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# [5.2.1](https://github.com/WeakAuras/WeakAuras2/tree/5.2.1) (2022-11-26)
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[Full Changelog](https://github.com/WeakAuras/WeakAuras2/compare/5.2.0...5.2.1)
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## Highlights
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- Dynamic Groups: Introduce options for aura order for centered
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- Bug fixes
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## Commits
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InfusOnWoW (20):
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- Fix lua error if there's no tooltip
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- Fix background framelevel setting for AuraBar
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- Cooldown Tracking: Don't react within 2s of PLAYER_ENTERING_WORLD
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- Add an additional sanity check to custom duration return values
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- Improve error message if color animations return odd values
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- Fix Exact Spell ID for Charges Changed
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- Bump version
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- Correct LibUiDropDownMenu name in OptionalDeps
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- Use LibUIDropDownMenu for UIDropDownMenus
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- Add Evoker to CalculateGCDDuration
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- Disable snapping to pixel grids for Ticks too
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- Texture/Progress Texture: Improve atlas compatibility
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- Use C_TooltipInfo instead of a hidden tooltip on DF
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- Icon: Add some helpful text to Icon that hints at other addons
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- Dynamic Groups: Introduce options for aura order for centered
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- Make lua checkers a bit happier
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- AuraBar: Ensure that Scale does always call Reorient
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- Bug report template: Ask for verifyable steps in the Reproduction Steps
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- Don't try to reanachor frames that are dragged into a dynamic group
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- Forward arguments of PLAYER_ENTERING_WORLD to WA_DELAYERD_PEW
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Lars Kunert (1):
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- Update "Talent Known" trigger on spec changes
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Stanzilla (4):
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- Lua LSP: Add more globals to the list
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- Lua LSP: Disable the checks that currently cause the LSP to crash
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- Add a Lua LSP config file and update some types
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- Ignore WeakAurasModelPaths and Type* files for Code Spell Checker
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mrbuds (4):
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- Cast trigger: fix empowered cache for target on target change
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- Talent load condition: fix talents for overriden spells
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- Update talents
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- Aura trigger: fix tooltip filters
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