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local Details = _G.Details
local _
local addonName, Details222 = ...
local healingAbility = Details.habilidade_cura
function healingAbility:NovaTabela(id)
---@type spelltable
local spellTable = {
--spellId
id = id,
--total amount of hits
counter = 0,
--healing done total (healing done by normal hits + healing done by critical hits)
total = 0,
--absorbs total
totalabsorb = 0,
absorbed = 0,
--overheal total
overheal = 0,
--heal denied
totaldenied = 0,
--healing done by normal hits
n_amt = 0, --amount of hits
n_min = 0, --min healing done by normal hits (non critical)
n_max = 0, --max healing done by normal hits (non critical)
n_total = 0, --total healing done by normal hits (non critical)
--healing done by critical hits
c_amt = 0, --amount of hits
c_min = 0, --min healing done by critical hits
c_max = 0, --max healing done by critical hits
c_total = 0, --total healing done by critical hits
--targets containers
targets = {},
targets_overheal = {},
targets_absorbs = {}
}
return spellTable
end
function healingAbility:Add(serial, nome, flag, amount, extraSpellID, absorbed, critical, overhealing, bIsShield)
amount = amount or 0
self.targets [nome] = (self.targets [nome] or 0) + amount
if (absorbed == "SPELL_HEAL_ABSORBED") then
self.counter = self.counter + 1
self.totaldenied = self.totaldenied + amount
local healerName = critical
--create the denied table spells, on the fly
if (not self.heal_denied) then
self.heal_denied = {}
self.heal_denied_healers = {}
end
self.heal_denied [extraSpellID] = (self.heal_denied [extraSpellID] or 0) + amount
self.heal_denied_healers [healerName] = (self.heal_denied_healers [healerName] or 0) + amount
else
self.total = self.total + amount
self.counter = self.counter + 1
if (absorbed and absorbed > 0) then
self.absorbed = self.absorbed + absorbed
end
if (overhealing and overhealing > 0) then
self.overheal = self.overheal + overhealing
self.targets_overheal [nome] = (self.targets_overheal [nome] or 0) + overhealing
end
if (bIsShield) then
self.totalabsorb = self.totalabsorb + amount
self.targets_absorbs [nome] = (self.targets_absorbs [nome] or 0) + amount
end
if (critical) then
self.c_total = self.c_total+amount --amount � o total de dano
self.c_amt = self.c_amt+1 --amount � o total de dano
if (amount > self.c_max) then
self.c_max = amount
end
if (self.c_min > amount or self.c_min == 0) then
self.c_min = amount
end
else
self.n_total = self.n_total+amount
self.n_amt = self.n_amt+1
if (amount > self.n_max) then
self.n_max = amount
end
if (self.n_min > amount or self.n_min == 0) then
self.n_min = amount
end
end
end
end