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## Mage Arcane
## November 13, 2021
## Changes:
## - Use typical SimC handling of channel interruption instead of 'cancel_action'.
## - Change arcane_infinity to arcane_harmony (it never went live as arcane_harmony).
## - Don't Evocate in AOE just because you're out of range and not using Arcane Explosion.
## - Adjust priority to use Arcane Power's effective cooldown based on CDR effects.
## - Use strict processing to reduce CPU time due to unnecessary APL forks.
## - Moved variables/calculations to Lua module to reduce CPU time.
actions.precombat+=/arcane_intellect
actions.precombat+=/arcane_familiar
actions.precombat+=/conjure_mana_gem
## actions.precombat+=/variable,name=aoe_target_count,op=reset,default=3
## actions.precombat+=/variable,name=evo_pct,op=reset,default=15
## actions.precombat+=/variable,name=prepull_evo,op=set,if=(runeforge.siphon_storm&(covenant.venthyr|covenant.necrolord|conduit.arcane_prodigy)),value=1,value_else=0
## actions.precombat+=/variable,name=have_opened,op=set,if=active_enemies>=variable.aoe_target_count,value=1,value_else=0
## actions.precombat+=/variable,name=final_burn,op=set,value=0
## actions.precombat+=/variable,name=harmony_stack_time,op=reset,default=9
## actions.precombat+=/variable,name=always_sync_cooldowns,op=reset,default=0
## actions.precombat+=/variable,name=rs_max_delay_for_totm,op=reset,default=5
## actions.precombat+=/variable,name=rs_max_delay_for_rop,op=reset,default=5
## actions.precombat+=/variable,name=rs_max_delay_for_ap,op=reset,default=20
## actions.precombat+=/variable,name=mot_preceed_totm_by,op=reset,default=8
## actions.precombat+=/variable,name=mot_max_delay_for_totm,op=reset,default=10
## actions.precombat+=/variable,name=mot_max_delay_for_ap,op=reset,default=15
## actions.precombat+=/variable,name=ap_max_delay_for_totm,op=reset,if=conduit.arcane_prodigy,value=30,value_else=10
## actions.precombat+=/variable,name=ap_max_delay_for_totm,op=reset,default=20
## actions.precombat+=/variable,name=ap_max_delay_for_mot,op=reset,default=20
## actions.precombat+=/variable,name=rop_max_delay_for_totm,op=set,value=20-(5*conduit.arcane_prodigy)
## actions.precombat+=/variable,name=totm_max_delay_for_ap,op=set,value=5+20*(covenant.night_fae|(conduit.arcane_prodigy&active_enemies<variable.aoe_target_count))+15*(covenant.kyrian&runeforge.arcane_harmony&active_enemies>=variable.aoe_target_count)
## actions.precombat+=/variable,name=totm_max_delay_for_rop,op=set,value=20-(8*conduit.arcane_prodigy)
## actions.precombat+=/variable,name=barrage_mana_pct,op=set,if=covenant.night_fae,value=60-(mastery_value*100)
## actions.precombat+=/variable,name=barrage_mana_pct,op=set,if=covenant.kyrian,value=95-(mastery_value*100)
## actions.precombat+=/variable,name=barrage_mana_pct,op=set,if=variable.barrage_mana_pct=0,value=80-(mastery_value*100)
## actions.precombat+=/variable,name=ap_minimum_mana_pct,op=reset,default=15
## actions.precombat+=/variable,name=totm_max_charges,op=reset,default=2
## actions.precombat+=/variable,name=aoe_totm_max_charges,op=reset,default=2
## actions.precombat+=/variable,name=fishing_opener,op=set,value=1*(equipped.empyreal_ordnance|(talent.rune_of_power&(talent.arcane_echo|!covenant.kyrian)&(!covenant.necrolord|active_enemies=1|runeforge.siphon_storm)&!covenant.venthyr))
## actions.precombat+=/variable,name=ap_on_use,op=set,value=equipped.macabre_sheet_music|equipped.gladiators_badge|equipped.gladiators_medallion|equipped.darkmoon_deck_putrescence|equipped.inscrutable_quantum_device|equipped.soulletting_ruby|equipped.sunblood_amethyst|equipped.wakeners_frond|equipped.flame_of_battle
actions.precombat+=/mirror_image
actions.precombat+=/fleshcraft,if=soulbind.volatile_solvent|soulbind.pustule_eruption
actions.precombat+=/rune_of_power,if=covenant.kyrian&runeforge.arcane_harmony&conduit.arcane_prodigy&variable.always_sync_cooldowns&active_enemies<variable.aoe_target_count
actions.precombat+=/frostbolt,if=!variable.prepull_evo=1&runeforge.disciplinary_command
actions.precombat+=/arcane_blast,if=!variable.prepull_evo=1&!runeforge.disciplinary_command&(!covenant.venthyr|variable.fishing_opener)
actions.precombat+=/mirrors_of_torment,if=!variable.prepull_evo=1&!runeforge.disciplinary_command&covenant.venthyr&!variable.fishing_opener
actions.precombat+=/evocation,if=variable.prepull_evo=1
actions+=/counterspell
actions+=/use_mana_gem,if=(talent.enlightened&mana.pct<=80&mana.pct>=65)|(!talent.enlightened&mana.pct<=85)
actions+=/potion,if=buff.arcane_power.up
actions+=/time_warp,if=runeforge.temporal_warp&buff.exhaustion.up&(cooldown.arcane_power.ready|boss&fight_remains<=40)
actions+=/lights_judgment,if=buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.down
actions+=/bag_of_tricks,if=buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.down
actions+=/berserking,if=buff.arcane_power.up
actions+=/blood_fury,if=buff.arcane_power.up
actions+=/fireblood,if=buff.arcane_power.up
actions+=/ancestral_call,if=buff.arcane_power.up
actions+=/use_items,if=buff.arcane_power.up
actions+=/use_item,effect_name=gladiators_badge,if=buff.arcane_power.up|cooldown.arcane_power.remains>=55&debuff.touch_of_the_magi.up
actions+=/use_item,name=empyreal_ordnance,if=cooldown.arcane_power.remains<=15&cooldown.touch_of_the_magi.remains<=15
actions+=/use_item,name=dreadfire_vessel,if=cooldown.arcane_power.remains>=20|!variable.ap_on_use=1|(time=0&variable.fishing_opener=1&runeforge.siphon_storm)
actions+=/use_item,name=soul_igniter,if=cooldown.arcane_power.remains>=30|!variable.ap_on_use=1
actions+=/use_item,name=glyph_of_assimilation,if=cooldown.arcane_power.remains>=20|!variable.ap_on_use=1|(time=0&variable.fishing_opener=1&runeforge.siphon_storm)
actions+=/use_item,name=macabre_sheet_music,if=cooldown.arcane_power.remains<=5&(!variable.fishing_opener=1|time>30)
actions+=/use_item,name=macabre_sheet_music,if=cooldown.arcane_power.remains<=5&variable.fishing_opener=1&buff.rune_of_power.up&buff.rune_of_power.remains<=(10-5*runeforge.siphon_storm)&time<30
actions+=/use_item,name=shadowed_orb_of_torment,if=time=0|(variable.outside_of_cooldowns&((covenant.kyrian&cooldown.radiant_spark.remains<=2&cooldown.arcane_power.remains<=5&cooldown.touch_of_the_magi.remains<=5)|cooldown.arcane_power.remains<=2|fight_remains<cooldown.arcane_power.remains))
# 5.6 is the speed of the Soulletting Ruby projectile
actions+=/use_item,name=soulletting_ruby,if=(variable.time_until_ap+(action.radiant_spark.execute_time*covenant.kyrian)+(action.deathborne.execute_time*covenant.necrolord)+action.touch_of_the_magi.execute_time<target.distance%5.6)&(variable.have_opened|(covenant.kyrian&runeforge.arcane_infinity))&target.distance>25
## actions+=/newfound_resolve,use_while_casting=1,if=buff.arcane_power.up|debuff.touch_of_the_magi.up|dot.radiant_spark.ticking
## actions+=/call_action_list,name=calculations
actions+=/call_action_list,name=aoe,strict=1,if=active_enemies>=variable.aoe_target_count
actions+=/call_action_list,name=harmony,strict=1,if=covenant.kyrian&runeforge.arcane_harmony
actions+=/call_action_list,name=fishing_opener,strict=1,if=variable.have_opened=0&variable.fishing_opener&!(covenant.kyrian&runeforge.arcane_harmony)
actions+=/call_action_list,name=opener,strict=1,if=variable.have_opened=0&!(covenant.kyrian&runeforge.arcane_harmony)
actions+=/call_action_list,name=cooldowns,strict=1,if=!(covenant.kyrian&runeforge.arcane_harmony)
actions+=/call_action_list,name=rotation,strict=1,if=variable.final_burn=0&!(covenant.kyrian&runeforge.arcane_harmony)
actions+=/call_action_list,name=final_burn,strict=1,if=variable.final_burn=1&!(covenant.kyrian&runeforge.arcane_harmony)
actions.aoe=frostbolt,if=runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_frost.down&(buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.down)&cooldown.touch_of_the_magi.remains=0&(buff.arcane_charge.stack<=variable.aoe_totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd))
actions.aoe+=/fire_blast,if=(runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_fire.down&prev_gcd.1.frostbolt)|(runeforge.disciplinary_command&time=0)
actions.aoe+=/frost_nova,if=runeforge.grisly_icicle&cooldown.arcane_power.remains>30&cooldown.touch_of_the_magi.remains=0&(buff.arcane_charge.stack<=variable.aoe_totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd))
actions.aoe+=/frost_nova,if=runeforge.grisly_icicle&cooldown.arcane_power.remains=0&(((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down)
actions.aoe+=/arcane_missiles,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_harmony.stack<15&cooldown.radiant_spark.remains<=variable.harmony_stack_time+execute_time&cooldown.touch_of_the_magi.remains<=variable.harmony_stack_time+execute_time+action.radiant_spark.execute_time&cooldown.arcane_power.remains<=variable.harmony_stack_time+execute_time+action.radiant_spark.execute_time+action.touch_of_the_magi.execute_time,chain=1
actions.aoe+=/arcane_missiles,if=covenant.venthyr&runeforge.arcane_infinity&buff.arcane_harmony.stack<15&cooldown.touch_of_the_magi.remains<=variable.harmony_stack_time+execute_time&cooldown.arcane_power.remains<=variable.harmony_stack_time+execute_time+action.touch_of_the_magi.execute_time,chain=1
actions.aoe+=/arcane_blast,if=covenant.venthyr&talent.arcane_echo&time<10&cooldown.mirrors_of_torment.remains&buff.clearcasting.stack<3
actions.aoe+=/use_item,name=soulletting_ruby,if=runeforge.siphon_storm&prev_gcd.1.evocation
actions.aoe+=/touch_of_the_magi,if=runeforge.siphon_storm&prev_gcd.1.evocation
actions.aoe+=/arcane_power,if=runeforge.siphon_storm&(prev_gcd.1.evocation|prev_gcd.1.touch_of_the_magi)
actions.aoe+=/mirrors_of_torment,if=runeforge.arcane_infinity&cooldown.touch_of_the_magi.remains<=10&cooldown.arcane_power.remains<=15
actions.aoe+=/mirrors_of_torment,if=cooldown.arcane_power.remains<=8&cooldown.touch_of_the_magi.remains<=8&(buff.arcane_charge.stack<=variable.aoe_totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>5)|(!talent.rune_of_power&cooldown.arcane_power.remains>5)|cooldown.arcane_power.remains<=gcd))
actions.aoe+=/evocation,if=time>30&runeforge.siphon_storm&covenant.venthyr&prev_gcd.1.mirrors_of_torment
actions.aoe+=/evocation,if=time>30&runeforge.siphon_storm&buff.arcane_charge.stack<=variable.aoe_totm_max_charges&cooldown.touch_of_the_magi.remains=0&cooldown.arcane_power.remains<=gcd
actions.aoe+=/evocation,if=time>30&runeforge.siphon_storm&cooldown.arcane_power.remains=0&(((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down),interrupt_if=buff.siphon_storm.stack=buff.siphon_storm.max_stack,interrupt_immediate=1
actions.aoe+=/radiant_spark,if=cooldown.touch_of_the_magi.remains<execute_time&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd)
actions.aoe+=/radiant_spark,if=cooldown.arcane_power.remains<execute_time&(((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down)
actions.aoe+=/deathborne,if=cooldown.arcane_power.remains=0&(((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down)
actions.aoe+=/use_item,name=soulletting_ruby,if=(buff.arcane_charge.stack<=variable.aoe_totm_max_charges|prev_gcd.1.radiant_spark)&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd)
actions.aoe+=/touch_of_the_magi,if=covenant.venthyr&runeforge.arcane_infinity&cooldown.mirrors_of_torment.remains<=50
actions.aoe+=/touch_of_the_magi,if=covenant.venthyr&runeforge.arcane_infinity&buff.mirrors_of_torment.remains<=20&cooldown.arcane_power.remains<=gcd
actions.aoe+=/touch_of_the_magi,if=(buff.arcane_charge.stack<=variable.aoe_totm_max_charges|prev_gcd.1.radiant_spark)&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd)
actions.aoe+=/arcane_power,if=((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down
actions.aoe+=/rune_of_power,if=buff.rune_of_power.down&((cooldown.touch_of_the_magi.remains>20&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&(cooldown.arcane_power.remains>12|debuff.touch_of_the_magi.up)
actions.aoe+=/shifting_power,if=cooldown.arcane_orb.remains>5|!talent.arcane_orb
actions.aoe+=/arcane_blast,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=4&prev_gcd.1.arcane_orb&active_enemies<7
actions.aoe+=/arcane_barrage,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=4
actions.aoe+=/arcane_blast,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&(dot.radiant_spark.remains>6|debuff.radiant_spark_vulnerability.up)&debuff.radiant_spark_vulnerability.stack<4&active_enemies=3
actions.aoe+=/arcane_orb,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=3
actions.aoe+=/arcane_barrage,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=2
actions.aoe+=/arcane_explosion,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&prev_gcd.2.radiant_spark&active_enemies>3
actions.aoe+=/arcane_explosion,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=1&active_enemies>3
actions.aoe+=/presence_of_mind,if=buff.deathborne.up&debuff.touch_of_the_magi.up&debuff.touch_of_the_magi.remains<=buff.presence_of_mind.max_stack*action.arcane_blast.execute_time&((talent.resonance&active_enemies<4)|active_enemies<5)&(!runeforge.arcane_bombardment|target.health.pct>35)
actions.aoe+=/arcane_blast,if=buff.deathborne.up&((talent.resonance&active_enemies<4)|active_enemies<5)&(!runeforge.arcane_bombardment|target.health.pct>35)
actions.aoe+=/supernova
actions.aoe+=/arcane_barrage,if=buff.arcane_charge.stack>=(active_enemies-1)&runeforge.arcane_bombardment&target.health.pct<35
actions.aoe+=/arcane_barrage,if=buff.arcane_charge.stack=buff.arcane_charge.max_stack
actions.aoe+=/arcane_orb,if=buff.arcane_charge.stack=0&(cooldown.arcane_power.remains>15|!(covenant.kyrian&runeforge.arcane_harmony))
actions.aoe+=/nether_tempest,if=(refreshable|!ticking)&buff.arcane_charge.stack=buff.arcane_charge.max_stack
actions.aoe+=/arcane_missiles,if=buff.clearcasting.react&runeforge.arcane_harmony&((talent.amplification&active_enemies<8)|active_enemies<5)
actions.aoe+=/arcane_missiles,if=buff.clearcasting.react&talent.arcane_echo&debuff.touch_of_the_magi.up&(talent.amplification|active_enemies<9)
actions.aoe+=/arcane_missiles,if=buff.clearcasting.react&talent.amplification&active_enemies<4
actions.aoe+=/arcane_explosion,if=buff.arcane_charge.stack<buff.arcane_charge.max_stack
actions.aoe+=/arcane_explosion,if=buff.arcane_charge.stack=buff.arcane_charge.max_stack&prev_gcd.1.arcane_barrage
## actions.aoe+=/evocation,interrupt_if=mana.pct>=85,interrupt_immediate=1
## These calculations were moved into the addon to (hopefully) increase efficiency.
## actions.calculations=variable,name=have_opened,op=set,value=1,if=variable.have_opened=0&prev_gcd.1.evocation&!(runeforge.siphon_storm|runeforge.temporal_warp)
## actions.calculations+=/variable,name=have_opened,op=set,value=1,if=variable.have_opened=0&buff.arcane_power.down&cooldown.arcane_power.remains&(runeforge.siphon_storm|runeforge.temporal_warp)
## actions.calculations+=/variable,name=final_burn,op=set,value=1,if=buff.arcane_charge.stack=buff.arcane_charge.max_stack&!buff.rule_of_threes.up&fight_remains<=((mana%action.arcane_blast.cost)*action.arcane_blast.execute_time)
## Either a fully stacked harmony or in execute range with Bombardment
## actions.calculations+=/variable,name=empowered_barrage,op=set,value=buff.arcane_harmony.stack>=15|(runeforge.arcane_bombardment&target.health.pct<35)
## actions.calculations+=/variable,name=last_ap_use,default=0,op=set,if=buff.arcane_power.up&(variable.last_ap_use=0|time>=variable.last_ap_use+15),value=time
## Arcane Prodigy gives a variable amount of cdr, but we'll use a flat estimation here. The simc provided remains_expected expression does not work well for prodigy due to the bursty nature of the cdr.
## actions.calculations+=/variable,name=estimated_ap_cooldown,op=set,value=(cooldown.arcane_power.duration*(1-(0.03*conduit.arcane_prodigy.rank)))-(time-variable.last_ap_use)
## actions.calculations+=/variable,name=time_until_ap,op=set,if=conduit.arcane_prodigy,value=cooldown.arcane_power.remains_expected
## actions.calculations+=/variable,name=time_until_ap,op=set,if=!conduit.arcane_prodigy,value=cooldown.arcane_power.remains
## We'll delay AP up to 20sec for TotM
## actions.calculations+=/variable,name=time_until_ap,op=max,value=cooldown.touch_of_the_magi.remains,if=(cooldown.touch_of_the_magi.remains-variable.time_until_ap)<20
## Since Ruby is such a powerful trinket for Kyrian, we'll stick to the two minute cycle until we get a high enough rank of prodigy
## actions.calculations+=/variable,name=time_until_ap,op=max,value=trinket.soulletting_ruby.cooldown.remains,if=conduit.arcane_prodigy&conduit.arcane_prodigy.rank<5&equipped.soulletting_ruby&covenant.kyrian&runeforge.arcane_harmony
## We'll delay TotM up to 20sec for AP
## actions.calculations+=/variable,name=holding_totm,op=set,value=cooldown.touch_of_the_magi.ready&variable.time_until_ap<20
## Radiant Spark does not immediately put up the vulnerability debuff so it can be difficult to discern that we're at the zeroth vulnerability stack
## actions.calculations+=/variable,name=just_used_spark,op=set,value=(prev_gcd.1.radiant_spark|prev_gcd.2.radiant_spark|prev_gcd.3.radiant_spark)&action.radiant_spark.time_since<gcd.max*4
## Original SimC checked debuff.radiant_spark_vulnerability.down, but that doesn't work when the addon applies RSV instantly.
## actions.calculations+=/variable,name=just_used_spark,op=set,value=(prev_gcd.1.radiant_spark|prev_gcd.2.radiant_spark|prev_gcd.3.radiant_spark)&debuff.radiant_spark_vulnerability.down
## actions.calculations+=/variable,name=outside_of_cooldowns,op=set,value=buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.down&!variable.just_used_spark&debuff.radiant_spark_vulnerability.down
## actions.calculations+=/variable,name=stack_harmony,op=set,value=runeforge.arcane_harmony&((covenant.kyrian&cooldown.radiant_spark.remains<variable.harmony_stack_time))
# Prioritize using grisly icicle with ap. Use it with totm otherwise.
actions.cooldowns=frost_nova,if=runeforge.grisly_icicle&cooldown.arcane_power.remains>30&cooldown.touch_of_the_magi.ready&(buff.arcane_charge.stack<=variable.totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd))
actions.cooldowns+=/frost_nova,if=runeforge.grisly_icicle&cooldown.arcane_power.ready&(!talent.enlightened|(talent.enlightened&mana.pct>=70))&((cooldown.touch_of_the_magi.remains>10&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack=0))&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct
actions.cooldowns+=/frostbolt,if=runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_frost.down&(buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.down)&cooldown.touch_of_the_magi.remains=0&(buff.arcane_charge.stack<=variable.totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd))
actions.cooldowns+=/fire_blast,if=runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_fire.down&prev_gcd.1.frostbolt
# Pair MoT with AP if it's coming up soon. If it will be used with TotM, cast it slightly before
actions.cooldowns+=/mirrors_of_torment,if=(!runeforge.siphon_storm|buff.siphon_storm.up)&cooldown.touch_of_the_magi.remains<variable.mot_preceed_totm_by|(variable.time_until_ap>variable.mot_max_delay_for_ap&cooldown.touch_of_the_magi.remains>variable.mot_max_delay_for_totm)
actions.cooldowns+=/mirrors_of_torment,if=cooldown.arcane_power.ready&(!talent.enlightened|(talent.enlightened&mana.pct>=70))&((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack=0))&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct
actions.cooldowns+=/fleshcraft,if=variable.outside_of_cooldowns&(soulbind.volatile_solvent|soulbind.pustule_eruption)
# Always use deathborne with ap. If totm is ready as well, make sure to cast it before totm.
actions.cooldowns+=/deathborne,if=cooldown.touch_of_the_magi.ready&buff.arcane_charge.stack<=variable.totm_max_charges&cooldown.arcane_power.remains<=gcd
actions.cooldowns+=/deathborne,if=cooldown.arcane_power.ready&(!talent.enlightened|(talent.enlightened&mana.pct>=70))&((cooldown.touch_of_the_magi.remains>10&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.ready&buff.arcane_charge.stack=0))&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct
# Use spark if totm and ap are on cd and won't be up for longer than the max delay, making sure we have at least two arcane charges and that totm wasn't just used.
actions.cooldowns+=/radiant_spark,if=cooldown.touch_of_the_magi.remains>variable.rs_max_delay_for_totm&cooldown.arcane_power.remains>variable.rs_max_delay_for_ap&(talent.rune_of_power&(cooldown.rune_of_power.remains<execute_time|cooldown.rune_of_power.remains>variable.rs_max_delay_for_rop)|!talent.rune_of_power)&buff.arcane_charge.stack>2&debuff.touch_of_the_magi.down&buff.rune_of_power.down&buff.arcane_power.down
# Use spark with ap when possible. If totm is ready as well, make sure to cast it before totm.
actions.cooldowns+=/radiant_spark,if=cooldown.touch_of_the_magi.remains<execute_time&buff.arcane_charge.stack<=variable.totm_max_charges&cooldown.arcane_power.remains<(execute_time+action.touch_of_the_magi.execute_time)
actions.cooldowns+=/radiant_spark,if=cooldown.arcane_power.remains<execute_time&((!talent.enlightened|(talent.enlightened&mana.pct>=70))&((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack=0))&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct)
actions.cooldowns+=/use_item,name=soulletting_ruby,if=(!runeforge.siphon_storm|buff.siphon_storm.up)&buff.arcane_charge.stack<=variable.totm_max_charges&cooldown.arcane_power.remains<=execute_time&mana.pct>variable.ap_minimum_mana_pct&buff.rune_of_power.down
# Use totm with ap if it's within the max delay. If not, use with rop if the talent is taken, and it's within the max delay.
actions.cooldowns+=/touch_of_the_magi,if=(!runeforge.siphon_storm|buff.siphon_storm.up)&buff.arcane_charge.stack<=variable.totm_max_charges&cooldown.arcane_power.remains<=execute_time&mana.pct>variable.ap_minimum_mana_pct&buff.rune_of_power.down
actions.cooldowns+=/touch_of_the_magi,if=buff.arcane_charge.stack<=variable.totm_max_charges&talent.rune_of_power&cooldown.rune_of_power.remains<=execute_time&variable.time_until_ap>variable.totm_max_delay_for_ap
actions.cooldowns+=/touch_of_the_magi,if=buff.arcane_charge.stack<=variable.totm_max_charges&(!talent.rune_of_power|cooldown.rune_of_power.remains>variable.totm_max_delay_for_rop)&variable.time_until_ap>variable.totm_max_delay_for_ap
# Use ap if totm is on cd and won't be up for longer than the max delay, making sure that we have enough mana and that there is not already a rune of power down.
actions.cooldowns+=/arcane_power,if=cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&(!covenant.venthyr|cooldown.mirrors_of_torment.remains>variable.ap_max_delay_for_mot)&buff.arcane_charge.stack=buff.arcane_charge.max_stack&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct
# Use rop if totm is on cd and won't be up for longer than the max delay, making sure there isn't already a rune down and that ap won't become available during rune.
actions.cooldowns+=/rune_of_power,if=buff.arcane_power.down&(cooldown.touch_of_the_magi.remains>variable.rop_max_delay_for_totm|cooldown.arcane_power.remains<=variable.totm_max_delay_for_ap)&buff.arcane_charge.stack=buff.arcane_charge.max_stack&cooldown.arcane_power.remains>10&cooldown.touch_of_the_magi.remains>10
actions.cooldowns+=/shifting_power,if=variable.outside_of_cooldowns
# Use pom to squeeze an extra ab in the next cooldown window, unless kyrian then only during arcane power due to how mana hungry radiant spark is
actions.cooldowns+=/presence_of_mind,if=talent.rune_of_power&buff.arcane_power.up&buff.rune_of_power.remains<gcd.max
actions.cooldowns+=/presence_of_mind,if=debuff.touch_of_the_magi.up&debuff.touch_of_the_magi.remains<action.arcane_missiles.execute_time&!covenant.kyrian
actions.cooldowns+=/presence_of_mind,if=buff.rune_of_power.up&buff.rune_of_power.remains<gcd.max&cooldown.evocation.ready&cooldown.touch_of_the_magi.remains&!covenant.kyrian
actions.final_burn=arcane_missiles,if=buff.clearcasting.react,chain=1
actions.final_burn+=/arcane_blast
actions.final_burn+=/arcane_barrage
# When running either the SS or TW legendaries, we want to Evo before the TotM/AP window. Use it as soon as RoP has finished our we've spent our charges
actions.fishing_opener=evocation,if=(runeforge.temporal_warp|(runeforge.siphon_storm&!variable.prepull_evo=1))&(buff.rune_of_power.down|prev_gcd.1.arcane_barrage)&cooldown.rune_of_power.remains
# If we've finished our cooldown windows and spent our charges, prioritize Evo over everything else
actions.fishing_opener+=/evocation,if=talent.rune_of_power&cooldown.rune_of_power.remains&cooldown.arcane_power.remains&buff.arcane_power.down&buff.rune_of_power.down&prev_gcd.1.arcane_barrage
actions.fishing_opener+=/fire_blast,if=runeforge.disciplinary_command&buff.disciplinary_command_frost.up
actions.fishing_opener+=/frost_nova,if=runeforge.grisly_icicle&mana.pct>95
actions.fishing_opener+=/arcane_missiles,if=runeforge.arcane_harmony&buff.arcane_harmony.stack<buff.arcane_harmony.max_stack&((buff.arcane_power.down&cooldown.arcane_power.ready)|debuff.touch_of_the_magi.up),chain=1
actions.fishing_opener+=/rune_of_power,if=runeforge.siphon_storm
actions.fishing_opener+=/arcane_orb,if=cooldown.rune_of_power.ready
actions.fishing_opener+=/arcane_blast,if=cooldown.rune_of_power.ready&buff.arcane_charge.stack<buff.arcane_charge.max_stack
actions.fishing_opener+=/deathborne,if=!runeforge.temporal_warp|conduit.gift_of_the_lich
actions.fishing_opener+=/rune_of_power
# If we're at max stacks of CC and we haven't used MoT yet, use a stack to prevent munching unless running the Harmony legendary
actions.fishing_opener+=/arcane_missiles,if=buff.clearcasting.react&buff.clearcasting.stack=buff.clearcasting.max_stack&covenant.venthyr&cooldown.mirrors_of_torment.ready&!variable.empowered_barrage&cooldown.arcane_power.ready
# Normally we pair potion use with AP, but it will last long enough for both the RoP and AP windows unless running the SS or TW legendaries
actions.fishing_opener+=/potion,if=!runeforge.temporal_warp&(!runeforge.siphon_storm|(variable.prepull_evo=1&buff.arcane_charge.stack=buff.arcane_charge.max_stack))
actions.fishing_opener+=/deathborne,if=buff.rune_of_power.down|prev_gcd.1.arcane_barrage
actions.fishing_opener+=/radiant_spark,if=buff.rune_of_power.down|prev_gcd.1.arcane_barrage
actions.fishing_opener+=/mirrors_of_torment,if=buff.rune_of_power.remains<(6+2*runeforge.siphon_storm)
# When running the Harmony legendary, use AP before TotM to dump a fully stacked barrage
actions.fishing_opener+=/arcane_power,if=variable.empowered_barrage&buff.rune_of_power.up&(mana.pct<(25+(10*covenant.kyrian))|buff.clearcasting.stack=buff.clearcasting.max_stack)
actions.fishing_opener+=/arcane_barrage,if=variable.empowered_barrage&buff.arcane_charge.stack=buff.arcane_charge.max_stack&buff.arcane_power.up
actions.fishing_opener+=/use_item,name=soulletting_ruby,if=buff.rune_of_power.down|prev_gcd.1.arcane_barrage|prev_gcd.1.radiant_spark|(prev_gcd.1.deathborne&!runeforge.siphon_storm)
actions.fishing_opener+=/touch_of_the_magi,if=buff.rune_of_power.down|prev_gcd.1.arcane_barrage|prev_gcd.1.radiant_spark|(prev_gcd.1.deathborne&!runeforge.siphon_storm)
actions.fishing_opener+=/arcane_power,if=prev_gcd.1.touch_of_the_magi
# Use PoM to squeeze an extra Arcane Blast during the TotM/AP window unless running Arcane Echo. If Arcane Echo is talented, we can't use PoM within the TotM/AP window unless we interrupt the AM channel, so we'll save it.
actions.fishing_opener+=/presence_of_mind,if=!talent.arcane_echo&debuff.touch_of_the_magi.up&debuff.touch_of_the_magi.remains<=(action.arcane_blast.execute_time*buff.presence_of_mind.max_stack)
# If PoM hasn't been used during the TotM window, we'll use it to squeeze an extra Arcane Blast in the RoP/AP window.
actions.fishing_opener+=/presence_of_mind,if=buff.arcane_power.up&buff.rune_of_power.remains<=(action.arcane_blast.execute_time*buff.presence_of_mind.max_stack)
actions.fishing_opener+=/arcane_blast,if=dot.radiant_spark.remains>5|debuff.radiant_spark_vulnerability.stack>0
# We want to make sure we have enough mana for the entire AP window, even if there's still time remaining on RoP. It's only better to burn to zero and Evo if running the SS or TW legendaries.
actions.fishing_opener+=/arcane_barrage,if=cooldown.arcane_power.ready&mana.pct<(40+(10*covenant.kyrian))&buff.arcane_charge.stack=buff.arcane_charge.max_stack&(!runeforge.siphon_storm|variable.prepull_evo=1)&!runeforge.temporal_warp&!runeforge.arcane_harmony
# Barrage should not be used at the end of AP if Evocation is ready as dropping charges will make it take longer to burn through remaining mana
actions.fishing_opener+=/arcane_barrage,if=buff.arcane_power.up&buff.arcane_power.remains<=gcd&cooldown.evocation.remains
# Barrage should always be the last cast in the RoP window as TotM will restore the charges spent
actions.fishing_opener+=/arcane_barrage,if=buff.rune_of_power.up&buff.arcane_power.down&buff.rune_of_power.remains<=gcd&!runeforge.arcane_harmony
actions.fishing_opener+=/arcane_missiles,if=debuff.touch_of_the_magi.up&talent.arcane_echo&(buff.deathborne.down|active_enemies=1)&debuff.touch_of_the_magi.remains>action.arcane_missiles.execute_time,chain=1,early_chain_if=buff.clearcasting_channel.down&(buff.arcane_power.up|(!talent.overpowered&(buff.rune_of_power.up|cooldown.evocation.ready)))
# If we're venthyr, immediately use CC when capped to not waste procs from MoT
actions.fishing_opener+=/arcane_missiles,if=covenant.venthyr&buff.clearcasting.stack=buff.clearcasting.max_stack
# Start using CC AM when AP has been used
actions.fishing_opener+=/arcane_missiles,if=buff.clearcasting.react&cooldown.arcane_power.remains&(buff.rune_of_power.up|buff.arcane_power.up),chain=1
actions.fishing_opener+=/arcane_orb,if=buff.arcane_charge.stack<=variable.totm_max_charges
actions.fishing_opener+=/arcane_blast,if=buff.rune_of_power.up|mana.pct>15
actions.fishing_opener+=/evocation,if=buff.rune_of_power.down&buff.arcane_power.down,interrupt_if=mana.pct>=85,interrupt_immediate=1
actions.fishing_opener+=/arcane_barrage
## Unsupported cancel_action; Evocation will be naturally broken if conditions are met.
## actions.harmony=cancel_action,if=action.evocation.channeling&mana.pct>=95
# If low on mana and cooldowns are coming up, go ahead and evo
actions.harmony+=/evocation,if=mana.pct<=30&variable.outside_of_cooldowns&(talent.rune_of_power&cooldown.rune_of_power.remains<10)
# We want to stack harmony fully. The use of 16 stacks here is to account for the tick left on the channel and the missile in flight.
actions.harmony+=/arcane_missiles,if=(variable.stack_harmony|time<10)&buff.arcane_harmony.stack<16,chain=1
# When using Empyreal Ordnance, cast a few extra missiles while waiting for the buff at the start of the fight
actions.harmony+=/arcane_missiles,if=equipped.empyreal_ordnance&time<30&toggle.cooldowns&cooldown.empyreal_ordnance.remains>168&!action.empyreal_ordnance.disabled
actions.harmony+=/use_item,name=soulletting_ruby,if=buff.arcane_power.up&target.distance<=10
actions.harmony+=/use_item,name=soulletting_ruby,if=variable.empowered_barrage&cooldown.touch_of_the_magi.remains<=execute_time&cooldown.arcane_power.remains<=(execute_time*2)&target.distance>10
actions.harmony+=/radiant_spark,if=variable.empowered_barrage&cooldown.touch_of_the_magi.remains<=execute_time&cooldown.arcane_power.remains<=(execute_time*2)&(!equipped.soulletting_ruby|conduit.arcane_prodigy.rank>=5|(trinket.soulletting_ruby.cooldown.remains>110&target.distance>10)|(trinket.soulletting_ruby.cooldown.remains<=execute_time&target.distance<=10))
actions.harmony+=/touch_of_the_magi,if=variable.just_used_spark&cooldown.arcane_power.remains<=execute_time&(!equipped.soulletting_ruby|conduit.arcane_prodigy.rank>=5|(trinket.soulletting_ruby.cooldown.remains>110&target.distance>10)|(trinket.soulletting_ruby.cooldown.remains<=execute_time&target.distance<=10))
actions.harmony+=/arcane_power,if=prev_gcd.1.touch_of_the_magi
actions.harmony+=/rune_of_power,if=variable.empowered_barrage&cooldown.radiant_spark.remains<=execute_time&variable.time_until_ap>=20&(!conduit.arcane_prodigy|!variable.always_sync_cooldowns|cooldown.touch_of_the_magi.remains<=(execute_time*2))
actions.harmony+=/radiant_spark,if=variable.empowered_barrage&prev_gcd.1.rune_of_power
actions.harmony+=/touch_of_the_magi,if=variable.just_used_spark&!variable.holding_totm
# Use 2nd arcane barrage in AP+ROP only if Bloodlust and at least 2 CCs procced
actions.harmony+=/arcane_barrage,if=buff.arcane_charge.stack=buff.arcane_charge.max_stack&buff.rune_of_power.up&buff.arcane_power.up&buff.arcane_harmony.stack>=16&buff.arcane_power.remains<=action.arcane_barrage.execute_time&buff.bloodlust.up
# Use 2nd RoP in AP only if Bloodlust and 2 CCs proc
actions.harmony+=/rune_of_power,if=buff.rune_of_power.down&buff.bloodlust.up&(variable.time_until_ap>30|cooldown.radiant_spark.remains>12)&(buff.arcane_harmony.stack>=15|buff.clearcasting.stack>=1)&(!conduit.arcane_prodigy|!variable.always_sync_cooldowns)
actions.harmony+=/rune_of_power,if=buff.arcane_power.down&(variable.time_until_ap>30|cooldown.radiant_spark.remains>12)&(!conduit.arcane_prodigy|!variable.always_sync_cooldowns)
actions.harmony+=/radiant_spark,if=variable.empowered_barrage&(buff.arcane_charge.stack>=2|cooldown.arcane_orb.ready)&(!talent.rune_of_power|cooldown.rune_of_power.remains>5)&cooldown.arcane_power.remains_expected>=30&(!conduit.arcane_prodigy|!variable.always_sync_cooldowns)
# When running prodigy, use totm by itself in order to align it with ap
actions.harmony+=/touch_of_the_magi,if=variable.time_until_ap<50&variable.time_until_ap>30&(!equipped.soulletting_ruby|conduit.arcane_prodigy.rank>=5)
actions.harmony+=/arcane_orb,if=variable.just_used_spark&buff.arcane_charge.stack<buff.arcane_charge.max_stack
actions.harmony+=/arcane_barrage,if=debuff.radiant_spark_vulnerability.stack=debuff.radiant_spark_vulnerability.max_stack
actions.harmony+=/arcane_blast,if=variable.just_used_spark|(debuff.radiant_spark_vulnerability.up&debuff.radiant_spark_vulnerability.stack<debuff.radiant_spark_vulnerability.max_stack)
# Use mini Barrage between radiant sparks if under BL without delaying Radiant Spark ideally
actions.harmony+=/arcane_barrage,if=buff.rune_of_power.up&buff.arcane_power.down&buff.bloodlust.up&cooldown.radiant_spark.remains<=10&buff.arcane_harmony.stack>=16
# Use orb on cd unless ap is coming up soon
actions.harmony+=/arcane_orb,if=buff.arcane_charge.stack<3&variable.time_until_ap>10&(cooldown.touch_of_the_magi.remains>5|!conduit.arcane_prodigy)
actions.harmony+=/arcane_missiles,if=buff.clearcasting.react&buff.arcane_power.up,chain=1
# If we get power infusion during lust we'll have enough haste to get off a strong barrage during the rop/ap window
actions.harmony+=/arcane_barrage,if=buff.rune_of_power.up&buff.rune_of_power.remains<=action.arcane_missiles.execute_time&buff.arcane_power.up&buff.arcane_charge.stack=buff.arcane_charge.max_stack&buff.arcane_harmony.stack&buff.power_infusion.up&buff.bloodlust.up
# If we get power infusion during lust we'll have enough haste to get off a strong barrage during the rop/ap window, so we'll only use enough blasts initially to get to four charges
actions.harmony+=/arcane_blast,if=buff.presence_of_mind.up&(buff.arcane_charge.stack<buff.arcane_charge.max_stack|!(buff.power_infusion.up&buff.bloodlust.up))
# The best use of pom is to use it to quickly build charges during ap after they get dumped by the harmony barrage
actions.harmony+=/presence_of_mind,if=buff.arcane_charge.stack<buff.arcane_charge.max_stack&buff.arcane_power.up
# We want to stack harmony fully. The use of 16 stacks here is to account for the tick left on the channel and the missile in flight.
actions.harmony+=/arcane_missiles,if=buff.arcane_harmony.stack<16,chain=1,interrupt=1,interrupt_global=1
actions.harmony+=/arcane_barrage,if=buff.arcane_charge.stack=buff.arcane_charge.max_stack&variable.empowered_barrage
actions.harmony+=/evocation,if=mana.pct<15
# Only use blast to build charges if we already have some from orb
actions.harmony+=/arcane_blast,if=buff.arcane_charge.stack&buff.arcane_charge.stack<buff.arcane_charge.max_stack
# Fill with am unless ap is coming up and we're low on mana
actions.harmony+=/arcane_missiles,if=!(variable.time_until_ap<=10&mana.pct<30),chain=1,interrupt=1,interrupt_global=1
# Profiles with low mastery, high haste, or both may not have enough mana to support how mana intensive radiant spark can be, so we'll use fire blast and frostbolt when low on mana
actions.harmony+=/fire_blast
actions.harmony+=/frostbolt
actions.opener=fire_blast,if=runeforge.disciplinary_command&buff.disciplinary_command_frost.up
actions.opener+=/frost_nova,if=runeforge.grisly_icicle&mana.pct>95
actions.opener+=/use_item,name=soulletting_ruby
actions.opener+=/deathborne
actions.opener+=/radiant_spark,if=mana.pct>40
actions.opener+=/mirrors_of_torment
actions.opener+=/shifting_power,if=buff.arcane_power.down&cooldown.arcane_power.remains
actions.opener+=/arcane_orb,if=cooldown.arcane_power.ready&buff.arcane_charge.stack<buff.arcane_charge.max_stack
actions.opener+=/arcane_blast,if=covenant.venthyr&cooldown.mirrors_of_torment.remains>84
actions.opener+=/touch_of_the_magi
actions.opener+=/arcane_power
actions.opener+=/rune_of_power,if=buff.arcane_power.down
# Use PoM to squeeze an extra Arcane Blast during the TotM/AP window unless running Arcane Echo. If Arcane Echo is talented, we can't use PoM within the TotM/AP window unless we interrupt the AM channel, so we'll save it.
actions.opener+=/presence_of_mind,if=!talent.arcane_echo&debuff.touch_of_the_magi.up&debuff.touch_of_the_magi.remains<=(action.arcane_blast.execute_time*buff.presence_of_mind.max_stack)
# If PoM hasn't been used during the TotM window, we'll use it to squeeze an extra Arcane Blast in the RoP/AP window.
actions.opener+=/presence_of_mind,if=buff.arcane_power.up&buff.rune_of_power.remains<=(action.arcane_blast.execute_time*buff.presence_of_mind.max_stack)
actions.opener+=/arcane_blast,if=dot.radiant_spark.remains>5|debuff.radiant_spark_vulnerability.stack>0
# Always Barrage at the end of AP when running the Arcane Harmony legendary
actions.opener+=/arcane_barrage,if=buff.arcane_power.up&buff.arcane_power.remains<gcd&runeforge.arcane_harmony
# Always Barrage at the end of the RoP window when running the Arcane Harmony legendary
actions.opener+=/arcane_barrage,if=buff.rune_of_power.up&buff.arcane_power.down&buff.rune_of_power.remains<=gcd&runeforge.arcane_harmony
actions.opener+=/arcane_missiles,if=debuff.touch_of_the_magi.up&talent.arcane_echo&(buff.deathborne.down|active_enemies=1)&debuff.touch_of_the_magi.remains>action.arcane_missiles.execute_time,chain=1,early_chain_if=buff.clearcasting_channel.down&(buff.arcane_power.up|(!talent.overpowered&(buff.rune_of_power.up|cooldown.evocation.ready)))
actions.opener+=/arcane_missiles,if=buff.clearcasting.stack=buff.clearcasting.max_stack&covenant.venthyr
actions.opener+=/arcane_missiles,if=buff.clearcasting.react&cooldown.arcane_power.remains&(buff.rune_of_power.up|buff.arcane_power.up),chain=1
actions.opener+=/arcane_orb,if=buff.arcane_charge.stack<=variable.totm_max_charges
actions.opener+=/arcane_blast,if=buff.rune_of_power.up|mana.pct>15
actions.opener+=/evocation,if=buff.rune_of_power.down&buff.arcane_power.down,interrupt_if=mana.pct>=85,interrupt_immediate=1
actions.opener+=/arcane_barrage
## actions.rotation=cancel_action,if=action.evocation.channeling&mana.pct>=95&(!runeforge.siphon_storm|buff.siphon_storm.stack=buff.siphon_storm.max_stack)
# Use evo if we're low on mana and cooldowns are about to be up
actions.rotation+=/evocation,if=!runeforge.siphon_storm&mana.pct<=variable.evo_pct&(cooldown.touch_of_the_magi.remains<=action.evocation.execute_time|cooldown.arcane_power.remains<=action.evocation.execute_time|(talent.rune_of_power&cooldown.rune_of_power.remains<=action.evocation.execute_time))&buff.rune_of_power.down&buff.arcane_power.down&debuff.touch_of_the_magi.down&!prev_gcd.1.touch_of_the_magi
actions.rotation+=/evocation,if=runeforge.siphon_storm&!covenant.venthyr&cooldown.arcane_power.remains<=action.evocation.execute_time
actions.rotation+=/evocation,if=runeforge.siphon_storm&covenant.venthyr&cooldown.mirrors_of_torment.remains<=action.evocation.execute_time&cooldown.touch_of_the_magi.remains<=(variable.mot_preceed_totm_by+action.evocation.execute_time+3)&cooldown.arcane_power.remains<=(variable.mot_preceed_totm_by+action.evocation.execute_time+3)
# Barrage if it's time to use totm and we have too many charges
actions.rotation+=/arcane_barrage,if=cooldown.touch_of_the_magi.ready&(buff.arcane_charge.stack>variable.totm_max_charges&cooldown.arcane_power.remains<=execute_time&mana.pct>variable.ap_minimum_mana_pct&buff.rune_of_power.down)
actions.rotation+=/arcane_barrage,if=cooldown.touch_of_the_magi.ready&(buff.arcane_charge.stack>variable.totm_max_charges&talent.rune_of_power&cooldown.rune_of_power.remains<=execute_time&variable.time_until_ap>variable.totm_max_delay_for_ap)
actions.rotation+=/arcane_barrage,if=cooldown.touch_of_the_magi.ready&(buff.arcane_charge.stack>variable.totm_max_charges&(!talent.rune_of_power|cooldown.rune_of_power.remains>variable.totm_max_delay_for_rop)&variable.time_until_ap>variable.totm_max_delay_for_ap)
actions.rotation+=/arcane_barrage,if=debuff.radiant_spark_vulnerability.stack=debuff.radiant_spark_vulnerability.max_stack&(buff.arcane_power.down|buff.arcane_power.remains<=gcd)&(buff.rune_of_power.down|buff.rune_of_power.remains<=gcd)
actions.rotation+=/arcane_blast,if=variable.just_used_spark|(debuff.radiant_spark_vulnerability.up&debuff.radiant_spark_vulnerability.stack<debuff.radiant_spark_vulnerability.max_stack)
actions.rotation+=/arcane_blast,if=buff.presence_of_mind.up&debuff.touch_of_the_magi.up&debuff.touch_of_the_magi.remains<=action.arcane_blast.execute_time
actions.rotation+=/arcane_missiles,if=debuff.touch_of_the_magi.up&talent.arcane_echo&(buff.deathborne.down|active_enemies=1)&(debuff.touch_of_the_magi.remains>action.arcane_missiles.execute_time|cooldown.presence_of_mind.remains|covenant.kyrian),chain=1,early_chain_if=buff.clearcasting_channel.down&(buff.arcane_power.up|(!talent.overpowered&(buff.rune_of_power.up|cooldown.evocation.ready)))
# Consume the expanded potential buff asap to not lose potential procs
actions.rotation+=/arcane_missiles,if=buff.clearcasting.react&buff.expanded_potential.up
actions.rotation+=/arcane_missiles,if=buff.clearcasting.react&(buff.arcane_power.up|buff.rune_of_power.up|debuff.touch_of_the_magi.remains>action.arcane_missiles.execute_time),chain=1
actions.rotation+=/arcane_missiles,if=buff.clearcasting.react&buff.clearcasting.stack=buff.clearcasting.max_stack,chain=1
# Always try to bank CC for cooldown windows but dump them if they're about to expire
actions.rotation+=/arcane_missiles,if=buff.clearcasting.react&buff.clearcasting.remains<=((buff.clearcasting.stack*action.arcane_missiles.execute_time)+gcd.max),chain=1
actions.rotation+=/nether_tempest,if=(refreshable|!ticking)&buff.arcane_charge.stack=buff.arcane_charge.max_stack&buff.arcane_power.down&debuff.touch_of_the_magi.down
actions.rotation+=/arcane_orb,if=buff.arcane_charge.stack<=variable.totm_max_charges
actions.rotation+=/supernova,if=variable.outside_of_cooldowns&mana.pct<=95
actions.rotation+=/arcane_blast,if=buff.rule_of_threes.up&buff.arcane_charge.stack>3
# Dump charges if we fall below the conserve mana threshold and evocation is still on cooldown
actions.rotation+=/arcane_barrage,if=!runeforge.siphon_storm&variable.outside_of_cooldowns&buff.arcane_charge.stack=buff.arcane_charge.max_stack&talent.arcane_orb&cooldown.arcane_orb.remains<=gcd&mana.pct<=90&cooldown.evocation.remains
actions.rotation+=/arcane_barrage,if=runeforge.siphon_storm&variable.outside_of_cooldowns&buff.arcane_charge.stack=buff.arcane_charge.max_stack&talent.arcane_orb&cooldown.arcane_orb.remains<=gcd&mana.pct<=90&cooldown.evocation.remains<30
# Dump charges if orb is ready
actions.rotation+=/arcane_barrage,if=variable.outside_of_cooldowns&buff.arcane_charge.stack=buff.arcane_charge.max_stack&talent.arcane_orb&cooldown.arcane_orb.remains<=gcd&mana.pct<=90&cooldown.evocation.remains&(!runeforge.siphon_storm|buff.siphon_storm.remains<=18)
# Arcane Barrage should generally be the last cast of the AP window
actions.rotation+=/arcane_barrage,if=buff.arcane_power.up&buff.arcane_power.remains<=gcd&buff.arcane_charge.stack=buff.arcane_charge.max_stack&(cooldown.evocation.remains|runeforge.arcane_harmony)
# Arcane Barrage should generally be the last cast of the RoP window
actions.rotation+=/arcane_barrage,if=buff.rune_of_power.up&buff.arcane_power.down&buff.rune_of_power.remains<=gcd&buff.arcane_charge.stack=buff.arcane_charge.max_stack&(cooldown.evocation.remains|runeforge.arcane_harmony)
# Arcane Barrage should be the last cast of the TotM window if it is not used with RoP or AP
actions.rotation+=/arcane_barrage,if=buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.up&debuff.touch_of_the_magi.remains<=gcd&buff.arcane_charge.stack=buff.arcane_charge.max_stack
# When the target is in execute range and there is more than one enemy, use barrage as soon as you have enough charges to hit all enemies if the Arcane Bombardment legendary is equipped
actions.rotation+=/arcane_barrage,if=variable.empowered_barrage&buff.arcane_charge.stack>=(active_enemies-1)&active_enemies>1&buff.deathborne.down
actions.rotation+=/arcane_explosion,if=variable.empowered_barrage&buff.arcane_charge.stack<buff.arcane_charge.max_stack&active_enemies>1&buff.deathborne.down
actions.rotation+=/arcane_blast
actions.rotation+=/evocation,if=variable.outside_of_cooldowns
actions.rotation+=/arcane_barrage