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if not WeakAuras.IsLibsOK() then return end
local Type, Version = "WeakAurasNewHeaderButton", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local L = WeakAuras.L;
local function Hide_Tooltip()
GameTooltip:Hide();
end
local function Show_Tooltip(owner, line1, line2)
GameTooltip:SetOwner(owner, "ANCHOR_NONE");
GameTooltip:SetPoint("LEFT", owner, "RIGHT");
GameTooltip:ClearLines();
GameTooltip:AddLine(line1);
GameTooltip:AddLine(line2, 1, 1, 1, 1);
GameTooltip:Show();
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(1000);
self:SetHeight(20);
end,
["SetText"] = function(self, text)
self.frame:SetText(" "..text);
end,
["SetDescription"] = function(self, description)
self.frame.description = description;
end,
["SetClick"] = function(self, func)
self.frame:SetScript("OnClick", func);
end,
["Disable"] = function(self)
self.frame:Disable();
end,
["Enable"] = function(self)
self.frame:Enable();
end,
["Pick"] = function(self)
self.frame:LockHighlight();
end,
["ClearPick"] = function(self)
self.frame:UnlockHighlight();
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = Type..AceGUI:GetNextWidgetNum(Type)
local button = CreateFrame("Button", name, UIParent, "OptionsListButtonTemplate");
button:SetHeight(20);
button:SetWidth(1000);
button:SetDisabledFontObject("GameFontNormal");
local background = button:CreateTexture(nil, "BACKGROUND");
button.background = background;
background:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp");
background:SetBlendMode("ADD");
background:SetVertexColor(0.5, 0.5, 0.5, 0.25);
background:SetAllPoints(button);
button:SetScript("OnEnter", function() Show_Tooltip(button, button:GetText():sub(2), button.description or L["Add a new display"]) end);
button:SetScript("OnLeave", Hide_Tooltip);
local widget = {
frame = button,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)