armored_to_the_teeth={90366,384124,2},-- Gain Strength equal to $s1% of your Armor
avatar={90365,107574,1},-- Transform into a colossus for $s1 sec, causing you to deal $s2% increased damage and removing all roots and snares. Generates $s3 Rage
barbaric_training={90340,383082,1},-- Slam, Cleave, and Whirlwind deal $s1% more damage and $s2% increased critical strike damage
battle_stance={90327,386164,1},-- A balanced combat state that increases the critical strike chance of your abilities by $s1% and reduces the duration of movement impairing effects by $s2%. Lasts until canceled
berserker_shout={90348,384100,1},-- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $s1 sec. Also remove fear effects from group members within $s2 yds
bitter_immunity={90356,383762,1},-- Restores $s1% health instantly and removes all diseases, poisons, and curses affecting you
blademasters_torment={90363,390138,1},-- Activating Avatar grants $s1 sec of Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by $s2 sec
bounding_stride={90355,202163,1},-- Reduces the cooldown of Heroic Leap by $s1 sec and Heroic Leap also increases your movement speed by $s2% for $s3 sec
cacophonous_roar={90383,382954,1},-- Intimidating Shout can withstand $s1% more damage before breaking
champions_might={90323,386284,1},-- The duration of Champion's Spear is increased by $s1 sec. You deal $s2% increased critical strike damage to targets chained to your Spear
champions_spear={90380,376079,1},-- Throw a spear at the target location, dealing $s$s2 Physical damage instantly and an additional $s3 damage over $s4 sec. Deals reduced damage beyond $s5 targets. Enemies hit are chained to the spear's location for the duration. Generates $s6 Rage
concussive_blows={90354,383115,1},-- Cooldown of Pummel reduced by $s1 sec. Successfully interrupting an enemy increases the damage you deal to them by $s2% for $s3 sec
crackling_thunder={95959,203201,1},-- Thunder Clap's radius is increased by $s1% and it reduces affected target's movement speed by an additional $s2%
cruel_strikes={90381,392777,2},-- Critical strike chance increased by $s1% and critical strike damage of Execute increased by $s2%
crushing_force={90347,382764,2},-- Mortal Strike deals an additional $s1% damage and deals $s2% increased critical strike damage
defensive_stance={92537,386208,1},-- A defensive combat state that reduces all damage you take by $s1% and all damage you deal by $s2%. Lasts until canceled
double_time={90382,103827,1},-- Charge gains $s1 additional charge and its cooldown is reduced by $s2 sec
fast_footwork={90344,382260,1},-- Movement speed increased by $s1%
frothing_berserker={90352,392792,1},-- Mortal Strike and Cleave have a $s1% chance to immediately refund $s2% of the Rage spent
heroic_leap={90346,6544,1},-- Leap through the air toward a target location, slamming down with destructive force to deal $s$s2 Physical damage to all enemies within $s3 yards
honed_reflexes={95956,391271,1},-- Cooldown of Die By the Sword, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by $s1%
impending_victory={90326,202168,1},-- Instantly attack the target, causing $s1 damage and healing you for $s2% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage
intervene={90329,3411,1},-- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for $s1 sec while they remain within $s2 yds
intimidating_shout={90384,5246,1},-- Causes the targeted enemy to cower in fear and up to $s1 additional enemies within $s2 yards to flee. Targets are disoriented for $s3 sec
leeching_strikes={90371,382258,1},-- Leech increased by $s1%
menace={90383,275338,1},-- Intimidating Shout will knock back all nearby enemies except your primary target and cause them all to cower in fear for $s1 sec instead of fleeing
overwhelming_rage={90378,382767,1},-- Maximum Rage increased by $s1
pain_and_gain={90353,382549,1},-- When you take any damage, heal for $s1% of your maximum health. This can only occur once every $s2 sec
piercing_challenge={90379,382948,1},-- Champion's Spear's damage increased by $s1% and its Rage generation is increased by $s2%
piercing_howl={90348,12323,1},-- Snares all enemies within $s1 yards, reducing their movement speed by $s2% for $s3 sec
rallying_cry={90331,97462,1},-- Lets loose a rallying cry, granting all party or raid members within $s1 yards $s2% temporary and maximum health for $s3 sec
reinforced_plates={90368,382939,2},-- Stamina increased by $s1% and Armor increased by $s2%
rumbling_earth={90374,275339,1},-- Shockwave's range increased by $s1 yards and when it strikes at least $s2 targets its cooldown is reduced by $s3 sec
second_wind={90332,29838,1},-- Restores $s1% health every $s2 sec when you have not taken damage for $s3 sec. Restores $s4% health every $s5 sec while you are below $s6% health. The amount restored increases the closer you are to death
seismic_reverberation={90354,382956,1},-- If Whirlwind or Cleave hits $s1 or more enemies it hits them $s2 additional time for $s3% damage
shattering_throw={90351,64382,1},-- Hurl your weapon at the enemy, removing any magical immunities and causing $s$s2 Physical damage, ignoring armor. Deals up to $s3% increased damage to absorb shields
shockwave={90375,46968,1},-- Sends a wave of force in a frontal cone, causing $s1 damage and stunning all enemies within $s2 yards for $s3 sec
sidearm={90340,384404,1},-- Your auto-attacks have a $s2% chance to hurl weapons at your target and $s3 other enemy in front of you, dealing $s$s4 Physical damage
spell_reflection={90385,23920,1},-- Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by $s1% for $s2 sec
storm_bolt={90337,107570,1},-- Hurls your weapon at an enemy, causing $s$s2 Physical damage and stunning for $s3 sec
thunder_clap={90343,6343,1},-- Blasts all enemies within $s2 yards for $s$s3 Physical damage and reduces their movement speed by $s4% for $s5 sec. Deals reduced damage beyond $s6 targets. If you have Rend, Thunder Clap affects $s7 nearby targets with Rend
thunderous_roar={90359,384318,1},-- Roar explosively, dealing $s$s3 Physical damage to enemies within $s4 yds and cause them to bleed for $s$s5 physical damage over $s6 sec. Deals reduced damage beyond $s7 targets
thunderous_words={90358,384969,1},-- Increases the duration of Thunderous Roar's Bleed effect by $s1 sec and Thunderous Roar's Bleed effect causes enemies to take $s2% increased damage from all your bleeds
twohanded_weapon_specialization={90322,382896,2},-- While wielding two-handed weapons your damage is increased by $s1% and damage taken from area of effect attacks is reduced by $s2%
uproar={90357,391572,1},-- Thunderous Roar's cooldown reduced by $s1 sec
war_machine={90328,262231,1},-- Your auto-attacks generate $s1% more Rage. Killing an enemy instantly generates $s2 Rage and increases your movement speed by $s3% for $s4 sec
warlords_torment={90363,390140,1},-- Activating Avatar grants $s1 sec of Recklessness. The additional Rage generation of this Recklessness is reduced to $s2%
wild_strikes={90360,382946,2},-- Haste increased by $s1% and your auto-attack critical strikes increase your auto-attack speed by $s2% for $s3 sec
wrecking_throw={90351,384110,1},-- Hurl your weapon at the enemy, causing $s$s2 Physical damage, ignoring armor. Deals up to $s3% increased damage to absorb shields
anger_management={90289,152278,1},-- Every $s1 Rage you spend on attacks reduces the remaining cooldown on Warbreaker, Bladestorm, and Ravager by $s2 sec
battlelord={92615,386630,1},-- Overpower has a $s1% chance to reset the cooldown of Mortal Strike and generate $s2 Rage
bladestorm={90441,227847,1},-- Become an unstoppable storm of destructive force, striking all nearby enemies for $s$s2 Physical damage over $s3 sec. Deals reduced damage beyond $s4 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks
bloodborne={90283,383287,2},-- Your Bleed effects deal $s1% increased damage
bloodletting={90438,383154,1},-- Deep Wounds, Rend and Thunderous Roar's Bleed effects last $s1 sec longer and have a $s2% increased critical strike chance. If you have Rend, Mortal Strike inflicts Rend on targets below $s3% health
bloodsurge={90277,384361,1},-- Damage from Deep Wounds has a chance to generate $s1 Rage
blunt_instruments={90287,383442,1},-- Colossus Smash damage increased by $s1% and its effect duration is increased by $s2 sec
cleave={90293,845,1},-- Strikes all enemies in front of you for $s$s2 Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond $s3 targets
collateral_damage={92536,334779,1},-- When Sweeping Strikes ends, your next Cleave or Whirlwind deals $s1% increased damage for each ability used during Sweeping Strikes that damaged a second target
colossus_smash={90290,167105,1},-- Smashes the enemy's armor, dealing $s$s2 Physical damage and increasing damage you deal to them by $s3% for $s4 sec
critical_thinking={90444,389306,2},-- Critical Strike chance increased by $s1% and Execute immediately refunds $s2% of the Rage spent
dance_of_death={92535,390713,1},-- When an enemy dies while affected by your Bladestorm, all damage you deal is increased by $s1% for the remainder of the Bladestorm and for $s2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by $s3 sec. These effects can trigger a maximum of $s4 times per use of Bladestorm or Ravager
deft_experience={90437,389308,2},-- Mastery increased by $s1% and Tactician's chance to trigger is increased by an additional $s2%
die_by_the_sword={90276,118038,1},-- Increases your parry chance by $s1% and reduces all damage you take by $s2% for $s3 sec
dreadnaught={90285,262150,1},-- Overpower causes a seismic wave, dealing $s1 damage to all enemies in a $s2 yd line. Deals reduced damage beyond $s3 targets
executioners_precision={90445,386634,1},-- Execute causes the target to take $s1% more damage from your next Mortal Strike, stacking up to $s2 times
exhilarating_blows={90286,383219,1},-- Mortal Strike and Cleave have a $s1% chance to instantly reset their own cooldowns
fatality={90439,383703,1},-- Mortal Strike and Cleave have a high chance to apply Fatal Mark to enemies above $s2% health. When an enemy with Fatal Mark is below $s3% health, your next Execute causes the Fatal Mark to deal $s$s4 Physical damage per stack
fervor_of_battle={90272,202316,1},-- If Cleave or Whirlwind hits $s1 or more targets you also Slam your primary target
finishing_blows={92614,400205,1},-- Overpower generates $s1 Rage when used on enemies below $s2% health
fueled_by_violence={90275,383103,1},-- You are healed for $s1% of the damage dealt by Deep Wounds
ignore_pain={90269,190456,1},-- Fight through the pain, ignoring $s2% of damage taken until $s3 damage has been prevented. Repeated uses of Ignore Pain accumulate, up to $s$s4 total damage prevented
impale={90292,383430,1},-- Critical strike damage of your abilities is increased by $s1%
improved_execute={90273,316405,1},-- Execute no longer has a cooldown and if your foe survives, $s1% of the Rage spent is refunded
improved_overpower={90279,385571,1},-- Overpower has $s1 charges and deals $s2% more damage
in_for_the_kill={90288,248621,1},-- Warbreaker increases your Haste by $s1%, or by $s2% if any target is below $s3% health. Lasts for the duration of Warbreaker
juggernaut={90446,383292,1},-- Execute increases Execute's damage dealt by $s1% for $s2 sec, stacking up to $s3 times
martial_prowess={90278,316440,1},-- Overpower increases the damage of your next Mortal Strike or Cleave by $s1%, stacking up to $s2 times
massacre={90291,281001,1},-- Execute is usable on targets below $s1% health
merciless_bonegrinder={90266,383317,1},-- Whirlwind and Cleave deal $s1% increased damage during Ravager or for $s2 sec after Bladestorm ends
mortal_strike={90270,12294,1},-- A vicious strike that deals $s$s2 Physical damage and reduces the effectiveness of healing on the target by $s3% for $s4 sec
overpower={90271,7384,1},-- Overpower the enemy, dealing $s$s2 Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike by $s3%, stacking up to $s4 times
ravager={90441,228920,1},-- Throws a whirling weapon at the target location that chases nearby enemies, inflicting $s$s2 Physical damage to all enemies over $s3 sec. Deals reduced damage beyond $s4 targets. Generates $s5 Rage each time it deals damage
rend={90284,772,1},-- Wounds the target, causing $s$s3 Physical damage instantly and an additional $s$s4 Bleed damage over $s5 sec. Thunder Clap affects $s6 nearby targets with Rend
sharpened_blades={90447,383341,1},-- Your Mortal Strike, Cleave and Execute critical strike damage is increased by $s1% and your Execute has a $s2% increased critical hit chance
skullsplitter={90281,260643,1},-- Bash an enemy's skull, dealing $s$s2 Physical damage. Skullsplitter causes your Rend and Deep Wounds on the target to bleed out $s3% faster for $s4 sec. Generates $s5 Rage
spiteful_serenity={90289,400314,1},-- Colossus Smash and Avatar's base durations are increased by $s1% but their damage bonuses are reduced by $s2%
storm_of_swords={90267,385512,1},-- Cleave and Whirlwind have a $s1% chance to make your next Cleave or Whirlwind cost $s2% less Rage
storm_wall={90269,388807,1},-- Whenever you Parry, you heal for $s1% of your maximum health. This effect cannot occur more than once every $s2 sec
strength_of_arms={90285,400803,1},-- Overpower deals $s1% additional damage, has $s2% increased critical strike chance, and deals $s3% increased critical strike damage
sudden_death={90274,29725,1},-- Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent $s1 Rage
tactician={90282,184783,1},-- You have a $s1% chance per Rage spent on attacks to reset the remaining cooldown on Overpower
test_of_might={90288,385008,1},-- When Warbreaker expires, your Strength is increased by $s1% for every $s2 Rage you spent on attacks during Warbreaker. Lasts $s3 sec
unhinged={90440,386628,1},-- Every other time Bladestorm or Ravager deal damage, you automatically cast a Mortal Strike at your target or random nearby enemy
valor_in_victory={90442,383338,1},-- Increases Versatility by $s1% and reduces the cooldown of Die by the Sword by $s2 sec
warbreaker={90287,262161,1},-- Smash the ground and shatter the armor of all enemies within $s2 yds, dealing $s$s3 Physical damage and increasing damage you deal to them by $s4% for $s5 sec
arterial_bleed={94799,440995,1},-- Colossal Might increases the damage of your Rend and Deep Wounds by $s1% per stack
boneshaker={94789,429639,1},-- Shockwave's stun duration is increased by $s1 sec and reduces the movement speed of affected enemies by $s2% for $s3 sec after the stun ends
colossal_might={94819,429634,1},-- Colossal Might increases damage dealt by your next Demolish by $s1%, stacking up to $s2 times. Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes $s3 or more targets
demolish={94818,436358,1},-- Unleash a series of precise and powerful strikes against your target, dealing $s1 damage to it, and $s2 damage to enemies within $s3 yds of it. Deals reduced damage beyond $s4 targets. While channeling Demolish, you take $s5% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish
dominance_of_the_colossus={94793,429636,1},-- Colossal Might now stacks up to $s1 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by $s2 sec. Enemies affected by Demolish take up to $s3% more damage from you and deal up to $s4% less damage to you for $s5 sec based on the number of stacks of Colossal Might consumed by Demolish
earthquaker={94789,440992,1},-- Shockwave also knocks enemies into the air and its cooldown is reduced by $s1 sec
martial_expert={94812,429638,1},-- Critical strike damage of your abilities is increased by $s1% and the amount of damage blocked by your critical blocks is increased by $s2%
mountain_of_muscle_and_scars={94806,429642,1},-- You deal $s1% more damage and take $s2% less damage. Size increased by $s3%
no_stranger_to_pain={94815,429644,1},-- Damage prevented by each use of Ignore Pain is increased by $s1%
one_against_many={94799,429637,1},-- Shockwave, Cleave, and Whirlwind deal $s1% more damage per target affected up to $s2
practiced_strikes={94796,429647,1},-- Mortal Strike and Cleave damage increased by $s1%
precise_might={94794,431548,1},-- Mortal Strike critical strikes grant an additional stack of Colossal Might
tide_of_battle={94811,429641,1},-- Colossal Might increases the damage of your Overpower by $s1% per stack
veteran_vitality={94815,440993,1},-- When your health is brought below $s1%, you gain a Second Wind, healing you for $s2% of your max health over $s3 sec. This effect cannot occur more than once every $s4 sec
brutal_finish={94786,446085,1},-- Your next Mortal Strike after Bladestorm ends deals $s1% additional damage
culling_cyclone={94786,444778,1},-- Each strike of Bladestorm deals an additional $s1% damage evenly split across all targets
death_drive={94813,444770,1},-- You heal for $s1% of damage dealt by Sudden Death
fierce_followthrough={94787,444773,1},-- Mortal Strike critical strikes increase the damage of your next Mortal Strike by $s1%
imminent_demise={94788,444769,1},-- Every $s1 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking $s2 additional time (max $s3). Bladestorm's total duration is unchanged
opportunist={94787,444774,1},-- When Overpower has its cooldown reset by Tactician, your next Overpower deals $s1% additional damage and $s2% additional critical damage
overwhelming_blades={94810,444772,1},-- Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by $s1% for $s2 sec, max $s3 stacks
reap_the_storm={94809,444775,1},-- Mortal Strike and Cleave when it hits $s2 or more targets have a $s3% chance to cause you to unleash a flurry of steel, striking all nearby enemies for $s$s4 Physical damage and applying Overwhelmed. Deals reduced damage beyond $s5 targets
relentless_pursuit={94795,444776,1},-- Charge increases your movement speed by $s1% for $s2 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every $s3 sec
show_no_mercy={94784,444771,1},-- Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by $s1%
slayers_dominance={94814,444767,1},-- Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing $s$s2 Physical damage and applying Marked for Execution, increasing the damage they take from your next Execute by $s3%. Stacks $s4 times
slayers_malice={94801,444779,1},-- Overpower damage increased by $s1%
unrelenting_onslaught={94820,444780,1},-- When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by $s1 sec and apply $s2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can use Pummel and Storm Bolt while Bladestorming
vicious_agility={94795,444777,1},-- Heroic Leap reduces the cooldown of Charge by $s1 sec and Charge reduces the cooldown of Heroic Leap by $s2 sec
battlefield_commander=5630,-- (424742) Your Shout abilities have additional effects. Battle Shout: Increases Stamina by $s3%. Piercing Howl: Radius increased by $s6% Berserker Shout: Range increased by $s9 yds. Intimidating Shout: Cooldown reduced by $s12 sec. Rallying Cry: Removes movement impairing effects and grants $s15% movement speed to allies. Thunderous Roar: Targets receive $s18% more damage from all sources while bleeding
berserker_roar=5701,-- (1227751) Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $s1 sec. Also reduces the duration of the next crowd control effect within $s2 sec by $s3% on group members within $s4 yds
demolition=5372,-- (329033) Reduces the cooldown of your Shattering Throw or Wrecking Throw by $s1% and increases its damage to absorb shields by an additional $s2%
disarm=3534,-- (236077) Disarm the enemy's weapons and shield for $s1 sec. Disarmed creatures deal significantly reduced damage
dragon_charge=5679,-- (206572) Run at high speed at a distance in front of you. All enemies in your path will take $s$s2 Physical damage and be knocked back
duel=34,-- (236273) You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by $s1%. Lasts $s2 sec
master_and_commander=28,-- (235941) Cooldown of Rallying Cry reduced by $s1 sec
rebound=5547,-- (213915) Spell Reflection reflects the next $s1 incoming spells cast on you and reflected spells deal $s2% extra damage to the attacker. Spell Reflection's cooldown is increased by $s3 sec
safeguard=5625,-- (424654) Intervene now has $s1 charges and reduces the ally's damage taken by $s2% for $s3 sec. Intervene's cooldown is increased by $s4 sec
sharpen_blade=33,-- (1219165) Colossus Smash causes your next Mortal Strike to deal $s1% increased damage and reduce healing taken by $s2% for $s3 sec
storm_of_destruction=31,-- (236308) Bladestorm, Ravager, and Demolish now snare all targets you hit by $s1% for $s2 sec and decrease their healing taken by $s3% for $s4 sec
duration=function()return(10+(talent.blunt_instruments.enabledand3or0))*(talent.spiteful_serenity.enabledand2or1)end,-- 100% buff from spiteful_serenity
duration=function()return(10+(talent.blunt_instruments.enabledand3or0))*(talent.spiteful_serenity.enabledand2or1)end,-- 100% buff from spiteful_serenity
-- Bash an enemy's skull, dealing $s1 Physical damage.; Skullsplitter causes your Deep Wounds $?s386357[and Rend ][]on the target to bleed out $427040s1% faster for $427040d.; Generates ${$s2/10} Rage.