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if GetLocale() ~= "deDE" then return end
if not DBM_COMMON_L then DBM_COMMON_L = {} end
local CL = DBM_COMMON_L
--General
--CL.NONE = "None"
--CL.RANDOM = "Random"
CL.UNKNOWN = "unbekannt"--UNKNOWN which is "Unknown" (does u vs U matter?)
CL.NEXT = "Nächste %s"
CL.COOLDOWN = "%s CD"
CL.INCOMING = "%s kommt"
CL.INTERMISSION = "Übergang"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
CL.NO_DEBUFF = "Kein %s"--For use in places like info frame where you put "Not Spellname"
CL.ALLY = "Verbündeten"--Such as "Move to Ally"
--CL.ALLIES = "Allies"--Such as "Move to Allies"
--CL.TANK = "Tank"--Such as "Move to Tank"
--CL.CLEAR = "Clear"
CL.SAFE = "Sicher"
--CL.NOTSAFE = "Not Safe"
--CL.SEASONAL = "Seasonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
--CL.FULLENERGY = "Full Energy"
--Movements/Places
--CL.UP = "Up"
--CL.DOWN = "Down"
CL.LEFT = "Links"
CL.RIGHT = "Rechts"
--CL.CENTER = "Center"
CL.BOTH = "Beide"
--CL.BEHIND = "Behind"
CL.BACK = "Hinten"--Back as in back of the room, not back as in body part
CL.SIDE = "Seite"--Side as in move to the side
CL.TOP = "Oben"
CL.BOTTOM = "Unten"
CL.MIDDLE = "Mitte"
CL.FRONT = "Vorne"
CL.EAST = "Osten"
CL.WEST = "Westen"
CL.NORTH = "Norden"
CL.SOUTH = "Süden"
--CL.NORTHEAST = "North-East"
--CL.SOUTHEAST = "South-East"
--CL.SOUTHWEST = "South-West"
--CL.NORTHWEST = "North-West"
CL.SHIELD = "Schutzschild"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
--CL.PILLAR = "Pillar"
--CL.SHELTER = "Shelter"
CL.EDGE = "Rand des Raums"
CL.FAR_AWAY = "Weit weg"
--CL.PIT = "Pit"--Pit, as in hole in ground
--CL.TOTEM = "Totem"
--CL.TOTEMS = "Totems"
--CL.HORIZONTAL = "Horizontal"
--CL.VERTICAL = "Vertical"
--Mechanics
--CL.BOMB = "Bomb"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
--CL.BOMBS = "Bombs"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.ORB = "Kugel"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
--CL.ORBS = "Orbs"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
--CL.RING = "Ring"
--CL.RINGS = "Rings"
CL.CHEST = "Kiste"--As in Treasure 'Chest'. Not Chest as in body part.
CL.ADD = "Add"--A fight Add as in "boss spawned extra adds"
CL.ADDS = "Adds"
--CL.ADDCOUNT = "Add %s"
--CL.BIG_ADD = "Big Add"
--CL.BOSS = "Boss"
--CL.ENEMIES = "Enemies"
CL.BREAK_LOS = "Meide Sichtlinie"
--CL.RESTORE_LOS = "Maintain LOS"
CL.BOSSTOGETHER = "Bosses Together"
CL.BOSSAPART = "Bosses Apart"
--CL.MINDCONTROL = "Mind Control"
--CL.TANKCOMBO = "Tank Combo"
--CL.AOEDAMAGE = "AOE Damage"
--CL.GROUPSOAK = "Soak"
--CL.GROUPSOAKS = "Soaks"
--CL.HEALABSORB = "Heal Absorb"
--CL.HEALABSORBS = "Heal Absorbs"
--CL.DODGES = "Dodges"
--CL.POOL = "Pool"
--CL.POOLS = "Pools"
--CL.DEBUFFS = "Debuffs"
--CL.DISPELS = "Dispels"
--CL.PUSHBACK = "Pushback"
--CL.FRONTAL = "Frontal"
--CL.LASER = "Laser"
--CL.LASERS = "Lasers"
--CL.RIFT = "Rift"--Often has auto localized alternatives, but still translated for BW aura matching when needed
--CL.RIFTS = "Rifts"--Often has auto localized alternatives, but still translated for BW aura matching when needed
--CL.TRAPS = "Traps"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
--CL.ROOTS = "Roots"
--CL.MARK = "Mark"--As in short text for all the encounter mechanics that start or end in "Mark"
--CL.MARKS = "Marks"--Plural of above
--CL.CURSE = "Curse"
--CL.CURSES = "Curses"
--CL.SWIRLS = "Swirls"--Plural of Swirl