binding_shackles={102388,321468,1},-- Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal $s1% less damage to you for $s2 sec after the effect ends
binding_shot={102386,109248,1},-- Fires a magical projectile, tethering the enemy and any other enemies within $s1 yds for $s2 sec, stunning them for $s3 sec if they move more than $s4 yds from the arrow
blackrock_munitions={102392,462036,1},-- The damage of Explosive Shot is increased by $s2%$s$s3 Pet damage bonus of Harmonize increased by $s4%
born_to_be_wild={102416,266921,1},-- The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by $s1 sec
bursting_shot={102421,186387,1},-- Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s2% for $s3 sec, and dealing $s$s4 Physical damage
camouflage={102414,199483,1},-- You and your pet blend into the surroundings and gain stealth for $s1 min. While camouflaged, you will heal for $s2% of maximum health every $s3 sec
concussive_shot={102407,5116,1},-- Dazes the target, slowing movement speed by $s1% for $s2 sec. Steady Shot will increase the duration of Concussive Shot on the target by $s3 sec
counter_shot={102402,147362,1},-- Interrupts spellcasting, preventing any spell in that school from being cast for $s1 sec
deathblow={102410,343248,1},-- Aimed Shot has a $s1% chance to grant Deathblow. Deathblow The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health
devilsaur_tranquilizer={102415,459991,1},-- If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by $s1 sec
disruptive_rounds={102395,343244,1},-- When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain $s1 Focus
emergency_salve={102389,459517,1},-- Feign Death and Aspect of the Turtle removes poison and disease effects from you
entrapment={102403,393344,1},-- When Tar Trap is activated, all enemies in its area are rooted for $s1 sec. Damage taken may break this root
explosive_shot={102420,212431,1},-- Fires an explosive shot at your target. After $s2 sec, the shot will explode, dealing $s$s3 Fire damage to all enemies within $s4 yds. Deals reduced damage beyond $s5 targets
ghillie_suit={102385,459466,1},-- You take $s1% reduced damage while Camouflage is active. This effect persists for $s2 sec after you leave Camouflage
harmonize={102420,1245926,1},-- All pet damage dealt increased by $s1%
high_explosive_trap={102739,236776,1},-- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $s$s2 Fire damage and knocking all enemies away. Limit $s3. Trap will exist for $s4 min
hunters_avoidance={102423,384799,1},-- Damage taken from area of effect attacks reduced by $s1%
implosive_trap={102739,462031,1},-- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $s$s2 Fire damage and knocking all enemies up. Limit $s3. Trap will exist for $s4 min
improved_traps={102418,343247,1},-- The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by $s1 sec
intimidation={103990,474421,1},-- Your Spotting Eagle descends from the skies, stunning your target for $s1 sec. This ability does not require line of sight when used against players
keen_eyesight={102409,378004,2},-- Critical strike chance increased by $s1%
kill_shot={102399,53351,1},-- You attempt to finish off a wounded target, dealing $s$s2 Physical damage. Only usable on enemies with less than $s3% health
kindling_flare={102425,459506,1},-- Flare's radius is increased by $s1%
kodo_tranquilizer={102415,459983,1},-- Tranquilizing Shot removes up to $s1 additional Magic effect from up to $s2 nearby targets
lone_survivor={102391,388039,1},-- The cooldown of Survival of the Fittest is reduced by $s1 sec, and its duration is increased by $s2 sec. The cooldown of Counter Shot is reduced by $s3 sec
misdirection={102419,34477,1},-- Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within $s1 sec and lasting for $s2 sec
moment_of_opportunity={102426,459488,1},-- When a trap triggers, you gain $s1% movement speed for $s2 sec
natural_mending={102401,270581,1},-- Every $s1 Focus you spend reduces the remaining cooldown on Exhilaration by $s2 sec
no_hard_feelings={102412,459546,1},-- When Misdirection targets your pet, it reduces the damage they take by $s1% for $s2 sec. The cooldown of Misdirection is reduced by $s3 sec
padded_armor={102406,459450,1},-- Survival of the Fittest gains an additional charge
pathfinding={102404,378002,1},-- Movement speed increased by $s1%
posthaste={102411,109215,1},-- Disengage also frees you from all movement impairing effects and increases your movement speed by $s1% for $s2 sec
quick_load={102413,378771,1},-- When you fall below $s1% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every $s2 sec
rejuvenating_wind={102381,385539,1},-- Maximum health increased by $s1%, and Exhilaration now also heals you for an additional $s2% of your maximum health over $s3 sec
roar_of_sacrifice={102405,53480,1},-- Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes. Lasts $s1 sec. While Roar of Sacrifice is active, your Spotting Eagle cannot apply Spotter's Mark
scare_beast={102382,1513,1},-- Scares a beast, causing it to run in fear for up to $s1 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time
scatter_shot={102421,213691,1},-- A short-range shot that deals $s2 damage, removes all harmful damage over time effects, and incapacitates the target for $s3 sec$s$s4 Any damage caused will remove the effect. Turns off your attack when used
scouts_instincts={102424,459455,1},-- You cannot be slowed below $s1% of your normal movement speed while Aspect of the Cheetah is active
scrappy={102408,459533,1},-- Casting Aimed Shot reduces the cooldown of Intimidation and Binding Shot by $s1 sec
serrated_tips={102384,459502,1},-- You gain $s1% more critical strike from critical strike sources
survival_of_the_fittest={102422,264735,1},-- Reduces all damage you and your pet take by $s1% for $s2 sec
tar_trap={102393,187698,1},-- Hurls a tar trap to the target location that creates a $s1 yd radius pool of tar around itself for $s2 sec when the first enemy approaches. All enemies have $s3% reduced movement speed while in the area of effect. Limit $s4. Trap will exist for $s5 min
tarcoated_bindings={102417,459460,1},-- Binding Shot's stun duration is increased by $s1 sec
territorial_instincts={102394,459507,1},-- The cooldown of Intimidation is reduced by $s1 sec
trailblazer={102400,199921,1},-- Your movement speed is increased by $s1% anytime you have not attacked for $s2 sec
tranquilizing_shot={102380,19801,1},-- Removes $s1 Enrage and $s2 Magic effect from an enemy target. Successfully dispelling an effect generates $s3 Focus
trigger_finger={102396,459534,2},-- You and your pet have $s1% increased attack speed. This effect is increased by $s2% if you do not have an active pet
unnatural_causes={102387,459527,1},-- Your damage over time effects deal $s1% increased damage. This effect is increased by $s2% on targets below $s3% health
wilderness_medicine={102383,343242,1},-- Natural Mending now reduces the cooldown of Exhilaration by an additional $s1 sec Mend Pet heals for an additional $s2% of your pet's health over its duration, and has a $s3% chance to dispel a magic effect each time it heals your pet
aimed_shot={103982,19434,1},-- A powerful aimed shot that deals $s$s2 Physical damage
ammo_conservation={103975,459794,1},-- Rapid Fire shoots $s1 additional shots. Aimed Shot cooldown reduced by $s2 sec
aspect_of_the_hydra={103957,470945,1},-- Aimed Shot, Rapid Fire, and Arcane Shot now hit $s1 additional target for $s2% of their damage
avian_specialization={104127,466867,1},-- The damage bonus of Spotter's Mark is increased by $s1%. Additionally, your Eagle learns how to Fetch. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a $s4% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal $s5% increased damage to the target
bullet_hell={104095,473378,1},-- Damage from Multi-Shot and Volley reduces the cooldown of Rapid Fire by $s1 sec. Damage from Aimed Shot reduces the cooldown of Volley by $s2 sec
bulletstorm={103962,389019,1},-- Damage from Rapid Fire increases the damage of Aimed Shot by $s1% for $s2 sec, stacking up to $s3 times. New stacks do not refresh duration and are removed upon casting Rapid Fire
bullseye={103985,204089,1},-- When your abilities damage a target below $s1% health, you gain $s2% increased critical strike chance for $s3 sec, stacking up to $s4 times
calling_the_shots={103958,260404,1},-- Trueshot's cooldown is reduced by $s1 sec
cunning={103986,474440,1},-- Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for $s3 sec. Pathfinding Your movement speed is increased by $s6%
deadeye={103972,321460,1},-- Black Arrow now has $s1 charges and has its cooldown reduced by $s2 sec
double_tap={103953,473370,1},-- Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at $s1% power, or your next Rapid Fire to fire $s2% additional shots during its channel
eagles_accuracy={103973,473369,2},-- Aimed Shot and Rapid Fire's damage is increased by $s1%
feathered_frenzy={103984,470943,1},-- Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target. During Trueshot, your chance to apply Spotter's Mark is increased by $s1%
focused_aim={103987,378767,1},-- Consuming Precise Shots reduces the cooldown of Aimed Shot by $s1 sec
headshot={103972,471363,1},-- Black Arrow can now benefit from Precise Shots at $s1% effectiveness. Black Arrow consumes Precise Shots
improved_deathblow={103969,378769,1},-- Aimed Shot now has a $s1% chance and Rapid Fire now has a $s2% chance to grant Deathblow. Black Arrow critical strike damage is increased by $s3%. Deathblow The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health
improved_streamline={103987,471427,1},-- Streamline's cast time reduction effect is increased to $s1%
in_the_rhythm={103948,407404,1},-- When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by $s1 sec for $s2 sec
incendiary_ammunition={107290,471428,1},-- Bulletstorm now increases your critical strike damage by $s1%. Additionally, Bulletstorm now stacks $s2 more times
kill_zone={103960,459921,1},-- Your spells and attacks deal $s1% increased damage and ignore line of sight against any target in your Volley
light_ammo={107288,378913,1},-- Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to $s1 additional targets. Aspect of the Hydra's damage bonus is increased by $s2%
lock_and_load={107289,194595,1},-- Your ranged auto attacks have a $s1% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant
magnetic_gunpowder={103981,473522,1},-- Consuming Precise Shots reduces the cooldown of Explosive Shot by $s1 sec. Consuming Lock and Load reduces the cooldown of Explosive Shot by $s2 sec
master_marksman={103974,260309,1},-- Your ranged ability critical strikes cause the target to bleed for an additional $s1% of the damage dealt over $s2 sec
moving_target={103980,474296,1},-- Consuming Precise Shots increases the damage of your next Aimed Shot by $s1% and grants Streamline. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by $s4%. Stacks up to $s5 times
no_scope={103955,473385,1},-- Rapid Fire grants Precise Shots
obsidian_arrowhead={103959,471350,1},-- The damage of Auto Shot is increased by $s1% and its critical strike chance is increased by $s2%
ohnahran_winds={103979,1215021,1},-- When your Eagle applies Spotter's Mark, it has a $s1% chance to apply a Spotter's Mark to up to $s2 additional nearby enemy at $s3% effectiveness
on_target={103959,471348,1},-- Consuming Spotter's Mark grants $s1% increased Haste for $s2 sec, stacking up to $s3 times. Multiple instances of this effect can overlap
penetrating_shots={104130,459783,1},-- Gain critical strike damage equal to $s1% of your critical strike chance
precise_shots={103977,260240,1},-- Aimed Shot causes your next Arcane Shot or Multi-Shot to deal $s1% more damage, cost $s2% less Focus, and have its global cooldown reduced by $s3%. Your Auto Shot damage is increased by $s4% but the time between your Auto Shots is increased by $s5 sec
precision_detonation={103949,471369,1},-- When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing $s1% increased damage
rapid_fire={103961,257044,1},-- Shoot a stream of $s1 shots at your target over $s2 sec, dealing a total of $s3 million Physical damage. Usable while moving. Rapid Fire causes your next Aimed Shot to cast $s4% faster. Each shot generates $s5 Focus
razor_fragments={103965,384790,1},-- After gaining Deathblow, your next Black Arrow will deal $s1% increased damage, and shred up to $s2 targets near your Black Arrow target for $s3% of the damage dealt by Black Arrow over $s4 sec
salvo={103960,400456,1},-- Volley now also applies Explosive Shot to up to $s1 targets hit
shrapnel_shot={104126,473520,1},-- Casting Explosive Shot has a $s1% chance to grant Lock and Load
streamline={103983,260367,1},-- Rapid Fire's damage is increased by $s1%. Casting Rapid Fire grants Streamline. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by $s4%. Stacks up to $s5 times
surging_shots={103964,391559,1},-- Rapid Fire deals $s1% additional damage, and Aimed Shot has a $s2% chance to reset the cooldown of Rapid Fire
target_acquisition={103968,473379,1},-- Consuming Spotter's Mark reduces the cooldown of Aimed Shot by $s1 sec
tenacious={103986,474456,1},-- Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain $s3% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by $s6%
tensile_bowstring={103966,471366,1},-- While Trueshot is active, consuming Precise Shots extends Trueshot's duration by $s1 sec, up to $s2 sec. Additionally, Trueshot now increases the effectiveness of Streamline by $s3%
trick_shots={103957,257621,1},-- When Multi-Shot hits $s1 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to $s2 additional targets for $s3% of normal damage
trueshot={103947,288613,1},-- Increases your critical strike chance by $s1% and critical strike damage by $s2% for $s3 sec. Reduces the cooldown of your Aimed Shot and Rapid Fire by $s4%
unbreakable_bond={104127,1223323,1},-- Regain access to Call Pet. While outdoors, your pet deals $s1% increased damage and takes $s2% reduced damage
unerring_vision={103958,474738,1},-- Trueshot now increases your critical strike chance by an additional $s1% and increases your critical strike damage by an additional $s2%
unmatched_precision={103950,1232955,2},-- The damage bonus of Precise Shots is increased by an additional $s1%
volley={103956,260243,1},-- Rain a volley of arrows down over $s1 sec, dealing up to $s2 million Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active
windrunner_quiver={103952,473523,1},-- Precise Shots can now stack up to $s1 times, but its damage bonus is reduced to $s2%. Casting Aimed Shot has a $s3% chance to grant an additional stack of Precise Shots
banshees_mark={94957,467902,1},-- Black Arrow's initial damage has a $s2% chance to summon a flock of crows to attack your target, dealing $s$s3 Shadow damage over $s4 sec
black_arrow={94987,466932,1},-- Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing $s$s5 Shadow damage and $s$s6 Shadow damage over $s7 sec. Only usable on enemies above $s8% health or below $s9% health
bleak_arrows={94961,467749,1},-- Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a $s1% chance to grant Deathblow. Deathblow The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health
bleak_powder={94974,467911,1},-- Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing $s$s2 Shadow damage to all enemies within an $s3 yd cone behind the target. Damage reduced beyond $s4 targets
dark_chains={94960,430712,1},-- While in combat, Disengage will chain the closest target to the ground, causing them to move $s1% slower until they move $s2 yards away
ebon_bowstring={94986,467897,1},-- Casting Black Arrow has a $s1% chance to grant Deathblow. Deathblow The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health
phantom_pain={94986,467941,1},-- When Aimed Shot deals damage, $s1% of the damage dealt is replicated to up to $s2 other units affected by Black Arrow's periodic damage
shadow_dagger={94960,467741,1},-- While in combat, Disengage releases a fan of shadow daggers, dealing $s$s2 Shadow damage per second and reducing affected target's movement speed by $s3% for $s4 sec
shadow_hounds={94983,430707,1},-- Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound that charges to your target and attacks nearby enemies for $s1 sec
smoke_screen={94959,430709,1},-- Exhilaration grants you $s1 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at $s2% effectiveness
soul_drinker={94983,469638,1},-- Black Arrow damage increased by $s1%. Bleak Powder damage increased by $s2%
the_bell_tolls={94968,467644,1},-- Firing a Black Arrow increases all damage dealt by $s1% for $s2 sec. Multiple instances of this effect may overlap
umbral_reach={94982,1235397,1},-- Black Arrow periodic damage increased by $s1% and Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages. If Bleak Powder damages $s2 or more enemies, gain Trick Shots if talented
withering_fire={94993,466990,1},-- While Trueshot is active, you surrender to darkness, granting you Withering Fire and Deathblow. Withering Fire Casting Black Arrow fires a barrage of $s3 additional Black Arrows at nearby targets at $s4% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect
catch_out={94990,451516,1},-- When a target affected by Sentinel deals damage to you, they are rooted for $s1 sec. May only occur every $s2 min per target
crescent_steel={94980,451530,1},-- Targets you damage below $s1% health gain a stack of Sentinel every $s2 sec
dont_look_back={94989,450373,1},-- Each time Sentinel deals damage to an enemy you gain an absorb shield equal to $s1% of your maximum health, up to $s2%
extrapolated_shots={94973,450374,1},-- When you apply Sentinel to a target not affected by Sentinel, you apply $s1 additional stack
eyes_closed={94970,450381,1},-- For $s1 sec after activating Trueshot, all abilities are guaranteed to apply Sentinel
invigorating_pulse={94971,450379,1},-- Each time Sentinel deals damage to an enemy it has an up to $s1% chance to generate $s2 Focus. Chances decrease with each additional Sentinel currently imploding applied to enemies
lunar_storm={94978,450385,1},-- Every $s3 sec, the cooldown of Rapid Fire is reset and your next cast of Rapid Fire also fires a celestial arrow that conjures a $s4 yd radius Lunar Storm at the target's location, dealing $s$s5 Arcane damage. For the next $s6 sec, a random enemy affected by Sentinel within your Lunar Storm gets struck for $s$s7 Arcane damage every $s8 sec. Any target struck by this effect takes $s9% increased damage from you for $s10 sec
overwatch={94980,450384,1},-- All Sentinel debuffs implode when a target affected by more than $s1 stacks of your Sentinel falls below $s2% health. This effect can only occur once every $s3 sec per target
release_and_reload={94958,450376,1},-- When you apply Sentinel on a target, you have a $s1% chance to apply a second stack
sentinel={94976,450369,1},-- Your attacks have a chance to apply Sentinel on the target, stacking up to $s2 times. While Sentinel stacks are higher than $s3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal $s$s4 Arcane damage
sentinel_precision={94981,450375,1},-- Aimed Shot and Rapid Fire deal $s1% increased damage
sentinel_watch={94970,451546,1},-- Whenever a Sentinel deals damage, the cooldown of Trueshot is reduced by $s1 sec, up to $s2 sec
sideline={94990,450378,1},-- When Sentinel starts dealing damage, the target is snared by $s1% for $s2 sec
symphonic_arsenal={94965,450383,1},-- Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing $s$s2 Arcane damage to up to $s3 targets within $s4 yds of your Sentinel targets
-- Taking $w2% increased damage from $@auracaster.
chakram={
id=375893,
duration=10.0,
max_stack=1,
},
-- Talent: Movement slowed by $s1%.
-- https://wowhead.com/beta/spell=5116
concussive_shot={
id=5116,
duration=6,
mechanic="snare",
type="Ranged",
max_stack=1
},
-- Stunned.
consecutive_concussion={
id=357021,
duration=4.0,
max_stack=1,
},
-- Your abilities are empowered. $@spellname187708: Reduces the cooldown of Wildfire Bomb by an additional 1 sec. $@spellname320976: Applies Bleeding Gash to your target.
-- https://wowhead.com/beta/spell=361738
coordinated_assault={
id=361738,
duration=5,
max_stack=1
},
-- Talent: Your next Kill Shot can be used on any target, regardless of their current health.
-- Talent: Your next Aimed Shot will fire a second time instantly at $s4% power and consume no Focus, or your next Rapid Fire will shoot $s3% additional shots during its channel.
-- Your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill shot target for 25% of the damage dealt by Kill Shot over 6 sec.
razor_fragments={
id=388998,
duration=15,
max_stack=1,
},
-- Bleeding for $w1 damage every $t1 sec.
razor_fragments_bleed={
id=385638,
duration=6,
tick_time=2,
mechanic="bleed",
max_stack=1
},
-- Heals you for $w1 every $t sec.
rejuvenating_wind={
id=385540,
duration=8.0,
max_stack=1,
},
salvo={
id=400456,
duration=15,
max_stack=1
},
-- Talent: Feared.
-- https://wowhead.com/beta/spell=1513
scare_beast={
id=1513,
duration=20,
mechanic="flee",
type="Magic",
max_stack=1
},
-- Talent: Disoriented.
-- https://wowhead.com/beta/spell=213691
scatter_shot={
id=213691,
duration=4,
type="Ranged",
max_stack=1
},
-- $w1% reduced movement speed.
scorpid_venom={
id=356723,
duration=3.0,
max_stack=1,
},
-- Sentinel from $@auracaster has a chance to start dealing $450412s1 Arcane damage every sec.
-- Trait: A powerful aimed shot that deals $s1 Physical damage$?s260240[ and causes your next 1-$260242u ][]$?s342049&s260240[Chimaera Shots]?s260240[Arcane Shots][]$?s260240[ or Multi-Shots to deal $260242s1% more damage][].$?s260228[ Aimed Shot deals $393952s1% bonus damage to targets who are above $260228s1% health.][]$?s378888[ Aimed Shot also fires a Serpent Sting at the primary target.][]
-- A quick shot that causes $sw2 Arcane damage.$?s260393[ Arcane Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
-- The Hunter takes on the aspect of a chameleon, becoming untrackable.
aspect_of_the_chameleon={
id=61648,
cast=0.0,
cooldown=180.0,
gcd="spell",
startsCombat=false,
handler=function()
applyBuff("aspect_of_the_chameleon")
end,
},
-- Increases your movement speed by $s1% for $d, and then by $186258s1% for another $186258d$?a445701[, and then by $445701s1% for another $445701s2 sec][].$?a459455[; You cannot be slowed below $s2% of your normal movement speed.][]
-- Deflects all attacks and reduces all damage you take by $s4% for $d, but you cannot attack.$?s83495[ Additionally, you have a $83495s1% chance to reflect spells back at the attacker.][]
-- Talent: Fires a magical projectile, tethering the enemy and any other enemies within $s2 yards for $d, stunning them for $117526d if they move more than $s2 yards from the arrow.$?s321468[ Targets stunned by Binding Shot deal $321469s1% less damage to you for $321469d after the effect ends.][]
binding_shot={
id=109248,
cast=0,
cooldown=45,
gcd="spell",
school="nature",
talent="binding_shot",
startsCombat=true,
handler=function()
applyDebuff("target","binding_shot")
end,
},
-- Talent: Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s4% for $d, and dealing $s1 Physical damage.$?s378771[ When you fall below $378771s1% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every $385646d.][]
-- Throw a deadly chakram at your current target that will rapidly deal $375893s1 Physical damage $x times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take $375893s2% more damage from you and your pet for $375893d.; Each time the chakram deals damage, its damage is increased by $s3% and you generate $s4 Focus.
chakram={
id=375891,
cast=0.0,
cooldown=45.0,
gcd="spell",
startsCombat=true,
handler=function()
applyDebuff("target","chakram")
end,
},
-- Talent: A two-headed shot that hits your primary target for $344120sw1 Nature damage and another nearby target for ${$344121sw1*($s1/100)} Frost damage.$?s260393[ Chimaera Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
-- Stings the target, dealing $s1 Nature damage and initiating a series of venoms. Each lasts $356723d and applies the next effect after the previous one ends.; $@spellicon356723 $@spellname356723:; $356723s1% reduced movement speed.; $@spellicon356727 $@spellname356727:; Silenced.; $@spellicon356730 $@spellname356730:; $356730s1% reduced damage and healing.
chimaeral_sting={
id=356719,
cast=0,
cooldown=60,
gcd="spell",
pvptalent="chimaeral_sting",
startsCombat=false,
texture=132211,
toggle="cooldowns",
handler=function()
applyDebuff("target","scorpid_venom")
end,
auras={
scorpid_venom={
id=356723,
duration=3,
max_stack=1
},
spider_venom={
id=356727,
duration=3,
max_stack=1
},
viper_venom={
id=356730,
duration=3,
max_stack=1
}
}
},
-- Talent: Dazes the target, slowing movement speed by $s1% for $d. $?s193455[Cobra Shot][Steady Shot] will increase the duration of Concussive Shot on the target by ${$56641m3/10}.1 sec.
-- Talent: Fires an explosive shot at your target. After $t1 sec, the shot will explode, dealing $212680s1 Fire damage to all enemies within $212680A1 yards. Deals reduced damage beyond $s2 targets.
-- Your Spotting Eagle descends from the skies, stunning your target for 5 sec. Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. This ability does not require line of sight.
-- Talent: You attempt to finish off a wounded target, dealing $s1 Physical damage. Only usable on enemies with less than $s2% health.$?s343248[ Kill Shot deals $343248s1% increased critical damage.][]
usable=function()returnbuff.deathblow.uportarget.health_pct<20ortalent.black_arrow.enabledandtarget.health_pct>80,"Requires deathblow, target health below 20 percent (or above 80% with Black Arrow)"end,
-- Talent: Fires several missiles, hitting your current target and all enemies within $A1 yards for $s1 Physical damage. Deals reduced damage beyond $2643s1 targets.$?s260393[ Multi-Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
-- Talent: Shoot a stream of $s1 shots at your target over $d, dealing a total of ${$m1*$257045sw1} Physical damage. Usable while moving.$?s260367[ Rapid Fire causes your next Aimed Shot to cast $342076s1% faster.][] |cFFFFFFFFEach shot generates $263585s1 Focus.|r
-- Talent: Reduces the cooldown of your Aimed Shot and Rapid Fire by ${100*(1-(100/(100+$m1)))}%, and causes Aimed Shot to cast $s4% faster for $d. While Trueshot is active, you generate $s5% additional Focus$?s386878[ and you gain $386877s1% critical strike chance and $386877s2% increased critical damage dealt every $386876t1 sec, stacking up to $386877u times.][].$?s260404[ Every $260404s2 Focus spent reduces the cooldown of Trueshot by ${$260404m1/1000}.1 sec.][]
-- Talent: Rain a volley of arrows down over $d, dealing up to ${$260247s1*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
name=strformat("%s Any Target",Hekili:GetSpellLinkWithTexture(beastMastery.abilities.hunters_mark.id)),
desc=strformat("If checked, %s may be recommended for any target rather than only bosses.",Hekili:GetSpellLinkWithTexture(beastMastery.abilities.hunters_mark.id)),
name=strformat("|T135130:0|t %s Icon in %s",Hekili:GetSpellLinkWithTexture(spec.abilities.rapid_fire.id),Hekili:GetSpellLinkWithTexture(spec.abilities.trueshot.id)),
desc=strformat("If checked, when %s is recommended during %s, a %s indicator will also be shown.\n\n"
.."This icon means that you should attempt to queue %s during the cast, in case %s's cooldown is reset by %s.\n\n"
desc=strformat("If checked, the addon will not recommend %s when moving and hardcasting.",Hekili:GetSpellLinkWithTexture(spec.abilities.aimed_shot.id)),