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101 lines
9.9 KiB
101 lines
9.9 KiB
actions.precombat+=/summon_pet
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actions.precombat+=/hunters_mark,if=(settings.mark_any|target.is_boss)&active_dot.hunters_mark=0&target.time_to_pct_80>20
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actions.precombat+=/use_item,name=algethar_puzzle_box
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actions+=/muzzle
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actions+=/tranquilizing_shot
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actions+=/hunters_mark,if=(settings.mark_any|target.is_boss)&active_dot.hunters_mark=0&target.time_to_pct_80>20
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actions+=/call_action_list,name=cds
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actions+=/call_action_list,name=plst,strict=1,if=active_enemies<3&talent.vicious_hunt
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actions+=/call_action_list,name=plcleave,strict=1,if=active_enemies>2&talent.vicious_hunt
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actions+=/call_action_list,name=sentst,strict=1,if=active_enemies<3&!talent.vicious_hunt
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actions+=/call_action_list,name=sentcleave,strict=1,if=active_enemies>2&!talent.vicious_hunt
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# Use Kill Command if there's nothing else to press
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actions+=/kill_command,cycle_targets=1
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actions+=/arcane_torrent
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actions+=/bag_of_tricks
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actions+=/lights_judgment
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# COOLDOWNS ACTIONLIST
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actions.cds+=/harpoon,if=settings.use_harpoon
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actions.cds+=/blood_fury,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
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## actions.cds+=/invoke_external_buff,name=power_infusion,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
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actions.cds+=/ancestral_call,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
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actions.cds+=/fireblood,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
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actions.cds+=/berserking,if=buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault|time_to_die<13
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actions.cds+=/potion,if=boss&fight_remains<25|buff.coordinated_assault.up|!talent.coordinated_assault&cooldown.spearhead.remains|!talent.spearhead&!talent.coordinated_assault
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actions.cds+=/use_item,name=algethar_puzzle_box,use_off_gcd=1
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actions.cds+=/use_item,name=manic_grieftorch
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actions.cds+=/use_item,name=beacon_to_the_beyond
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actions.cds+=/use_items,if=cooldown.coordinated_assault.remains|cooldown.spearhead.remains
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actions.cds+=/aspect_of_the_eagle,if=target.distance>=6
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# PL revisit fote in ST for mdt/ds sim purposes once we lose S4 set. (DPET dif will be dramatically higher) revisit the need for tipping KS once we lose S4 revisit High prio SS refresh if/when Outland Venom is fixed. revisit sending tipless bombardier ES after bombardier fix for both ST and AOE. revisit for AOE AS IT might outperform with either of the AoE PL nodes. - actions.cleave+=/butchery,if=charges_fractional>2.8&cooldown.wildfire_bomb.charges_fractional<1.5 revisit KS priority for AoE with Cull the Herd. standard performance does well, but not better than low prio KS, heavy falloff beyond 3t. ST is currently optimised for KCspam, if the playstyle ends up fixed it is likely better to entirely redo and take the sentactionlist as a baseline. PACK LEADER SINGLE TARGET ACTIONLIST.
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actions.plst+=/kill_command,cycle_targets=1,if=(buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1)
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actions.plst+=/spearhead,if=cooldown.coordinated_assault.remains
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actions.plst+=/raptor_bite,cycle_targets=1,if=!dot.serpent_sting.ticking&target.time_to_die>12&(!talent.contagious_reagents|active_dot.serpent_sting=0)
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actions.plst+=/raptor_bite,cycle_targets=1,if=talent.contagious_reagents&active_dot.serpent_sting<active_enemies&dot.serpent_sting.remains
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actions.plst+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd
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actions.plst+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1
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actions.plst+=/kill_shot,if=(buff.tip_of_the_spear.stack>0|talent.sic_em)
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actions.plst+=/flanking_strike,if=buff.tip_of_the_spear.stack<2
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actions.plst+=/explosive_shot,if=(talent.spearhead&(!talent.symbiotic_adrenaline&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.spearhead.remains>20|cooldown.spearhead.remains<2))|((talent.symbiotic_adrenaline|!talent.spearhead)&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2)
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actions.plst+=/raptor_bite,if=(buff.furious_assault.up&buff.tip_of_the_spear.stack>0)&(!talent.mongoose_bite|buff.mongoose_fury.stack>4)
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actions.plst+=/kill_command,cycle_targets=1
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actions.plst+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>15)
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actions.plst+=/fury_of_the_eagle,interrupt=1,if=(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>40)
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actions.plst+=/butchery,if=active_enemies>1&(talent.merciless_blows&buff.merciless_blows.down|!talent.merciless_blows)
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actions.plst+=/raptor_bite,cycle_targets=1,if=!talent.contagious_reagents
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actions.plst+=/raptor_bite,cycle_targets=1
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# PACK LEADER AOE ACTIONLIST
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actions.plcleave+=/spearhead,if=cooldown.coordinated_assault.remains
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actions.plcleave+=/kill_command,cycle_targets=1,if=buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1
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actions.plcleave+=/explosive_shot,if=buff.bombardier.remains
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actions.plcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd
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actions.plcleave+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1
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actions.plcleave+=/flanking_strike,if=buff.tip_of_the_spear.stack<2
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actions.plcleave+=/explosive_shot,if=(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2
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actions.plcleave+=/fury_of_the_eagle,if=buff.tip_of_the_spear.stack>0
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actions.plcleave+=/kill_shot,if=buff.sic_em.remains&active_enemies<4
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actions.plcleave+=/kill_command,cycle_targets=1
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actions.plcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0
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actions.plcleave+=/raptor_bite,if=buff.merciless_blows.up
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actions.plcleave+=/butchery
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actions.plcleave+=/kill_shot
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actions.plcleave+=/raptor_bite
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# SENT revisit fote in ST for mdt/ds sim purposes once we lose S4 set. (DPET dif will be dramatically higher) revisit the need for tipping KS once we lose S4. revisit High prio SS refresh if/when Outland Venom is fixed. revisit sending tipless bombardier ES after bombardier fix for both ST and AoE. T31 line currently exists since level 70 characters follow the sent/default actionlist. sentinel is currently nyi. SENTINEL | DEFAULT SINGLE TARGET ACTIONLIST.
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actions.sentst+=/kill_command,cycle_targets=1,if=(buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1)
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actions.sentst+=/spearhead,if=cooldown.coordinated_assault.remains
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actions.sentst+=/raptor_bite,cycle_targets=1,if=!dot.serpent_sting.ticking&target.time_to_die>12&(!talent.contagious_reagents|active_dot.serpent_sting=0)
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actions.sentst+=/raptor_bite,cycle_targets=1,if=talent.contagious_reagents&active_dot.serpent_sting<active_enemies&dot.serpent_sting.remains
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actions.sentst+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd
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actions.sentst+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1
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actions.sentst+=/fury_of_the_eagle,interrupt=1,if=set_bonus.tier31_2pc
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actions.sentst+=/flanking_strike,if=buff.tip_of_the_spear.stack<2
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actions.sentst+=/explosive_shot,if=(talent.spearhead&(!talent.symbiotic_adrenaline&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.spearhead.remains>20|cooldown.spearhead.remains<2))|((talent.symbiotic_adrenaline|!talent.spearhead)&(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2)
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actions.sentst+=/kill_shot,if=buff.tip_of_the_spear.stack>0|talent.sic_em
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actions.sentst+=/kill_command,cycle_targets=1,if=focus+cast_regen<focus.max&(!buff.relentless_primal_ferocity.up|(buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<2))
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actions.sentst+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>15)
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actions.sentst+=/fury_of_the_eagle,interrupt=1,if=(!raid_event.adds.exists|raid_event.adds.exists&raid_event.adds.in>40)
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actions.sentst+=/butchery,if=active_enemies>1&(talent.merciless_blows&buff.merciless_blows.down|!talent.merciless_blows)
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actions.sentst+=/raptor_bite,cycle_targets=1,if=!talent.contagious_reagents
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actions.sentst+=/raptor_bite,cycle_targets=1
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# SENTINEL | DEFAULT AOE ACTIONLIST
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actions.sentcleave+=/spearhead,if=cooldown.coordinated_assault.remains
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actions.sentcleave+=/kill_command,cycle_targets=1,if=buff.relentless_primal_ferocity.up&buff.tip_of_the_spear.stack<1
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actions.sentcleave+=/explosive_shot,if=buff.bombardier.remains
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actions.sentcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0&cooldown.wildfire_bomb.charges_fractional>1.7|cooldown.wildfire_bomb.charges_fractional>1.9|cooldown.coordinated_assault.remains<2*gcd
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actions.sentcleave+=/coordinated_assault,if=!talent.bombardier|talent.bombardier&cooldown.wildfire_bomb.charges_fractional<1
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actions.sentcleave+=/flanking_strike,if=buff.tip_of_the_spear.stack<2
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actions.sentcleave+=/explosive_shot,if=(buff.tip_of_the_spear.stack>0|buff.bombardier.remains)&cooldown.coordinated_assault.remains>20|cooldown.coordinated_assault.remains<2
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actions.sentcleave+=/fury_of_the_eagle,if=buff.tip_of_the_spear.stack>0
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actions.sentcleave+=/kill_shot,if=buff.sic_em.remains&active_enemies<4
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actions.sentcleave+=/kill_command,cycle_targets=1,if=focus+cast_regen<focus.max
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actions.sentcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.stack>0
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actions.sentcleave+=/raptor_bite,if=buff.merciless_blows.up
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actions.sentcleave+=/butchery
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actions.sentcleave+=/kill_shot
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actions.sentcleave+=/raptor_bite
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