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actions.precombat+=/summon_pet
actions.precombat+=/hunters_mark,if=(settings.mark_any|target.is_boss)&active_dot.hunters_mark=0&target.time_to_pct_80>20
actions.precombat+=/use_item,name=algethar_puzzle_box
actions+=/muzzle
actions+=/tranquilizing_shot
actions+=/hunters_mark,if=(settings.mark_any|target.is_boss)&active_dot.hunters_mark=0&target.time_to_pct_80>20
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=plst,strict=1,if=active_enemies<3&talent.vicious_hunt
actions+=/call_action_list,name=plcleave,strict=1,if=active_enemies>2&talent.vicious_hunt
actions+=/call_action_list,name=sentst,strict=1,if=active_enemies<3&!talent.vicious_hunt
actions+=/call_action_list,name=sentcleave,strict=1,if=active_enemies>2&!talent.vicious_hunt
# Use Kill Command if there's nothing else to press
actions+=/kill_command,cycle_targets=1
actions+=/arcane_torrent
actions+=/bag_of_tricks
actions+=/lights_judgment
# COOLDOWNS ACTIONLIST
actions.cds+=/harpoon,if=settings.use_harpoon
actions.cds+=/blood_fury,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
## actions.cds+=/invoke_external_buff,name=power_infusion,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
actions.cds+=/ancestral_call,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
actions.cds+=/fireblood,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
actions.cds+=/berserking,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault|time_to_die<13
actions.cds+=/potion,if=boss&fight_remains<25|buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
actions.cds+=/use_item,name=algethar_puzzle_box,use_off_gcd=1
actions.cds+=/use_item,name=manic_grieftorch
actions.cds+=/use_item,name=beacon_to_the_beyond
actions.cds+=/use_items,if=cooldown.coordinated_assault.remains|cooldown.spearhead.remains
actions.cds+=/aspect_of_the_eagle,if=target.distance>=6
# PL revisit fote in ST for mdt/ds sim purposes once we lose S4 set. (DPET dif will be dramatically higher) revisit the need for tipping KS once we lose S4 revisit High prio SS refresh if/when Outland Venom is fixed. revisit sending tipless bombardier ES after bombardier fix for both ST and AOE. revisit for AOE AS IT might outperform with either of the AoE PL nodes. - actions.cleave+=/butchery,if=charges_fractional>2.8&cooldown.wildfire_bomb.charges_fractional<1.5 revisit KS priority for AoE with Cull the Herd. standard performance does well, but not better than low prio KS, heavy falloff beyond 3t. ST is currently optimised for KCspam, if the playstyle ends up fixed it is likely better to entirely redo and take the sentactionlist as a baseline. PACK LEADER SINGLE TARGET ACTIONLIST.
actions.plst+=/kill_command,cycle_targets=1,if=(buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1)
actions.plst+=/spearhead,if=cooldown.coordinated_assault.remains
actions.plst+=/raptor_bite,cycle_targets=1,if=!dot.serpent_sting.ticking&target.time_to_die>12&(!talent.contagious_reagents|active_dot.serpent_sting=0)
actions.plst+=/raptor_bite,cycle_targets=1,if=talent.contagious_reagents&active_dot.serpent_sting<active_enemies&dot.serpent_sting.remains
actions.plst+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd
actions.plst+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1
actions.plst+=/kill_shot,if=(buff.tip_of_the_spear.stack>0|talent.sic_em)
actions.plst+=/flanking_strike,if=buff.tip_of_the_spear.stack<2
actions.plst+=/explosive_shot,if=(talent.spearhead&(!talent.symbiotic_adrenaline&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.spearhead.remains>20|cooldown.spearhead.remains<2))|((talent.symbiotic_adrenaline|!talent.spearhead)&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2)
actions.plst+=/raptor_bite,if=(buff.furious_assault.up&buff.tip_of_the_spear.stack>0)&(!talent.mongoose_bite|buff.mongoose_fury.stack>4)
actions.plst+=/kill_command,cycle_targets=1
actions.plst+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>15)
actions.plst+=/fury_of_the_eagle,interrupt=1,if=(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>40)
actions.plst+=/butchery,if=active_enemies>1&(talent.merciless_blows&buff.merciless_blows.down|!talent.merciless_blows)
actions.plst+=/raptor_bite,cycle_targets=1,if=!talent.contagious_reagents
actions.plst+=/raptor_bite,cycle_targets=1
# PACK LEADER AOE ACTIONLIST
actions.plcleave+=/spearhead,if=cooldown.coordinated_assault.remains
actions.plcleave+=/kill_command,cycle_targets=1,if=buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1
actions.plcleave+=/explosive_shot,if=buff.bombardier.remains
actions.plcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd
actions.plcleave+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1
actions.plcleave+=/flanking_strike,if=buff.tip_of_the_spear.stack<2
actions.plcleave+=/explosive_shot,if=(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2
actions.plcleave+=/fury_of_the_eagle,if=buff.tip_of_the_spear.stack>0
actions.plcleave+=/kill_shot,if=buff.sic_em.remains&active_enemies<4
actions.plcleave+=/kill_command,cycle_targets=1
actions.plcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0
actions.plcleave+=/raptor_bite,if=buff.merciless_blows.up
actions.plcleave+=/butchery
actions.plcleave+=/kill_shot
actions.plcleave+=/raptor_bite
# SENT revisit fote in ST for mdt/ds sim purposes once we lose S4 set. (DPET dif will be dramatically higher) revisit the need for tipping KS once we lose S4. revisit High prio SS refresh if/when Outland Venom is fixed. revisit sending tipless bombardier ES after bombardier fix for both ST and AoE. T31 line currently exists since level 70 characters follow the sent/default actionlist. sentinel is currently nyi. SENTINEL | DEFAULT SINGLE TARGET ACTIONLIST.
actions.sentst+=/kill_command,cycle_targets=1,if=(buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1)
actions.sentst+=/spearhead,if=cooldown.coordinated_assault.remains
actions.sentst+=/raptor_bite,cycle_targets=1,if=!dot.serpent_sting.ticking&target.time_to_die>12&(!talent.contagious_reagents|active_dot.serpent_sting=0)
actions.sentst+=/raptor_bite,cycle_targets=1,if=talent.contagious_reagents&active_dot.serpent_sting<active_enemies&dot.serpent_sting.remains
actions.sentst+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd
actions.sentst+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1
actions.sentst+=/fury_of_the_eagle,interrupt=1,if=set_bonus.tier31_2pc
actions.sentst+=/flanking_strike,if=buff.tip_of_the_spear.stack<2
actions.sentst+=/explosive_shot,if=(talent.spearhead&(!talent.symbiotic_adrenaline&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.spearhead.remains>20|cooldown.spearhead.remains<2))|((talent.symbiotic_adrenaline|!talent.spearhead)&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2)
actions.sentst+=/kill_shot,if=buff.tip_of_the_spear.stack>0|talent.sic_em
actions.sentst+=/kill_command,cycle_targets=1,if=focus+cast_regen<focus.max&(!buff.relentless_primal_ferocity.up|(buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<2))
actions.sentst+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>15)
actions.sentst+=/fury_of_the_eagle,interrupt=1,if=(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>40)
actions.sentst+=/butchery,if=active_enemies>1&(talent.merciless_blows&buff.merciless_blows.down|!talent.merciless_blows)
actions.sentst+=/raptor_bite,cycle_targets=1,if=!talent.contagious_reagents
actions.sentst+=/raptor_bite,cycle_targets=1
# SENTINEL | DEFAULT AOE ACTIONLIST
actions.sentcleave+=/spearhead,if=cooldown.coordinated_assault.remains
actions.sentcleave+=/kill_command,cycle_targets=1,if=buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1
actions.sentcleave+=/explosive_shot,if=buff.bombardier.remains
actions.sentcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd
actions.sentcleave+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1
actions.sentcleave+=/flanking_strike,if=buff.tip_of_the_spear.stack<2
actions.sentcleave+=/explosive_shot,if=(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2
actions.sentcleave+=/fury_of_the_eagle,if=buff.tip_of_the_spear.stack>0
actions.sentcleave+=/kill_shot,if=buff.sic_em.remains&active_enemies<4
actions.sentcleave+=/kill_command,cycle_targets=1,if=focus+cast_regen<focus.max
actions.sentcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0
actions.sentcleave+=/raptor_bite,if=buff.merciless_blows.up
actions.sentcleave+=/butchery
actions.sentcleave+=/kill_shot
actions.sentcleave+=/raptor_bite