if not WeakAuras.IsLibsOK ( ) then return end
if GetLocale ( ) ~= " zhCN " then
return
end
local L = WeakAuras.L
-- WeakAuras/Options
L [ " and |cFFFF0000mirrored|r " ] = " 并且|cFFFF0000镜像|r "
L [ " -- Do not remove this comment, it is part of this aura: " ] = " -- 不要移除此注释,这是此光环的一部分: "
L [ " rotated |cFFFF0000%s|r degrees " ] = " 旋转|cFFFF0000%s|r度 "
L [ " % of Progress " ] = " 进度% "
L [ " %d |4aura:auras; added " ] = " 已添加%d个光环 "
L [ " %d |4aura:auras; deleted " ] = " 已删除%d个光环 "
L [ " %d |4aura:auras; modified " ] = " 已修改%d个光环 "
L [ " %i auras selected " ] = " 已选中%i个光环 "
L [ " %s - %i. Trigger " ] = " %s - %i. 触发器 "
L [ " %s - Alpha Animation " ] = " %s - 透明度动画 "
L [ " %s - Color Animation " ] = " %s - 颜色动画 "
L [ " %s - Condition Custom Chat %s " ] = " %s - 条件自定义聊天文本 %s "
L [ " %s - Condition Custom Check %s " ] = " %s - 条件自定义检查 %s "
L [ " %s - Condition Custom Code %s " ] = " %s - 条件自定义代码 %s "
L [ " %s - Custom Anchor " ] = " %s - 自定义锚点 "
L [ " %s - Custom Grow " ] = " %s - 自定义生长 "
L [ " %s - Custom Sort " ] = " %s - 自定义排序 "
L [ " %s - Custom Text " ] = " %s - 自定义文本 "
L [ " %s - Finish " ] = " %s - 结束 "
L [ " %s - Finish Action " ] = " %s - 结束动作 "
L [ " %s - Finish Custom Text " ] = " %s - 结束自定义文本 "
L [ " %s - Init Action " ] = " %s - 初始动作 "
L [ " %s - Main " ] = " %s - 主要 "
L [ " %s - Option #%i has the key %s. Please choose a different option key. " ] = " %s - 选项#%i已经使用了键%s,请选择一个其他的键。 "
L [ " %s - Rotate Animation " ] = " %s - 旋转动画 "
L [ " %s - Scale Animation " ] = " %s - 缩放动画 "
L [ " %s - Start " ] = " %s - 开始时 "
L [ " %s - Start Action " ] = " %s - 开始动作 "
L [ " %s - Start Custom Text " ] = " %s - 开始自定义文本 "
L [ " %s - Translate Animation " ] = " %s - 平移动画 "
L [ " %s - Trigger Logic " ] = " %s - 触发器逻辑 "
L [ " %s %s, Lines: %d, Frequency: %0.2f, Length: %d, Thickness: %d " ] = " %s %s,行数:%d,频率:%0.2f,长度:%d,粗细:%d "
L [ " %s %s, Particles: %d, Frequency: %0.2f, Scale: %0.2f " ] = " %s %s,粒子数:%d,频率:%0.2f,缩放:%0.2f "
L [ " %s %u. Overlay Function " ] = " %s %u. 覆盖层函数 "
L [ " %s Alpha: %d%% " ] = " %s 透明度:%d%% "
L [ " %s Color " ] = " %s 颜色 "
L [ " %s Custom Variables " ] = " %s 自定义变量 "
L [ " %s Default Alpha, Zoom, Icon Inset, Aspect Ratio " ] = " %s 默认透明度,缩放,内嵌,宽高比 "
L [ " %s Duration Function " ] = " %s 持续时间函数 "
L [ " %s Icon Function " ] = " %s 图标函数 "
L [ " %s Inset: %d%% " ] = " %s 内嵌:%d%% "
L [ " %s is not a valid SubEvent for COMBAT_LOG_EVENT_UNFILTERED " ] = " %s不是COMBAT_LOG_EVENT_UNFILTERED的有效子事件 "
L [ " %s Keep Aspect Ratio " ] = " %s 保持宽高比 "
L [ " %s Name Function " ] = " %s 名称函数 "
L [ " %s Stacks Function " ] = " %s 层数函数 "
L [ " %s stores around %s KB of data " ] = " %s已储存约%s KB数据 "
L [ " %s Texture " ] = " %s 材质 "
L [ " %s Texture Function " ] = " %s 材质函数 "
L [ " %s total auras " ] = " 共%s个光环 "
L [ " %s Trigger Function " ] = " %s 触发器函数 "
L [ " %s Untrigger Function " ] = " %s 取消触发函数 "
--[[Translation missing --]]
L [ " %s X offset by %d " ] = " %s X offset by %d "
--[[Translation missing --]]
L [ " %s Y offset by %d " ] = " %s Y offset by %d "
L [ " %s Zoom: %d%% " ] = " %s 缩放:%d%% "
L [ " %s, Border " ] = " %s,边框 "
L [ " %s, Offset: %0.2f;%0.2f " ] = " %s,偏移:%0.2f; %0.2f "
L [ " %s, offset: %0.2f;%0.2f " ] = " %s,偏移:%0.2f; %0.2f "
L [ " %s|cFFFF0000custom|r texture with |cFFFF0000%s|r blend mode%s%s " ] = " %s|cFFFF0000自定义|r材质,|cFFFF0000%s|r混合模式%s%s "
L [ " (Right click to rename) " ] = " (右键点击以重命名) "
L [ " |c%02x%02x%02x%02xCustom Color|r " ] = " |c%02x%02x%02x%02x自定义颜色|r "
L [ " |cff999999Triggers tracking multiple units will default to being active even while no affected units are found without a Unit Count or Match Count setting applied.|r " ] = " |cff999999追踪多个单位的触发器在没有单位计数和匹配计数设置的情况下,即使没有受影响的单位,也会默认活跃。|r "
L [ " |cFFE0E000Note:|r This sets the description only on '%s' " ] = " |cFFE0E000注意:|r此操作只会设置'%s'的描述 "
L [ " |cFFE0E000Note:|r This sets the URL on all selected auras " ] = " |cFFE0E000注意:|r此操作会设置所有已选择光环的URL "
L [ " |cFFE0E000Note:|r This sets the URL on this group and all its members. " ] = " |cFFE0E000注意:|r此操作会设置群组与所有子项目的URL "
L [ " |cFFFF0000Automatic|r length " ] = " |cFFFF0000自动|r长度 "
L [ " |cFFFF0000default|r texture " ] = " |cFFFF0000默认|r材质 "
L [ " |cFFFF0000desaturated|r " ] = " |cFFFF0000褪色|r "
L [ " |cFFFF0000Note:|r The unit '%s' is not a trackable unit. " ] = " |cFFFF0000注意:|r '%s' 不是一个可以追踪的单位。 "
L [ " |cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r " ] = " |cFFffcc00锚点:|r将|cFFFF0000%s|r对齐至框架的|cFFFF0000%s|r "
L [ " |cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r " ] = " |cFFffcc00锚点:|r将|cFFFF0000%s|r对齐至框架的|cFFFF0000%s|r,偏移|cFFFF0000%s/%s|r "
L [ " |cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r " ] = " |cFFffcc00锚点:|r对齐至框架的|cFFFF0000%s|r "
L [ " |cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r " ] = " |cFFffcc00锚点:|r对齐至框架的|cFFFF0000%s|r,偏移|cFFFF0000%s/%s|r "
L [ " |cFFffcc00Extra Options:|r " ] = " |cFFffcc00额外选项:|r "
L [ " |cFFffcc00Extra:|r %s and %s %s " ] = " |cFFffcc00额外:|r%s 并且 %s %s "
L [ " |cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s " ] = " |cFFffcc00文字样式:|r|cFFFF0000%s|r,阴影|c%s颜色|r、偏移量|cFFFF0000%s/%s|r%s%s "
L [ " |cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s%s " ] = " |cFFffcc00文字样式:|r|cFFFF0000%s|r,阴影|c%s颜色|r、偏移量|cFFFF0000%s/%s|r%s%s%s "
L [ " |cffffcc00Format Options|r " ] = " |cffffcc00格式选项|r "
L [ [ = [ • | cff00ff00Player | r , | cff00ff00Target | r , | cff00ff00Focus | r , and | cff00ff00Pet | r correspond directly to those individual unitIDs .
• | cff00ff00Specific Unit | r lets you provide a specific valid unitID to watch .
| cffff0000Note | r : The game will not fire events for all valid unitIDs , making some untrackable by this trigger .
• | cffffff00Party | r , | cffffff00Raid | r , | cffffff00Boss | r , | cffffff00Arena | r , and | cffffff00Nameplate | r can match multiple corresponding unitIDs .
• | cffffff00Smart Group | r adjusts to your current group type , matching just the " player " when solo , " party " units ( including " player " ) in a party or " raid " units in a raid .
• | cffffff00Multi - target | r attempts to use the Combat Log events , rather than unitID , to track affected units .
| cffff0000Note | r : Without a direct relationship to actual unitIDs , results may vary .
| cffffff00 *| r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting . ] = ] ] = [ = [ • | cff00ff00玩家 | r , | cff00ff00目标 | r , | cff00ff00焦点目标 | r , 和 | cff00ff00宠物 | r直接对应相应的单位ID 。
• | cff00ff00指定单位 | r允许你提供一个有效的单位ID来监视 。
| cffff0000注意 | r : 游 戏 不 会 为 所 有 有 效 的 单 位 ID触发事件 , 使 得 其 无 法 被 这 个 触 发 器 跟 踪 。
• | cffffff00小队 | r , | cffffff00团队 | r , | cffffff00首领 | r , | cffffff00竞技场 | r , 和 | cffffff00姓名版 | r可以匹配多个相应的单位ID 。
• | cffffff00智能队伍 | r会根据你目前的组队情况调整 , 未 组 队 时 自 动 匹 配 " 玩家 " , 在 小 队 中 时 匹 配 " 小队 " ( 包 括 " 玩家 " ) , 在 团 队 中 时 匹 配 " 团队 " 。
• | cffffff00多目标 | r会尝试使用战斗记录事件 , 而 不 是 单 位 ID , 来 跟 踪 受 影 响 的 单 位 。
| cffff0000注意 | r : 没 有 直 接 关 系 到 单 位 ID , 结 果 可 能 会 多 种 多 样 。
| cffffff00 *| r黄色的单位设置可以匹配多个单位 。 在 没 有 单 位 计 数 和 匹 配 计 数 设 置 的 情 况 下 , 即 使 没 有 受 影 响 的 单 位 , 也 会 默 认 活 跃 。 ] = ]
L [ " A 20x20 pixels icon " ] = " 20x20像素图标 "
L [ " A 32x32 pixels icon " ] = " 32x32像素图标 "
L [ " A 40x40 pixels icon " ] = " 40x40像素图标 "
L [ " A 48x48 pixels icon " ] = " 48x48像素图标 "
L [ " A 64x64 pixels icon " ] = " 64x64像素图标 "
L [ " A group that dynamically controls the positioning of its children " ] = " 动态控制子项目位置的群组 "
L [ [ = [ A timer will automatically be displayed according to default Interface Settings ( overridden by some addons ) .
Enable this setting if you want this timer to be hidden , or when using a WeakAuras text to display the timer ] = ] ] = " 冷却文本会根据原生界面设置(可能被某些插件改动)自动显示。当你想隐藏冷却文本时,或者使用WeakAuras文本替代冷却文本时,启用此设置。 "
L [ " A Unit ID (e.g., party1). " ] = " 单位 ID(如 party1)。 "
L [ " Actions " ] = " 动作 "
L [ " Active Aura Filters and Info " ] = " 活跃光环过滤器与信息 "
L [ " Actual Spec " ] = " 实际专精 "
L [ " Add " ] = " 添加 "
L [ " Add %s " ] = " 添加 %s "
L [ " Add a new display " ] = " 添加一个新的图示 "
L [ " Add Condition " ] = " 添加条件 "
L [ " Add Entry " ] = " 添加条目 "
L [ " Add Extra Elements " ] = " 添加额外元素 "
L [ " Add Option " ] = " 添加选项 "
L [ " Add Overlay " ] = " 添加覆盖层 "
L [ " Add Property Change " ] = " 添加属性修改 "
L [ " Add Snippet " ] = " 添加片段 "
L [ " Add Sub Option " ] = " 添加子选项 "
L [ " Add to group %s " ] = " 添加到组%s "
L [ " Add to new Dynamic Group " ] = " 添加到新的动态群组 "
L [ " Add to new Group " ] = " 添加到新的群组 "
L [ " Add Trigger " ] = " 添加触发器 "
L [ " Additional Events " ] = " 额外事件 "
L [ " Advanced " ] = " 高级 "
L [ " Affected Unit Filters and Info " ] = " 受影响单位过滤器与信息 "
L [ " Align " ] = " 对齐 "
L [ " Alignment " ] = " 对齐 "
L [ " All of " ] = " 全部 "
--[[Translation missing --]]
L [ " Allow Full Rotation " ] = " Allow Full Rotation "
L [ " Alpha " ] = " 透明度 "
L [ " Anchor " ] = " 锚点 "
L [ " Anchor Point " ] = " 锚点指向 "
L [ " Anchored To " ] = " 对齐到 "
L [ " And " ] = " 和 "
L [ " and " ] = " 和 "
L [ " and aligned left " ] = " 并且左对齐 "
L [ " and aligned right " ] = " 并且右对齐 "
L [ " and rotated left " ] = " 并且向左旋转 "
L [ " and rotated right " ] = " 并且向右旋转 "
L [ " and Trigger %s " ] = " 和触发器 %s "
L [ " and with width |cFFFF0000%s|r and %s " ] = " 并且宽度|cFFFF0000%s|r 并且%s "
L [ " Angle " ] = " 角度 "
L [ " Animate " ] = " 动画 "
L [ " Animated Expand and Collapse " ] = " 展开折叠动画 "
L [ " Animates progress changes " ] = " 进度变化动画 "
L [ " Animation End " ] = " 动画结束 "
L [ " Animation Mode " ] = " 动画模式 "
L [ " Animation relative duration description " ] = [ = [ 动 画 的 相 对 持 续 时 间 , 表 示 为 分 数 ( 1 / 2 ) , 百 分 比 ( 50 % ) , 或 数 字 ( 0.5 ) 。
| cFFFF0000注意 : | r 如 果 没 有 进 度 ( 没 有 时 间 事 件 的 触 发 器 , 没 有 持 续 时 间 的 光 环 , 或 其 他 ) , 动 画 将 不 会 播 放 。
| cFF4444FF举例 : | r
如 果 动 画 的 持 续 时 间 设 定 为 | cFF00CC0010 %| r , 然 后 触 发 的 增 益 时 间 为 20 秒 , 入 场 动 画 会 播 放 2 秒 。
如 果 动 画 的 持 续 时 间 设 定 为 | cFF00CC0010 %| r , 然 后 触 发 的 增 益 没 有 持 续 时 间 , 将 不 会 播 放 开 始 动 画 . ] = ]
L [ " Animation Sequence " ] = " 动画序列 "
L [ " Animation Start " ] = " 动画开始 "
L [ " Animations " ] = " 动画 "
L [ " Any of " ] = " 任意的 "
L [ " Apply Template " ] = " 应用模板 "
L [ " Arcane Orb " ] = " 奥术宝珠 "
L [ " At a position a bit left of Left HUD position. " ] = " 在左侧HUD偏左一点的位置。 "
L [ " At a position a bit left of Right HUD position " ] = " 在右侧HUD偏左一点的位置。 "
L [ " At the same position as Blizzard's spell alert " ] = " 与暴雪的法术警报在同一位置 "
L [ [ = [ Aura is
Off Screen ] = ] ] = " 光环在屏幕外 "
L [ " Aura Name " ] = " 光环名称 "
L [ " Aura Name Pattern " ] = " 光环名称规则匹配 "
--[[Translation missing --]]
L [ " Aura Order " ] = " Aura Order "
L [ " Aura received from: %s " ] = " 从%s处接收光环 "
L [ " Aura Type " ] = " 光环类型 "
L [ " Aura: '%s' " ] = " 光环:'%s' "
L [ " Author Options " ] = " 作者选项 "
L [ " Auto-Clone (Show All Matches) " ] = " 自动克隆(显示所有符合项) "
L [ " Auto-cloning enabled " ] = " 自动克隆已启用 "
L [ " Automatic " ] = " 自动 "
L [ " Automatic length " ] = " 自动长度 "
L [ " Available Voices are system specific " ] = " 可用的声音由系统决定 "
L [ " Backdrop Color " ] = " 背景颜色 "
L [ " Backdrop in Front " ] = " 背景在前 "
L [ " Backdrop Style " ] = " 背景图案类型 "
L [ " Background " ] = " 背景 "
L [ " Background Color " ] = " 背景色 "
L [ " Background Inner " ] = " 背景内部 "
L [ " Background Offset " ] = " 背景偏移 "
L [ " Background Texture " ] = " 背景材质 "
L [ " Bar Alpha " ] = " 进度条透明度 "
L [ " Bar Color Settings " ] = " 进度条颜色设置 "
--[[Translation missing --]]
L [ " Bar Color/Gradient Start " ] = " Bar Color/Gradient Start "
L [ " Bar Texture " ] = " 进度条材质 "
L [ " Big Icon " ] = " 大图标 "
L [ " Blend Mode " ] = " 混合模式 "
L [ " Blizzard Cooldown Reduction " ] = " 原生冷却速度提高 "
L [ " Blue Rune " ] = " 蓝色符文 "
L [ " Blue Sparkle Orb " ] = " 蓝色闪光宝珠 "
L [ " Border " ] = " 边框 "
L [ " Border %s " ] = " 边框 %s "
L [ " Border Anchor " ] = " 边框锚点 "
L [ " Border Color " ] = " 边框颜色 "
L [ " Border in Front " ] = " 边框在前 "
L [ " Border Inset " ] = " 边框内嵌 "
L [ " Border Offset " ] = " 边框偏移 "
L [ " Border Settings " ] = " 边框设置 "
L [ " Border Size " ] = " 边框大小 "
L [ " Border Style " ] = " 边框风格 "
L [ " Bottom " ] = " 底部 "
L [ " Bottom Left " ] = " 左下 "
L [ " Bottom Right " ] = " 右下 "
L [ " Bracket Matching " ] = " 括号自动匹配 "
L [ " Browse Wago, the largest collection of auras. " ] = " 浏览Wago,最大的光环集合网站。 "
L [ " Can be a UID (e.g., party1). " ] = " 可以是单位 ID(例如:party1)。 "
L [ " Can set to 0 if Columns * Width equal File Width " ] = " 如果列x宽度=文件宽度,可以设为0 "
L [ " Can set to 0 if Rows * Height equal File Height " ] = " 如果行x高度=文件高度,可以设为0 "
L [ " Cancel " ] = " 取消 "
L [ " Cast by a Player Character " ] = " 玩家角色施放 "
L [ " Categories to Update " ] = " 即将更新的类 "
L [ " Center " ] = " 中间 "
L [ " Chat Message " ] = " 聊天信息 "
L [ " Chat with WeakAuras experts on our Discord server. " ] = " 在我们的Discord服务器上与WeakAuras专家聊天。 "
L [ " Check On... " ] = " 检查... "
L [ " Check out our wiki for a large collection of examples and snippets. " ] = " 查看我们的Wiki,获取大量的例子与代码片段。 "
L [ " Children: " ] = " 子项目: "
L [ " Choose " ] = " 选择 "
L [ " Class " ] = " 职业 "
L [ " Clear Debug Logs " ] = " 清除调试日志 "
L [ " Clear Saved Data " ] = " 清空已储存数据 "
L [ " Clip Overlays " ] = " 裁剪覆盖层 "
L [ " Clipped by Progress " ] = " 被进度条遮挡 "
L [ " Close " ] = " 关闭 "
L [ " Code Editor " ] = " 代码编辑器 "
L [ " Collapse " ] = " 折叠 "
L [ " Collapse all loaded displays " ] = " 折叠所有载入的图示 "
L [ " Collapse all non-loaded displays " ] = " 折叠所有未载入的图示 "
L [ " Collapse all pending Import " ] = " 折叠所有待定的导入 "
L [ " Collapsible Group " ] = " 可折叠的组 "
L [ " color " ] = " 颜色 "
L [ " Color " ] = " 颜色 "
L [ " Column Height " ] = " 行高度 "
L [ " Column Space " ] = " 行空间 "
L [ " Columns " ] = " 列 "
L [ " Combinations " ] = " 组合 "
L [ " Combine Matches Per Unit " ] = " 组合每个单位的匹配 "
L [ " Common Text " ] = " 一般文本 "
L [ " Compare against the number of units affected. " ] = " 比较受影响的单位数量 "
L [ " Compatibility Options " ] = " 兼容性选项 "
L [ " Compress " ] = " 压缩 "
L [ " Condition %i " ] = " 条件 %i "
L [ " Conditions " ] = " 条件 "
L [ " Configure what options appear on this panel. " ] = " 配置哪些选项出现在此面板中 "
L [ " Constant Factor " ] = " 常数因子 "
L [ " Control-click to select multiple displays " ] = " 按住 Control 并点击来选择多个光环 "
L [ " Controls the positioning and configuration of multiple displays at the same time " ] = " 同时控制多个图示的位置和设定 "
L [ " Convert to... " ] = " 转换为... "
--[[Translation missing --]]
L [ " Cooldown Numbers might be added by WoW. You can configure these in the game settings. " ] = " Cooldown Numbers might be added by WoW. You can configure these in the game settings. "
L [ " Cooldown Reduction changes the duration of seconds instead of showing the real time seconds. " ] = " 冷却速度提高将改变每秒的持续时间,而并非显示真实的冷却时间。 "
L [ " Copy " ] = " 拷贝 "
L [ " Copy settings... " ] = " 拷贝设置 "
L [ " Copy to all auras " ] = " 拷贝至所有的光环 "
L [ " Could not parse '%s'. Expected a table. " ] = " 无法解析'%s',需要 table。 "
L [ " Count " ] = " 计数 "
L [ " Counts the number of matches over all units. " ] = " 计算所有单位上匹配的数量。 "
L [ " Counts the number of matches per unit. " ] = " 计算每个单位上匹配的数量。 "
L [ " Create a Copy " ] = " 创建副本 "
L [ " Creating buttons: " ] = " 创建按钮: "
L [ " Creating options: " ] = " 创建配置: "
L [ " Crop X " ] = " 裁剪X "
L [ " Crop Y " ] = " 裁剪Y "
L [ " Custom " ] = " 自定义 "
L [ " Custom Anchor " ] = " 自定义锚点 "
L [ " Custom Check " ] = " 自定义检查 "
L [ " Custom Code " ] = " 自定义代码 "
L [ " Custom Code Viewer " ] = " 自定义代码查看器 "
L [ " Custom Color " ] = " 自定义颜色 "
L [ " Custom Configuration " ] = " 自定义设置 "
L [ " Custom Frames " ] = " 自定义框架 "
L [ " Custom Function " ] = " 自定义函数 "
L [ " Custom Grow " ] = " 自定义生长 "
L [ " Custom Options " ] = " 自定义选项 "
L [ " Custom Sort " ] = " 自定义排序 "
L [ " Custom Trigger " ] = " 自定义触发器 "
L [ " Custom trigger event tooltip " ] = [ = [ 选 择 用 于 检 查 自 定 义 触 发 器 的 事 件 。
如 果 有 多 个 事 件 , 可 以 用 逗 号 或 空 白 分 隔 。
| cFF4444FF例 : | r
UNIT_POWER , UNIT_AURA PLAYER_TARGET_CHANGED ] = ]
L [ " Custom trigger status tooltip " ] = [ = [ 选 择 用 于 检 查 自 定 义 触 发 器 的 事 件 。
因 为 这 一 个 是 状 态 触 发 器 , 指 定 的 事 件 可 以 被 WeakAuras 调 用 , 而 不 需 指 定 参 数 .
如 果 有 多 个 事 件 , 可 以 用 逗 号 或 空 白 分 隔 。
| cFF4444FF例 : | r
UNIT_POWER , UNIT_AURA PLAYER_TARGET_CHANGED ] = ]
L [ " Custom Trigger: Ignore Lua Errors on OPTIONS event " ] = " 自定义触发器:忽略OPTIONS事件的Lua错误 "
L [ " Custom Trigger: Send fake events instead of STATUS event " ] = " 自定义触发器:发送虚假事件而不是STATUS事件 "
L [ " Custom Untrigger " ] = " 自定义取消触发器 "
L [ " Custom Variables " ] = " 自定义变量 "
L [ " Debuff Type " ] = " 减益类型 "
L [ " Debug Console " ] = " 调试控制台 "
L [ " Debug Log: " ] = " 调试日志: "
L [ " Default " ] = " 默认 "
L [ " Default Color " ] = " 默认颜色 "
L [ " Delete " ] = " 删除 "
L [ " Delete all " ] = " 删除所有 "
L [ " Delete children and group " ] = " 删除子项目和组 "
L [ " Delete Entry " ] = " 删除条目 "
L [ " Desaturate " ] = " 褪色 "
L [ " Description " ] = " 描述 "
L [ " Description Text " ] = " 描述文本 "
L [ " Determines how many entries can be in the table. " ] = " 决定表格中可以有多少条目 "
L [ " Differences " ] = " 差异 "
L [ " Disabled " ] = " 禁用 "
L [ " Disallow Entry Reordering " ] = " 不允许重新排列条目 "
--[[Translation missing --]]
L [ " Discrete Rotation " ] = " Discrete Rotation "
L [ " Display " ] = " 图示 "
L [ " Display Name " ] = " 显示的名字 "
L [ " Display Text " ] = " 图示文字 "
L [ " Displays a text, works best in combination with other displays " ] = " 显示一条文本,最好与其他显示效果结合运用 "
L [ " Distribute Horizontally " ] = " 横向分布 "
L [ " Distribute Vertically " ] = " 纵向分布 "
L [ " Do not group this display " ] = " 不要将此图示编组 "
L [ " Do you want to ignore all future updates for this aura " ] = " 你想忽略此光环未来的所有更新吗 "
L [ " Documentation " ] = " 文档 "
L [ " Done " ] = " 完成 "
L [ " Drag to move " ] = " 拖拽来移动 "
L [ " Duplicate " ] = " 复制 "
L [ " Duplicate All " ] = " 复制所有 "
L [ " Duration (s) " ] = " 持续时间 "
L [ " Duration Info " ] = " 持续时间讯息 "
L [ " Dynamic Duration " ] = " 动态时长 "
L [ " Dynamic Group " ] = " 动态群组 "
L [ " Dynamic Group Settings " ] = " 动态群组设置 "
L [ " Dynamic Information " ] = " 动态信息 "
L [ " Dynamic information from first active trigger " ] = " 排列最前的活跃的触发器的动态信息 "
L [ " Dynamic information from Trigger %i " ] = " 触发器%i的动态信息 "
L [ " Dynamic text tooltip " ] = [ = [ 这 里 有 几 个 特 别 的 编 码 允 许 文 字 动 态 显 示 :
| cFFFF0000 % p | r - 进 度 - 剩 余 持 续 时 间 或 非 时 间 值
| cFFFF0000 % t | r - 总 共 - 总 持 续 时 间 或 最 大 的 非 时 间 值
| cFFFF0000 % n | r - 名 称 - 图 示 名 称 ( 通 常 是 光 环 名 称 ) 或 是 没 有 动 态 名 称 图 示 的 编 号
| cFFFF0000 % i | r - 图 标 - 图 示 关 连 的 显 标
| cFFFF0000 % s | r - 堆 叠 - 光 环 堆 叠 数 量 ( 通 常 )
| cFFFF0000 % c | r - 自 定 义 - 允 许 你 自 定 义 一 个 Lua函数并返回一个用于显示的字符串 ] = ]
L [ " Ease Strength " ] = " 缓动强度 "
L [ " Ease type " ] = " 缓动类型 "
L [ " Edge " ] = " 边缘 "
L [ " eliding " ] = " 省略 "
L [ " Else If " ] = " 否则如果 "
L [ " Else If Trigger %s " ] = " 否则如果触发器%s "
L [ " Enable \" Edge \" part of the overlay " ] = " 显示覆盖层的 \" 边缘 \" "
L [ " Enable \" swipe \" part of the overlay " ] = " 启用覆盖层的 \" 刷 \" "
L [ " Enable Debug Log " ] = " 启用调试日志 "
L [ " Enable Debug Logging " ] = " 启用调试日志 "
--[[Translation missing --]]
L [ " Enable Gradient " ] = " Enable Gradient "
L [ " Enable Swipe " ] = " 启用冷却刷 "
L [ " Enable the \" Swipe \" radial overlay " ] = " 启用冷却刷覆盖层 "
L [ " Enabled " ] = " 启用 "
L [ " End Angle " ] = " 结束角度 "
L [ " End of %s " ] = " %s 的结尾 "
L [ " Enemy nameplate(s) found " ] = " 已找到的敌方姓名版 "
L [ " Enter a Spell ID " ] = " 输入一个法术 ID "
L [ " Enter an Aura Name, partial Aura Name, or Spell ID. A Spell ID will match any spells with the same name. " ] = " 输入全部或部分光环名称,或者法术 ID。如果输入法术 ID,则会匹配所有具有相同名称的法术。 "
L [ " Enter Author Mode " ] = " 进入作者模式 "
L [ " Enter in a value for the tick's placement. " ] = " 输入进度指示放置位置的值 "
L [ " Enter User Mode " ] = " 进入用户模式 "
L [ " Enter user mode. " ] = " 进入到使用者的模式。 "
L [ " Entry %i " ] = " 条目 %i "
L [ " Entry limit " ] = " 条目限制 "
L [ " Entry Name Source " ] = " 条目名称来源 "
L [ " Event Type " ] = " 事件类型 "
L [ " Event(s) " ] = " 事件(复数) "
L [ " Everything " ] = " 全部 "
L [ " Exact Spell ID(s) " ] = " 精确法术 ID "
L [ " Exact Spell Match " ] = " 严格法术匹配 "
L [ " Expand " ] = " 展开 "
L [ " Expand all loaded displays " ] = " 展开所有载入的图示 "
L [ " Expand all non-loaded displays " ] = " 展开所有未载入的图示 "
L [ " Expand all pending Import " ] = " 展开所有待定的导入 "
L [ " Expansion is disabled because this group has no children " ] = " 由于此组没有子项目,所以无法进行扩展 "
L [ " Export debug table... " ] = " 导出调试对象... "
L [ " Export... " ] = " 导出... "
L [ " Exporting " ] = " 导出 "
L [ " External " ] = " 外部 "
L [ " Extra Height " ] = " 额外高度 "
L [ " Extra Width " ] = " 额外宽度 "
L [ " Fade " ] = " 淡化 "
L [ " Fade In " ] = " 淡入 "
L [ " Fade Out " ] = " 淡出 "
L [ " Fallback " ] = " 后备 "
L [ " Fallback Icon " ] = " 后备图标 "
L [ " False " ] = " 假 "
L [ " Fetch Affected/Unaffected Names " ] = " 获取受影响的/未受影响的名称 "
L [ " Fetch Raid Mark Information " ] = " 获取团队标记信息 "
L [ " Fetch Role Information " ] = " 获取职责信息 "
L [ " Fetch Tooltip Information " ] = " 获取鼠标提示信息 "
L [ " File Height " ] = " 文件高度 "
L [ " File Width " ] = " 文件宽度 "
L [ " Filter based on the spell Name string. " ] = " 根据法术名称过滤 "
L [ " Filter by Arena Spec " ] = " 根据竞技场专精过滤 "
L [ " Filter by Class " ] = " 根据职业过滤 "
L [ " Filter by Group Role " ] = " 根据团队职责过滤 "
L [ " Filter by Nameplate Type " ] = " 根据姓名版类型过滤 "
L [ " Filter by Npc ID " ] = " 根据NPC ID过滤 "
L [ " Filter by Raid Role " ] = " 根据团队职责过滤 "
L [ " Filter by Specialization " ] = " 根据专精过滤 "
L [ " Filter by Unit Name " ] = " 根据单位名称过滤 "
L [ [ = [ Filter formats : ' Name ' , ' Name-Realm ' , ' -Realm ' .
Supports multiple entries , separated by commas
Can use \ to escape - . ] = ] ] = [ = [ 过 滤 格 式 : ' 名称 ' , ' 名称-服务器 ' , ' -服务器 ' 。
支 持 多 个 条 目 , 由 英 文 逗 号 分 隔 。
可 以 使 用 \ 转 义 - 。 ] = ]
L [ " Filter to only dispellable de/buffs of the given type(s) " ] = " 根据光环法术类型过滤 "
L [ " Find Auras " ] = " 寻找光环 "
L [ " Finish " ] = " 结束 "
L [ " Fire Orb " ] = " 火焰宝珠 "
L [ " Font " ] = " 字体 "
L [ " Font Size " ] = " 字体大小 "
L [ " Foreground " ] = " 前景 "
L [ " Foreground Color " ] = " 前景色 "
L [ " Foreground Texture " ] = " 前景材质 "
L [ " Format " ] = " 格式 "
L [ " Format for %s " ] = " %s 的格式 "
L [ " Found a Bug? " ] = " 发现了故障? "
L [ " Frame " ] = " 框体 "
L [ " Frame Count " ] = " 帧数 "
L [ " Frame Height " ] = " 帧高度 "
L [ " Frame Rate " ] = " 帧率 "
L [ " Frame Selector " ] = " 选择框体 "
L [ " Frame Strata " ] = " 框架层级 "
L [ " Frame Width " ] = " 帧宽度 "
L [ " Frequency " ] = " 频率 "
L [ " Full Circle " ] = " 完整圆形 "
L [ " Get Help " ] = " 寻求帮助 "
L [ " Global Conditions " ] = " 全局条件 "
L [ " Glow %s " ] = " 发光 %s "
L [ " Glow Action " ] = " 发光动作 "
L [ " Glow Anchor " ] = " 发光锚点 "
L [ " Glow Color " ] = " 发光颜色 "
L [ " Glow External Element " ] = " 发光外部元素 "
L [ " Glow Frame Type " ] = " 发光框体类型 "
L [ " Glow Type " ] = " 发光类型 "
--[[Translation missing --]]
L [ " Gradient End " ] = " Gradient End "
--[[Translation missing --]]
L [ " Gradient Orientation " ] = " Gradient Orientation "
L [ " Green Rune " ] = " 绿色符文 "
L [ " Grid direction " ] = " 盒方向 "
L [ " Group " ] = " 组 "
L [ " Group (verb) " ] = " 加入组 "
L [ [ = [ Group and anchor each auras by frame .
- Nameplates : attach to nameplates per unit .
- Unit Frames : attach to unit frame buttons per unit .
- Custom Frames : choose which frame each region should be anchored to . ] = ] ] = [ = [ 根 据 框 体 分 组 与 锚 定 每 个 光 环 。
- 姓 名 版 : 锚 定 到 每 个 单 位 的 姓 名 版
- 单 位 框 架 : 锚 定 到 每 个 单 位 的 单 位 框 体
- 自 定 义 框 架 : 每 个 光 环 选 择 需 要 锚 定 到 的 框 体 ] = ]
L [ " Group aura count description " ] = [ = [ 所 输 入 的 队 伍 或 团 队 成 员 的 数 量 必 须 给 定 一 个 或 多 个 光 环 作 为 显 示 触 发 的 条 件 。
如 果 输 入 的 数 字 是 一 个 整 数 ( 如 5 ) , 受 影 响 的 团 队 成 员 数 量 将 与 输 入 的 数 字 相 同 。
如 果 输 入 的 数 字 是 一 个 小 数 ( 如 0.5 ) , 分 数 ( 例 如 1 / 2 ) , 或 百 分 比 ( 例 如 50 %% ) , 那 么 多 比 例 的 队 伍 或 团 队 成 员 的 必 须 受 到 影 响 。
| cFF4444FF举例 : | r
| cFF00CC00大于 0 | r 会 在 任 意 一 人 受 影 响 时 触 发
| cFF00CC00等于 100 %%| r 会 在 所 有 人 受 影 响 时 触 发
| cFF00CC00不等于 2 | r 会 在 2 人 受 影 响 之 外 时 触 发
| cFF00CC00小于等于 0.8 | r 会 在 小 于 80 %% 的 人 受 影 响 时 触 发
| cFF00CC00大于 1 / 2 | r 会 在 超 过 一 半 以 上 的 人 受 影 响 时 触 发
| cFF00CC00大于等于 0 | r 总 是 触 发 ] = ]
L [ " Group by Frame " ] = " 根据框体分组 "
L [ " Group Description " ] = " 组描述 "
L [ " Group Icon " ] = " 组图标 "
L [ " Group key " ] = " 组键值 "
L [ " Group Options " ] = " 群组选项 "
L [ " Group player(s) found " ] = " 已找到的队伍成员 "
L [ " Group Role " ] = " 团队职责 "
L [ " Group Scale " ] = " 组缩放 "
L [ " Group Settings " ] = " 组设置 "
L [ " Group Type " ] = " 组类型 "
L [ " Grow " ] = " 生长 "
L [ " Hawk " ] = " 鹰 "
L [ " Height " ] = " 高度 "
L [ " Help " ] = " 帮助 "
L [ " Hide " ] = " 隐藏 "
L [ " Hide Background " ] = " 隐藏背景 "
L [ " Hide Glows applied by this aura " ] = " 隐藏由此光环应用的发光 "
L [ " Hide on " ] = " 隐藏于 "
L [ " Hide this group's children " ] = " 隐藏此组的子项目 "
L [ " Hide Timer Text " ] = " 隐藏冷却文本 "
L [ " Horizontal Align " ] = " 水平对齐 "
L [ " Horizontal Bar " ] = " 水平条 "
L [ " Hostility " ] = " 敌对 "
L [ " Huge Icon " ] = " 巨型图标 "
L [ " Hybrid Position " ] = " 混合定位 "
L [ " Hybrid Sort Mode " ] = " 混合排序模式 "
L [ " Icon " ] = " 图标 "
L [ " Icon Info " ] = " 图标信息 "
L [ " Icon Inset " ] = " 图标内嵌 "
L [ " Icon Position " ] = " 图标位置 "
L [ " Icon Settings " ] = " 图标设置 "
L [ " Icon Source " ] = " 图标来源 "
L [ " If " ] = " 如果 "
L [ " If checked, then the user will see a multi line edit box. This is useful for inputting large amounts of text. " ] = " 勾选后,用户可以看见一个多行的输入框,在输入大量文本时很有用。 "
L [ " If checked, then this group will not merge with other group when selecting multiple auras. " ] = " 勾选后,在选中多个光环的情况下,此组将不会和其他组合并。 "
L [ " If checked, then this option group can be temporarily collapsed by the user. " ] = " 勾选后,选项组可以临时被用户折叠 "
L [ " If checked, then this option group will start collapsed. " ] = " 勾选后,选项组将会在打开时折叠 "
L [ " If checked, then this separator will include text. Otherwise, it will be just a horizontal line. " ] = " 勾选后,则此分隔符将会包含文本,否则就只是一条横线。 "
L [ " If checked, then this separator will not merge with other separators when selecting multiple auras. " ] = " 勾选后,此分隔符不会在选中多个光环时与其他分隔符合并。 "
L [ " If checked, then this space will span across multiple lines. " ] = " 勾选后,此空白区域将横跨多行。 "
L [ " If Trigger %s " ] = " 如果触发器 %s "
L [ " If unchecked, then a default color will be used (usually yellow) " ] = " 如果不勾选,则使用默认颜色(通常是黄色) "
L [ " If unchecked, then this space will fill the entire line it is on in User Mode. " ] = " 如果不勾选,则在用户模式下此空白区域将填充一整行。 "
L [ " Ignore Dead " ] = " 忽略已死亡 "
L [ " Ignore Disconnected " ] = " 忽略已离线 "
L [ " Ignore out of checking range " ] = " 忽略超出检查范围 "
L [ " Ignore Self " ] = " 忽略自身 "
L [ " Ignore updates " ] = " 忽略更新 "
L [ " Ignored " ] = " 被忽略 "
L [ " Ignored Aura Name " ] = " 忽略光环名称 "
L [ " Ignored Exact Spell ID(s) " ] = " 忽略精确法术 ID "
L [ " Ignored Name(s) " ] = " 忽略名称 "
L [ " Ignored Spell ID " ] = " 忽略法术 ID "
L [ " Import " ] = " 导入 "
L [ " Import a display from an encoded string " ] = " 从字串导入一个图示 "
L [ " Import as Copy " ] = " 以副本导入 "
L [ " Import has no UID, cannot be matched to existing auras. " ] = " 导入没有UID,无法与现有光环匹配。 "
L [ " Importing " ] = " 导入 "
L [ " Importing %s " ] = " 导入%s "
L [ " Importing a group with %s child auras. " ] = " 正在导入一个有%s个子光环的群组。 "
L [ " Importing a stand-alone aura. " ] = " 正在导入一个单独的光环。 "
L [ " Importing.... " ] = " 正在导入.... "
L [ " Include Pets " ] = " 包括宠物 "
L [ " Incompatible changes to group region types detected " ] = " 发现组类型修改导致的不兼容的改动 "
L [ " Incompatible changes to group structure detected " ] = " 发现组结构修改导致的不兼容的改动 "
L [ " Indent Size " ] = " 缩进 "
L [ " Information " ] = " 信息 "
L [ " Inner " ] = " 内部 "
L [ " Invalid Item Name/ID/Link " ] = " 无效的物品名称/ID/链接 "
L [ " Invalid Spell ID " ] = " 无效的法术 ID "
L [ " Invalid Spell Name/ID/Link " ] = " 无效的法术名称/ID/链接 "
L [ " Invalid target aura " ] = " 无效目标光环 "
L [ " Invalid type for '%s'. Expected 'bool', 'number', 'select', 'string', 'timer' or 'elapsedTimer'. " ] = " '%s'的类型无效,需要'bool'、'number'、'select'、'string'、'timer'或'elapsedTimer'。 "
L [ " Invalid type for property '%s' in '%s'. Expected '%s' " ] = " '%2$s'的属性'%1$s'类型非法,需要'%3$s' "
L [ " Inverse " ] = " 反向 "
L [ " Inverse Slant " ] = " 反向倾斜 "
L [ " Invert the direction of progress " ] = " 颠倒刷旋转方向 "
L [ " Is Boss Debuff " ] = " 首领施放的减益效果 "
L [ " Is Stealable " ] = " 可偷取 "
L [ " Is Unit " ] = " 是单位 "
L [ " Justify " ] = " 对齐 "
L [ " Keep Aspect Ratio " ] = " 保持比例不变 "
L [ " Keep your Wago imports up to date with the Companion App. " ] = " 利用Companion应用程序保持你的Wago导入最新。 "
L [ " Large Input " ] = " 大输入框 "
L [ " Leaf " ] = " 叶子 "
L [ " Left " ] = " 左 "
L [ " Left 2 HUD position " ] = " 左侧第二 HUD 位置 "
L [ " Left HUD position " ] = " 左侧 HUD 位置 "
L [ " Length " ] = " 长度 "
L [ " Length of |cFFFF0000%s|r " ] = " 长度|cFFFF0000%s|r "
L [ " Limit " ] = " 限制 "
L [ " Lines & Particles " ] = " 线条和粒子 "
L [ " Linked aura: " ] = " 关联光环: "
L [ " Load " ] = " 载入 "
L [ " Loaded " ] = " 已载入 "
L [ " Lock Positions " ] = " 锁定位置 "
L [ " Loop " ] = " 循环 "
L [ " Low Mana " ] = " 低法力值 "
L [ " Magnetically Align " ] = " 磁力对齐 "
L [ " Main " ] = " 主要的 "
L [ " Match Count " ] = " 匹配计数 "
L [ " Match Count per Unit " ] = " 每单位匹配计数 "
L [ " Matches the height setting of a horizontal bar or width for a vertical bar. " ] = " 符合水平进度条的高度设置,或者垂直进度条的宽度设置。 "
L [ " Max " ] = " 最大 "
L [ " Max Length " ] = " 最大长度 "
L [ " Medium Icon " ] = " 中等图标 "
L [ " Message " ] = " 信息 "
L [ " Message Prefix " ] = " 信息前缀 "
L [ " Message Suffix " ] = " 信息后缀 "
L [ " Message Type " ] = " 信息类型 "
L [ " Min " ] = " 最小 "
L [ " Mirror " ] = " 镜像 "
L [ " Model " ] = " 模型 "
L [ " Model %s " ] = " 模型 %s "
L [ " Model Settings " ] = " 模型设置 "
L [ " ModelPaths could not be loaded, the addon is %s " ] = " 无法载入Model Paths:%s "
L [ " Move Above Group " ] = " 移动上方的组 "
L [ " Move Below Group " ] = " 移动下方的组 "
L [ " Move Down " ] = " 向下移 "
L [ " Move Entry Down " ] = " 将条目下移 "
L [ " Move Entry Up " ] = " 将条目上移 "
L [ " Move Into Above Group " ] = " 移动到上方的组 "
L [ " Move Into Below Group " ] = " 移动到下方的组 "
L [ " Move this display down in its group's order " ] = " 在组内将此显示内容下移 "
L [ " Move this display up in its group's order " ] = " 在组内将此显示内容上移 "
L [ " Move Up " ] = " 向上移 "
L [ " Multiple Displays " ] = " 多个图示 "
L [ " Multiselect ignored tooltip " ] = [ = [ | cFFFF0000忽略 | r - | cFF777777单个 | r - | cFF777777多个 | r
当 图 示 应 该 载 入 时 这 项 设 定 不 应 该 使 用 ] = ]
L [ " Multiselect multiple tooltip " ] = [ = [ | cFFFF0000忽略 | r - | cFF777777单个 | r - | cFF777777多个 | r
任 何 相 匹 配 的 值 的 值 可 以 提 取 ] = ]
L [ " Multiselect single tooltip " ] = [ = [ | cFFFF0000忽略 | r - | cFF777777单个 | r - | cFF777777多个 | r
只 有 一 个 单 一 的 匹 配 值 可 以 提 取 ] = ]
L [ " Must be a power of 2 " ] = " 必须为2的幂 "
L [ " Name Info " ] = " 名称讯息 "
L [ " Name Pattern Match " ] = " 名称规则匹配 "
L [ " Name(s) " ] = " 名称 "
L [ " Name: " ] = " 名称: "
L [ " Nameplate " ] = " 姓名版 "
L [ " Nameplates " ] = " 姓名板 "
L [ " Negator " ] = " 不 "
L [ " New Aura " ] = " 新建 "
L [ " New Value " ] = " 新值 "
L [ " No Children " ] = " 没有子项目 "
L [ " No Logs saved. " ] = " 没有已保存的调试日志。 "
L [ " None " ] = " 无 "
L [ " Not a table " ] = " 不是 table "
L [ " Not all children have the same value for this option " ] = " 并非所有子项目的此选项的值都一致 "
L [ " Not Loaded " ] = " 未载入 "
L [ " Note: Automated Messages to SAY and YELL are blocked outside of Instances. " ] = " 注意:无法在副本外自动发送“说”与“大喊”信息。 "
L [ " Npc ID " ] = " NPC ID "
L [ " Number of Entries " ] = " 条目数 "
L [ " Offer a guided way to create auras for your character " ] = " 提供为角色创建光环的指导 "
L [ " Offset by |cFFFF0000%s|r/|cFFFF0000%s|r " ] = " 偏移|cFFFF0000%s|r/|cFFFF0000%s|r "
L [ " Offset by 1px " ] = " 偏移1px "
L [ " Okay " ] = " 好 "
L [ " On Hide " ] = " 图示隐藏时 "
L [ " On Init " ] = " 初始化时 "
L [ " On Show " ] = " 图示显示时 "
L [ " Only Match auras cast by a player (not an npc) " ] = " 只匹配由玩家(而不是NPC)施放的光环 "
L [ " Only match auras cast by people other than the player or his pet " ] = " 只匹配由不是玩家和玩家宠物施放的光环 "
L [ " Only match auras cast by the player or his pet " ] = " 只匹配由玩家和玩家宠物施放的光环 "
L [ " Operator " ] = " 运算符 "
L [ " Option %i " ] = " 选项 %i "
L [ " Option key " ] = " 选项键值 "
L [ " Option Type " ] = " 选项类型 "
L [ " Options will open after combat ends. " ] = " 选项面板将在战斗结束后打开 "
L [ " or " ] = " 或 "
L [ " or Trigger %s " ] = " 或触发器 %s "
L [ " Orange Rune " ] = " 橙色符文 "
L [ " Orientation " ] = " 方向 "
L [ " Outer " ] = " 外部 "
L [ " Outline " ] = " 轮廓 "
L [ " Overflow " ] = " 溢出 "
L [ " Overlay %s Info " ] = " 覆盖层 %s 信息 "
L [ " Overlays " ] = " 覆盖层 "
L [ " Own Only " ] = " 只来源于自己 "
L [ " Paste Action Settings " ] = " 粘贴动作设置 "
L [ " Paste Animations Settings " ] = " 粘贴动画设置 "
L [ " Paste Author Options Settings " ] = " 粘贴作者选项设置 "
L [ " Paste Condition Settings " ] = " 粘贴条件设置 "
L [ " Paste Custom Configuration " ] = " 粘贴自定义设置 "
L [ " Paste Display Settings " ] = " 粘贴显示设置 "
L [ " Paste Group Settings " ] = " 粘贴组设置 "
L [ " Paste Load Settings " ] = " 粘贴加载设置 "
L [ " Paste Settings " ] = " 粘贴设置 "
L [ " Paste text below " ] = " 在下方粘贴文本 "
L [ " Paste Trigger Settings " ] = " 粘贴触发器设置 "
L [ " Places a tick on the bar " ] = " 在进度条上放置进度指示 "
L [ " Play Sound " ] = " 播放声音 "
L [ " Portrait Zoom " ] = " 肖像缩放 "
L [ " Position Settings " ] = " 位置设置 "
L [ " Preferred Match " ] = " 匹配偏好 "
L [ " Premade Auras " ] = " 预制光环 "
L [ " Premade Snippets " ] = " 预设片段 "
L [ " Preset " ] = " 预设 "
L [ " Press Ctrl+C to copy " ] = " 按 Ctrl+C 复制 "
L [ " Press Ctrl+C to copy the URL " ] = " 按 Ctrl+C 复制 URL "
L [ " Prevent Merging " ] = " 阻止合并 "
L [ " Progress Bar " ] = " 进度条 "
L [ " Progress Bar Settings " ] = " 进度条设置 "
L [ " Progress Texture " ] = " 进度条材质 "
L [ " Progress Texture Settings " ] = " 进度条材质设置 "
L [ " Purple Rune " ] = " 紫色符文 "
L [ " Put this display in a group " ] = " 将此显示内容放到组中 "
L [ " Radius " ] = " 半径 "
L [ " Raid Role " ] = " 团队职责 "
L [ " Range in yards " ] = " 距离码数 "
L [ " Ready for Install " ] = " 准备安装 "
L [ " Ready for Update " ] = " 准备更新 "
L [ " Re-center X " ] = " 到中心 X 偏移 "
L [ " Re-center Y " ] = " 到中心 Y 偏移 "
L [ " Reciprocal TRIGGER:# requests will be ignored! " ] = " 相互的TRIGGER:#请求将被忽略! "
L [ " Regions of type \" %s \" are not supported. " ] = " %s 区域类型不被支持。 "
L [ " Remaining Time " ] = " 剩余时间 "
L [ " Remove " ] = " 移除 "
L [ " Remove this display from its group " ] = " 从所在组中移除此图示 "
L [ " Remove this property " ] = " 移除此属性 "
L [ " Rename " ] = " 重命名 "
L [ " Repeat After " ] = " 每当此条件发生后重复 "
L [ " Repeat every " ] = " 每当此条件满足时重复 "
L [ " Report bugs on our issue tracker. " ] = " 在我们的问题追踪器里回报故障。 "
L [ " Require unit from trigger " ] = " 需要在触发器中指定单位 "
L [ " Required for Activation " ] = " 激活需要的条件 "
L [ " Requires LibSpecialization, that is e.g. a up-to date WeakAuras version " ] = " 需要LibSpecialization,可从最新的WeakAuras版本中获取。 "
L [ " Requires syncing the specialization via LibSpecialization. " ] = " 需要通过LibSpecialization同步专精。 "
L [ " Reset all options to their default values. " ] = " 重置所有选项为默认值 "
L [ " Reset Entry " ] = " 重置条目 "
L [ " Reset to Defaults " ] = " 重置为默认 "
L [ " Right " ] = " 右 "
L [ " Right 2 HUD position " ] = " 右侧第二 HUD 位置 "
L [ " Right HUD position " ] = " 右侧 HUD 位置 "
L [ " Right-click for more options " ] = " 右键点击获得更多选项 "
L [ " Rotate " ] = " 旋转 "
L [ " Rotate In " ] = " 旋转进入 "
L [ " Rotate Out " ] = " 旋转退出 "
L [ " Rotate Text " ] = " 旋转文字 "
L [ " Rotation " ] = " 旋转 "
L [ " Rotation Mode " ] = " 旋转模式 "
L [ " Row Space " ] = " 列空间 "
L [ " Row Width " ] = " 列宽度 "
L [ " Rows " ] = " 行 "
L [ " Same " ] = " 相同 "
L [ " Same texture as Foreground " ] = " 与前景材质相同 "
L [ " Saved Data " ] = " 已储存数据 "
L [ " Scale " ] = " 缩放 "
L [ " Search " ] = " 搜索 "
L [ " Select Talent " ] = " 选择天赋 "
L [ " Select the auras you always want to be listed first " ] = " 选择优先列出的光环 "
L [ " Selected Frame " ] = " 已选择帧 "
L [ " Send To " ] = " 发送给 "
L [ " Separator Text " ] = " 分隔符文本 "
L [ " Separator text " ] = " 分隔符文本 "
L [ " Set Parent to Anchor " ] = " 将父框架置于锚点 "
L [ " Set Thumbnail Icon " ] = " 设置缩略图标 "
L [ " Sets the anchored frame as the aura's parent, causing the aura to inherit attributes such as visibility and scale. " ] = " 将锚点框体设置为光环的父框体,使得光环继承锚点框体的一些属性(例如:可见性和缩放) "
L [ " Settings " ] = " 设置 "
L [ " Shadow Color " ] = " 阴影颜色 "
L [ " Shadow X Offset " ] = " 阴影 X 轴偏移 "
L [ " Shadow Y Offset " ] = " 阴影 Y 轴偏移 "
L [ " Shift-click to create chat link " ] = " 按住 Shift 点击来生成聊天链接 "
L [ " Show \" Edge \" " ] = " 显示 \" 边缘 \" "
L [ " Show \" Swipe \" " ] = " 显示 \" 刷 \" "
L [ " Show and Clone Settings " ] = " 显示与克隆选项 "
L [ " Show Border " ] = " 显示边框 "
L [ " Show Debug Logs " ] = " 显示调试日志 "
L [ " Show Glow " ] = " 显示发光效果 "
L [ " Show Icon " ] = " 显示图标 "
L [ " Show If Unit Does Not Exist " ] = " 当单位不存在时显示 "
L [ " Show Matches for " ] = " 为下列项显示匹配项 "
L [ " Show Matches for Units " ] = " 为单位显示匹配项 "
L [ " Show Model " ] = " 显示模型 "
L [ " Show model of unit " ] = " 显示该单位的模型 "
L [ " Show On " ] = " 显示于 "
L [ " Show Spark " ] = " 显示闪光效果 "
L [ " Show Text " ] = " 显示文本 "
L [ " Show this group's children " ] = " 显示此组的子项目 "
L [ " Show Tick " ] = " 显示进度指示 "
L [ " Shows a 3D model from the game files " ] = " 显示游戏文件中的3D模形 "
L [ " Shows a border " ] = " 显示一个边框 "
L [ " Shows a custom texture " ] = " 显示自定义材质 "
L [ " Shows a glow " ] = " 显示发光效果 "
L [ " Shows a model " ] = " 以模型显示 "
L [ " Shows a progress bar with name, timer, and icon " ] = " 显示一个有名称,时间,图标的进度条 "
L [ " Shows a spell icon with an optional cooldown overlay " ] = " 显示一个法术图标,并有可选的冷却时间显示 "
L [ " Shows a stop motion texture " ] = " 显示定格动画材质 "
L [ " Shows a texture that changes based on duration " ] = " 显示一个随持续时间而变的材质 "
L [ " Shows one or more lines of text, which can include dynamic information such as progress or stacks " ] = " 显示一行或多行文字, 它们包换动态信息, 如进度和叠加层数 "
L [ " Simple " ] = " 简单 "
L [ " Size " ] = " 大小 "
L [ " Slant Amount " ] = " 倾斜程度 "
L [ " Slant Mode " ] = " 倾斜模式 "
L [ " Slanted " ] = " 倾斜 "
L [ " Slide " ] = " 滑动 "
L [ " Slide In " ] = " 滑动 "
L [ " Slide Out " ] = " 滑出 "
L [ " Slider Step Size " ] = " 滑动条步进尺寸 "
L [ " Small Icon " ] = " 小图标 "
L [ " Smooth Progress " ] = " 过程平滑 "
L [ " Snippets " ] = " 片段 "
L [ " Soft Max " ] = " 软上限 "
L [ " Soft Min " ] = " 软下限 "
L [ " Sort " ] = " 排序 "
L [ " Sound " ] = " 声音 "
L [ " Sound Channel " ] = " 声音频道 "
L [ " Sound File Path " ] = " 声音文件路径 "
L [ " Sound Kit ID " ] = " 音效 ID "
L [ " Source " ] = " 来源 "
L [ " Space " ] = " 间隙 "
L [ " Space Horizontally " ] = " 横向间隙 "
L [ " Space Vertically " ] = " 纵向间隙 "
L [ " Spark " ] = " 闪光 "
L [ " Spark Settings " ] = " 闪光设置 "
L [ " Spark Texture " ] = " 闪光材质 "
L [ " Specialization " ] = " 专精 "
L [ " Specific Unit " ] = " 指定单位 "
L [ " Spell ID " ] = " 法术ID "
L [ " Spell Selection Filters " ] = " 法术选择过滤器 "
L [ " Stack Count " ] = " 层数 "
L [ " Stack Info " ] = " 层数信息 "
L [ " Stagger " ] = " 交错 "
L [ " Star " ] = " 星星 "
L [ " Start " ] = " 开始 "
L [ " Start Angle " ] = " 起始角度 "
L [ " Start Collapsed " ] = " 打开时折叠 "
L [ " Start of %s " ] = " %s 的开始 "
L [ " Step Size " ] = " 步进尺寸 "
L [ " Stop Motion " ] = " 定格动画 "
L [ " Stop Motion Settings " ] = " 定格动画设置 "
L [ " Stop Sound " ] = " 停止播放声音 "
L [ " Sub Elements " ] = " 子元素 "
L [ " Sub Option %i " ] = " 子选项 %i "
L [ " Swipe Overlay Settings " ] = " 冷却刷覆盖层设置 "
L [ " Templates could not be loaded, the addon is %s " ] = " 无法载入Templates:%s "
L [ " Temporary Group " ] = " 临时组 "
L [ " Text " ] = " 文字 "
L [ " Text %s " ] = " 文本 %s "
L [ " Text Color " ] = " 文字颜色 "
L [ " Text Settings " ] = " 文本设置 "
L [ " Texture " ] = " 材质 "
L [ " Texture Info " ] = " 材质信息 "
--[[Translation missing --]]
L [ " Texture Rotation " ] = " Texture Rotation "
L [ " Texture Settings " ] = " 材质设置 "
L [ " Texture Wrap " ] = " 材质折叠 "
--[[Translation missing --]]
L [ " Texture X Offset " ] = " Texture X Offset "
--[[Translation missing --]]
L [ " Texture Y Offset " ] = " Texture Y Offset "
--[[Translation missing --]]
L [ " The addon ElvUI is enabled. It might add cooldown numbers to the swipe. You can configure these in the ElvUI settings " ] = " The addon ElvUI is enabled. It might add cooldown numbers to the swipe. You can configure these in the ElvUI settings "
--[[Translation missing --]]
L [ " The addon OmniCC is enabled. It might add cooldown numbers to the swipe. You can configure these in the OmniCC settings " ] = " The addon OmniCC is enabled. It might add cooldown numbers to the swipe. You can configure these in the OmniCC settings "
L [ " The duration of the animation in seconds. " ] = " 动画持续秒数 "
L [ " The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden. " ] = " 动画时长秒时。直到显示内容可以被正常隐藏之后,结束动画才会播放。 "
L [ " The type of trigger " ] = " 触发器类型 "
L [ " Then " ] = " 然后 "
L [ " Thickness " ] = " 粗细 "
L [ " This adds %raidMark as text replacements. " ] = " 这将添加 %raidMark 作为文本替换。 "
L [ " This adds %role, %roleIcon as text replacements. Does nothing if the unit is not a group member. " ] = " 这将添加 %role, %roleIcon 作为文本替换。如果单位不是队伍成员,则不产生效果。 "
L [ " This adds %tooltip, %tooltip1, %tooltip2, %tooltip3 as text replacements and also allows filtering based on the tooltip content/values. " ] = " 这将添加 %tooltip, %tooltip1, %tooltip2, %tooltip3 作为文本替换,同时允许根据这些内容/值进行过滤。 "
L [ [ = [ This aura contains custom Lua code .
Make sure you can trust the person who sent it ! ] = ] ] = " 此光环包含自定义Lua代码。请确认你可以信任发送它的人! "
L [ [ = [ This aura was created with a different version ( % s ) of World of Warcraft .
It might not work correctly ! ] = ] ] = " 此光环在一个不同版本(%s)的魔兽世界中创建。它可能无法正常工作! "
L [ [ = [ This aura was created with a newer version of WeakAuras .
It might not work correctly with your version ! ] = ] ] = " 此光环由更新版本的WeakAuras创建。它可能无法在已安装的WeakAuras版本下正常工作! "
L [ " This display is currently loaded " ] = " 此显示内容已加载 "
L [ " This display is not currently loaded " ] = " 此显示内容未加载 "
L [ " This enables the collection of debug logs. Custom code can add debug information to the log through the function DebugPrint. " ] = " 启用调试日志的收集。自定义代码可以使用DebugPrint函数向日志添加调试信息。 "
L [ " This is a modified version of your aura, |cff9900FF%s.|r " ] = " 这是一个你光环的修改版本,|cff9900FF%s.|r "
L [ " This is a modified version of your group: |cff9900FF%s|r " ] = " 这是一个你群组的修改版本,|cff9900FF%s.|r "
L [ " This region of type \" %s \" is not supported. " ] = " 不支持域类型 \" %s \" 。 "
L [ " This setting controls what widget is generated in user mode. " ] = " 这些设置用来控制在用户模式下生成的控件。 "
L [ " Tick %s " ] = " 进度指示 %s "
L [ " Tick Mode " ] = " 进度指示模式 "
L [ " Tick Placement " ] = " 进度指示放置 "
L [ " Time in " ] = " 时间 "
L [ " Tiny Icon " ] = " 微型图标 "
L [ " To Frame's " ] = " 到框体的 "
L [ " To Group's " ] = " 到组的 "
L [ " To Personal Ressource Display's " ] = " 到个人资源显示的 "
L [ " To Screen's " ] = " 到屏幕的 "
L [ " Toggle the visibility of all loaded displays " ] = " 切换当前已载入图示的可见状态 "
L [ " Toggle the visibility of all non-loaded displays " ] = " 切换当前未载入图示的可见状态 "
L [ " Toggle the visibility of this display " ] = " 切换此显示内容的可见性 "
L [ " Tooltip " ] = " 提示 "
L [ " Tooltip Content " ] = " 鼠标提示内容 "
L [ " Tooltip on Mouseover " ] = " 鼠标提示 "
L [ " Tooltip Pattern Match " ] = " 鼠标提示规则匹配 "
L [ " Tooltip Text " ] = " 鼠标提示文本 "
L [ " Tooltip Value " ] = " 鼠标提示值 "
L [ " Tooltip Value # " ] = " 鼠标提示值 # "
L [ " Top " ] = " 上方 "
L [ " Top HUD position " ] = " 顶部 HUD 位置 "
L [ " Top Left " ] = " 左上 "
L [ " Top Right " ] = " 右上 "
L [ " Total Angle " ] = " 最大角度 "
L [ " Total Time " ] = " 总时间 "
L [ " Trigger " ] = " 触发 "
L [ " Trigger %d " ] = " 触发器 %d "
L [ " Trigger %s " ] = " 触发器 %s "
L [ " Trigger Combination " ] = " 触发器组合 "
L [ " True " ] = " 真 "
L [ " Type " ] = " 类型 "
L [ " Type 'select' for '%s' requires a values member' " ] = " '%s'的类型'select'需要至少一个'values'成员。 "
L [ " Ungroup " ] = " 不分组 "
L [ " Unit " ] = " 单位 "
L [ " Unit %s is not a valid unit for RegisterUnitEvent " ] = " 单位 %s 并不是 RegisterUnitEvent 的有效单位 "
L [ " Unit Count " ] = " 单位计数 "
L [ " Unit Frame " ] = " 单位框体 "
L [ " Unit Frames " ] = " 单位框架 "
L [ " Unknown property '%s' found in '%s' " ] = " 发现'%2$s'的未知属性'%1$s' "
L [ " Unlike the start or finish animations, the main animation will loop over and over until the display is hidden. " ] = " 不同于开始或结束动画,主动画将不停循环,直到图示被隐藏。 "
L [ " Update " ] = " 更新 "
L [ " Update Auras " ] = " 更新光环 "
L [ " Update Custom Text On... " ] = " 更新自定义文字于 "
L [ " URL " ] = " URL "
L [ " Url: %s " ] = " Url:%s "
L [ " Use Custom Color " ] = " 使用自定义颜色 "
L [ " Use Display Info Id " ] = " 使用显示信息 ID "
L [ " Use SetTransform " ] = " 使用 SetTransform 方法 "
L [ " Use Texture " ] = " 使用材质 "
L [ " Used in Auras: " ] = " 在下列光环中被使用: "
L [ " Used in auras: " ] = " 在下列光环中被使用: "
--[[Translation missing --]]
L [ " Uses Texture Coordinates to rotate the texture. " ] = " Uses Texture Coordinates to rotate the texture. "
L [ " Uses UnitIsVisible() to check if in range. This is polled every second. " ] = " 使用UnitIsVisible()检查是否在范围内,每秒检查一次。 "
L [ " Value %i " ] = " 值 %i "
L [ " Values are in normalized rgba format. " ] = " 数值为标准化的 RGBA 格式 "
L [ " Values: " ] = " 值: "
L [ " Version: " ] = " 版本: "
L [ " Version: %s " ] = " 版本:%s "
L [ " Vertical Align " ] = " 垂直对齐 "
L [ " Vertical Bar " ] = " 垂直条 "
L [ " View " ] = " 显示 "
L [ " View custom code " ] = " 查看自定义代码 "
L [ " Voice " ] = " 声音 "
L [ " WeakAuras %s on WoW %s " ] = " WeakAuras %s + WoW %s "
L [ " What do you want to do? " ] = " 你想要做什么? "
L [ " Whole Area " ] = " 整个区域 "
L [ " Width " ] = " 宽度 "
L [ " wrapping " ] = " 折叠 "
L [ " X Offset " ] = " X 偏移 "
L [ " X Rotation " ] = " X轴旋转 "
L [ " X Scale " ] = " 宽度比例 "
L [ " X-Offset " ] = " X 偏移 "
L [ " x-Offset " ] = " X偏移 "
L [ " Y Offset " ] = " Y 偏移 "
L [ " Y Rotation " ] = " Y轴旋转 "
L [ " Y Scale " ] = " 长度比例 "
L [ " Yellow Rune " ] = " 黄色符文 "
L [ " Yes " ] = " 是 "
L [ " y-Offset " ] = " Y偏移 "
L [ " Y-Offset " ] = " Y 偏移 "
L [ " You already have this group/aura. Importing will create a duplicate. " ] = " 此组/光环已经存在,继续导入将会创建副本。 "
L [ " You are about to delete %d aura(s). |cFFFF0000This cannot be undone!|r Would you like to continue? " ] = " 正在删除 %d 个光环,|cFFFF0000此操作无法被撤销!|r真的要删除吗? "
L [ " You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue? " ] = " 你正在删除一个触发器。|cFFFF0000这个操作无法撤销!|r你要继续吗? "
L [ " Your Saved Snippets " ] = " 已保存片段 "
L [ " Z Offset " ] = " Z 偏移 "
L [ " Z Rotation " ] = " Z轴旋转 "
L [ " Zoom " ] = " 缩放 "
L [ " Zoom In " ] = " 放大 "
L [ " Zoom Out " ] = " 缩小 "