end)
hooksecurefunc(UF, 'Configure_ClassBar', function(_, frame)
if frame.unit == 'player' then SUF:Configure_ClassBar(frame) end
end)
end