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-------------------------------------------------------------------------------
---------------------------------- NAMESPACE ----------------------------------
-------------------------------------------------------------------------------
local ADDON_NAME, ns = ...
local Class = ns.Class
local Group = ns.Group
local L = ns.locale
local Map = ns.Map
local Item = ns.reward.Item
local Mount = ns.reward.Mount
local Pet = ns.reward.Pet
local Reward = ns.reward.Reward
local Toy = ns.reward.Toy
local Transmog = ns.reward.Transmog
-------------------------------------------------------------------------------
ns.expansion = 9
-------------------------------------------------------------------------------
------------------------------------ ICONS ------------------------------------
-------------------------------------------------------------------------------
local ICONS = "Interface\\Addons\\"..ADDON_NAME.."\\artwork\\icons"
local function Icon(name) return ICONS..'\\'..name..'.blp' end
ns.icons.cov_sigil_ky = {Icon('covenant_kyrian'), nil}
ns.icons.cov_sigil_nl = {Icon('covenant_necrolord'), nil}
ns.icons.cov_sigil_nf = {Icon('covenant_nightfae'), nil}
ns.icons.cov_sigil_vn = {Icon('covenant_venthyr'), nil}
-------------------------------------------------------------------------------
---------------------------------- CALLBACKS ----------------------------------
-------------------------------------------------------------------------------
ns.addon:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED', function ()
-- Listen for aura applied/removed events so we can refresh when the player
-- enters and exits the rift in Korthia and the Maw
local _,e,_,_,_,_,_,_,t,_,_,s = CombatLogGetCurrentEventInfo()
if (e == 'SPELL_AURA_APPLIED' or e == 'SPELL_AURA_REMOVED') and
t == UnitName('player') and (s == 352795 or s == 354870) then
C_Timer.After(1, function() ns.addon:Refresh() end)
end
end)
ns.addon:RegisterEvent('UNIT_SPELLCAST_SUCCEEDED', function (...)
-- Watch for a spellcast event that signals the kitten was pet.
-- https://www.wowhead.com/spell=321337/petting
-- Watch for a spellcast event for collecting a shard
-- https://shadowlands.wowhead.com/spell=335400/collecting
local _, source, _, spellID = ...
if source == 'player' and (spellID == 321337 or spellID == 335400) then
C_Timer.After(1, function() ns.addon:Refresh() end)
end
end)
-------------------------------------------------------------------------------
------------------------------ CALLING TREASURES ------------------------------
-------------------------------------------------------------------------------
-- Add reward information to Blizzard's vignette treasures for callings
local GILDED_WADER = Pet({item=180866, id=2938}) -- Gilded Wader
local BLEAKWOOD_CHEST = { Pet({item=180592, id=2901}) } -- Trapped Stonefiend
local BROKEN_SKYWARD_BELL = { GILDED_WADER, Toy({item=184415}) } -- Soothing Vesper
local DECAYED_HUSK = {
Transmog({item=179593, slot=L["cloth"]}), -- Darkreach Mask
Transmog({item=179594, slot=L["leather"]}), -- Witherscorn Guise
}
local GILDED_CHEST = { Toy({item=184418}) } -- Acrobatic Steward
local HIDDEN_HOARD = { GILDED_WADER }
local HUNT_SHADEHOUNDS = { Mount({item=184167, id=1304}) } -- Mawsworn Soulhunter
local SECRET_TREASURE = { Pet({item=180589, id=2894}) } -- Burdened Soul
local SILVER_STRONGBOX = { GILDED_WADER }
local SLIME_COATED_CRATE = {
Pet({item=181262, id=2952}), -- Bubbling Pustule
Toy({item=184447}) -- Kevin's Party Supplies
}
local SPOUTING_GROWTH = { Pet({item=181173, id=2949}) } -- Skittering Venomspitter
local VIGNETTES = {
[4173] = SECRET_TREASURE,
[4174] = SECRET_TREASURE,
[4175] = SECRET_TREASURE,
[4176] = SECRET_TREASURE,
[4177] = SECRET_TREASURE,
[4178] = SECRET_TREASURE,
[4179] = SECRET_TREASURE,
[4180] = SECRET_TREASURE,
[4181] = SECRET_TREASURE,
[4182] = SECRET_TREASURE,
[4202] = SPOUTING_GROWTH,
[4212] = BLEAKWOOD_CHEST,
[4214] = GILDED_CHEST,
[4217] = DECAYED_HUSK,
[4218] = DECAYED_HUSK,
[4219] = DECAYED_HUSK,
[4220] = DECAYED_HUSK,
[4221] = DECAYED_HUSK,
[4239] = BROKEN_SKYWARD_BELL,
[4240] = BROKEN_SKYWARD_BELL,
[4241] = BROKEN_SKYWARD_BELL,
[4242] = BROKEN_SKYWARD_BELL,
[4243] = BROKEN_SKYWARD_BELL,
[4263] = SILVER_STRONGBOX,
[4264] = SILVER_STRONGBOX,
[4265] = SILVER_STRONGBOX,
[4266] = SILVER_STRONGBOX,
[4267] = SILVER_STRONGBOX,
[4268] = SILVER_STRONGBOX,
[4269] = SILVER_STRONGBOX,
[4270] = SILVER_STRONGBOX,
[4271] = SILVER_STRONGBOX,
[4272] = SILVER_STRONGBOX,
[4273] = SILVER_STRONGBOX,
[4275] = BROKEN_SKYWARD_BELL,
[4276] = HIDDEN_HOARD,
[4277] = HIDDEN_HOARD,
[4278] = HIDDEN_HOARD,
[4279] = HIDDEN_HOARD,
[4280] = HIDDEN_HOARD,
[4281] = HIDDEN_HOARD,
[4362] = SPOUTING_GROWTH,
[4363] = SPOUTING_GROWTH,
[4366] = SLIME_COATED_CRATE,
[4460] = HUNT_SHADEHOUNDS,
[4577] = SILVER_STRONGBOX
}
local vignetteHandled = false
hooksecurefunc(GameTooltip, 'Show', function(self)
if vignetteHandled then return end
local owner = self:GetOwner()
if owner and owner.vignetteID then
local rewards = VIGNETTES[owner.vignetteID]
if rewards and #rewards > 0 then
self:AddLine(' ') -- add blank line before rewards
for i, reward in ipairs(rewards) do
if reward:IsEnabled() then
reward:Render(self)
end
end
vignetteHandled = true
self:Show()
end
end
end)
hooksecurefunc(GameTooltip, 'ClearLines', function(self)
vignetteHandled = false
end)
-------------------------------------------------------------------------------
---------------------------------- COVENANTS ----------------------------------
-------------------------------------------------------------------------------
ns.covenants = {
KYR = { id = 1, icon = 'cov_sigil_ky', assault=63824 },
VEN = { id = 2, icon = 'cov_sigil_vn', assault=63822 },
FAE = { id = 3, icon = 'cov_sigil_nf', assault=63823 },
NEC = { id = 4, icon = 'cov_sigil_nl', assault=63543 }
}
local function ProcessCovenant (node)
local covenant = node.covenant or node.assault
if not covenant then return end
if node._covenantProcessed then return end
local name = C_Covenants.GetCovenantData(covenant.id).name
local str = node.covenant and L["covenant_required"] or L["cov_assault_only"]
local subl = ns.color.Orange(string.format(str, name))
node.rlabel = ns.GetIconLink(covenant.icon, 13)
node.sublabel = node.sublabel and subl..'\n'..node.sublabel or subl
node._covenantProcessed = true
end
function Reward:GetCategoryIcon()
return self.covenant and ns.GetIconPath(self.covenant.icon)
end
function Reward:IsObtainable()
if self.covenant then
if self.covenant.id ~= C_Covenants.GetActiveCovenantID() then
return false
end
end
return true
end
-------------------------------------------------------------------------------
----------------------------------- GROUPS ------------------------------------
-------------------------------------------------------------------------------
ns.groups.ANIMA_SHARD = Group('anima_shard', 'crystal_b', {defaults=ns.GROUP_HIDDEN})
ns.groups.BLESSINGS = Group('blessings', 1022951, {defaults=ns.GROUP_HIDDEN})
ns.groups.BONUS_BOSS = Group('bonus_boss', 'peg_rd', {defaults=ns.GROUP_HIDDEN})
ns.groups.CARRIAGE = Group('carriages', 'horseshoe_g', {defaults=ns.GROUP_HIDDEN})
ns.groups.DREDBATS = Group('dredbats', 'flight_point_g', {defaults=ns.GROUP_HIDDEN})
ns.groups.FAERIE_TALES = Group('faerie_tales', 355498, {defaults=ns.GROUP_HIDDEN})
ns.groups.FUGITIVES = Group('fugitives', 236247, {defaults=ns.GROUP_HIDDEN})
ns.groups.GRAPPLES = Group('grapples', 'peg_bk', {defaults=ns.GROUP_HIDDEN})
ns.groups.HYMNS = Group('hymns', 'scroll', {defaults=ns.GROUP_HIDDEN})
ns.groups.INQUISITORS = Group('inquisitors', 3528307, {defaults=ns.GROUP_HIDDEN})
ns.groups.INVASIVE_MAWSHROOM = Group('invasive_mawshroom', 134534, {defaults=ns.GROUP_HIDDEN75})
ns.groups.KORTHIA_SHARED = Group('korthia_dailies', 1506458, {defaults=ns.GROUP_HIDDEN75})
ns.groups.MAW_LORE = Group('maw_lore', 'chest_gy')
ns.groups.MAWSWORN_CACHE = Group('mawsworn_cache', 3729814, {defaults=ns.GROUP_HIDDEN75})
ns.groups.NEST_MATERIALS = Group('nest_materials', 136064, {defaults=ns.GROUP_HIDDEN75})
ns.groups.NILGANIHMAHT_MOUNT = Group('nilganihmaht', 1391724, {defaults=ns.GROUP_HIDDEN75})
ns.groups.STYGIA_NEXUS = Group('stygia_nexus', 'peg_gn', {defaults=ns.GROUP_HIDDEN75})
ns.groups.RIFTSTONE = Group('riftstone', 'portal_bl')
ns.groups.RIFTBOUND_CACHE = Group('riftbound_cache', 'chest_bk', {defaults=ns.GROUP_ALPHA75})
ns.groups.RIFT_HIDDEN_CACHE = Group('rift_hidden_cache', 'chest_bk', {defaults=ns.GROUP_ALPHA75})
ns.groups.RIFT_PORTAL = Group('rift_portal', 'portal_gy')
ns.groups.SINRUNNER = Group('sinrunners', 'horseshoe_o', {defaults=ns.GROUP_HIDDEN})
ns.groups.SLIME_CAT = Group('slime_cat', 3732497, {defaults=ns.GROUP_HIDDEN})
ns.groups.STYGIAN_CACHES = Group('stygian_caches', 'chest_nv', {defaults=ns.GROUP_HIDDEN})
ns.groups.VESPERS = Group('vespers', 3536181, {defaults=ns.GROUP_HIDDEN})
ns.groups.ANIMA_VESSEL = Group('anima_vessel', 'chest_tl', {
defaults=ns.GROUP_ALPHA75,
IsEnabled=function (self)
-- Anima vessels and caches cannot be seen until the "Vault Anima Tracker"
-- upgrade is purchased from the Death's Advance quartermaster
if not C_QuestLog.IsQuestFlaggedCompleted(64061) then return false end
return Group.IsEnabled(self)
end
})
ns.groups.RELIC = Group('relic', 'star_chest_b', {
defaults=ns.GROUP_ALPHA75,
IsEnabled=function (self)
-- Relics cannot be collected until the quest "What Must Be Found" is completed
if not C_QuestLog.IsQuestFlaggedCompleted(64506) then return false end
return Group.IsEnabled(self)
end
})
-------------------------------------------------------------------------------
------------------------------------ MAPS -------------------------------------
-------------------------------------------------------------------------------
local SLMap = Class('ShadowlandsMap', Map)
function SLMap:Prepare ()
Map.Prepare(self)
for coord, node in pairs(self.nodes) do
-- Update rlabel and sublabel for covenant-restricted nodes
ProcessCovenant(node)
end
end
ns.Map = SLMap
-------------------------------------------------------------------------------
local RiftMap = Class('RiftMap', SLMap)
function RiftMap:Prepare()
SLMap.Prepare(self)
self.rifted = false
for i, spellID in ipairs{352795, 354870} do
if AuraUtil.FindAuraByName(GetSpellInfo(spellID), 'player') then
self.rifted = true
end
end
end
function RiftMap:CanDisplay(node, coord, minimap)
-- check node's rift availability (nil=no, 1=yes, 2=both)
if self.rifted and not node.rift then return false end
if not self.rifted and node.rift == 1 then return false end
return SLMap.CanDisplay(self, node, coord, minimap)
end
ns.RiftMap = RiftMap
-------------------------------------------------------------------------------
--------------------------------- REQUIREMENTS --------------------------------
-------------------------------------------------------------------------------
local Venari = Class('Venari', ns.requirement.Requirement)
function Venari:Initialize(quest)
self.text = L["venari_upgrade"]
self.quest = quest
end
function Venari:IsMet()
return C_QuestLog.IsQuestFlaggedCompleted(self.quest)
end
ns.requirement.Venari = Venari
-------------------------------------------------------------------------------
----------------------------- RELIC RESEARCH ITEMS ----------------------------
-------------------------------------------------------------------------------
ns.relics = {
relic_fragment = Item({item=186685, status=L["num_research"]:format(1)}) -- relic fragment
}