local L = BigWigs : NewBossLocale ( " Vigilant Guardian " , " zhCN " )
if not L then return end
if L then
L.sentry = " 哨兵 "
end
L = BigWigs : NewBossLocale ( " Skolex, the Insatiable Ravener " , " zhCN " )
if L then
L.custom_on_stop_timers = " 总是显示计时条 "
L.custom_on_stop_timers_desc = " 司垢莱克斯可能延迟施放。启用此选项后,这些技能的计时条会保持显示。 "
L.tank_combo_desc = " 为满100能量释放的裂隙之吼与撕裂显示计时器 "
end
L = BigWigs : NewBossLocale ( " Artificer Xy'mox v2 " , " zhCN " )
if L then
L.sparknova = " 火花新星 " -- Hyperlight Sparknova
L.relocation = " 坦克炸弹 " -- Glyph of Relocation
L.relocation_count = " %s :阶段%d (%d) " -- Tank Bomb S1 (1) // Tank Bomb (stage)(count)
L.wormholes = " 虫洞 " -- Interdimensional Wormholes
L.wormhole = " 虫洞 " -- Interdimensional Wormhole
L.rings = " 第 %d 阶段法环 " -- Rings S1 // Forerunner Rings Stage 1/2/3/4
end
L = BigWigs : NewBossLocale ( " Dausegne, the Fallen Oracle " , " zhCN " )
if L then
L.staggering_barrage = " 分摊 " -- Staggering Barrage
L.obliteration_arc = " 弹幕 " -- Obliteration Arc
L.disintergration_halo = " 光环 " -- Disintegration Halo
L.rings_x = " 光环 x%d "
L.rings_enrage = " 光环 (激怒) "
L.ring_count = " 光环 (%d/%d) "
L.custom_on_ring_timers = " 衰变光环计时条 "
L.custom_on_ring_timers_desc = " 使用衰变光环设置:这是显示衰变光环在触发能量环时,开始移动的计时条。 "
end
L = BigWigs : NewBossLocale ( " Prototype Pantheon " , " zhCN " )
if L then
L.necrotic_ritual = " 死灵仪式 "
L.runecarvers_deathtouch = " 死亡之触 "
L.windswept_wings = " 啸风 "
L.wild_stampede = " 兽群 "
L.withering_seeds = " 种子 "
L.hand_of_destruction = " 群拉 "
--L.nighthunter_marks_additional_desc = "|cFFFF0000Marking with a priority for melee on the first markers and using their raid group position as secondary priority.|r"
end
L = BigWigs : NewBossLocale ( " Lihuvim, Principal Architect " , " zhCN " )
if L then
L.protoform_cascade = " 炸弹 "
L.cosmic_shift = " 击退 "
L.cosmic_shift_mythic = " 击退: %s "
L.unstable_mote = " 微粒 "
L.mote = " 微粒 "
L.custom_on_nameplate_fixate = " 被征用姓名板图标 "
L.custom_on_nameplate_fixate_desc = " 在目标是你的自动体的姓名板上显示图标。 \n \n 需要使用敌对姓名板和支持姓名板的插件(KuiNameplates,Plater)。 "
L.harmonic = " 谐波 (推离) "
L.melodic = " 旋律 (拉近) "
end
L = BigWigs : NewBossLocale ( " Halondrus the Reclaimer " , " zhCN " )
if L then
L.seismic_tremors = " 微尘 + 震颤 " -- Seismic Tremors
L.earthbreaker_missiles = " 飞弹 " -- Earthbreaker Missiles
L.crushing_prism = " 棱镜 " -- Crushing Prism
L.prism = " 棱镜 "
L.ephemeral_fissure = " 裂隙 "
L.bomb_dropped = " 炸弹掉落 "
L.custom_on_stop_timers = " 总是显示计时条 "
L.custom_on_stop_timers_desc = " 黑伦度斯可能延迟施放。启用此选项后,这些技能的计时条会保持显示。 "
end
L = BigWigs : NewBossLocale ( " Anduin Wrynn " , " zhCN " )
if L then
L.custom_off_repeating_blasphemy = " 重复渎神之光 "
L.custom_off_repeating_blasphemy_desc = " 以{rt1}和{rt3} 重覆说话两种渎神之光印记,方便你快速地找到相反印记的队友,并消除自身印记。 "
L.kingsmourne_hungers = " 王之哀伤 "
L.blasphemy = " 标记 "
L.befouled_barrier = " 屏障 "
L.wicked_star = " 邪恶之星 "
L.domination_word_pain = " 御言术:痛 "
L.army_of_the_dead = " 大军 "
L.grim_reflections = " 黑暗镜像 "
L.march_of_the_damned = " 阶段 "
L.dire_blasphemy = " 标记 "
L.remnant_active = " 陨落君王 "
end
L = BigWigs : NewBossLocale ( " Lords of Dread " , " zhCN " )
if L then
L.unto_darkness = " AoE 阶段 " -- Unto Darkness
L.cloud_of_carrion = " 腐臭 " -- Cloud of Carrion
L.empowered_cloud_of_carrion = " 强化腐臭 " -- Empowered Cloud of Carrion
L.leeching_claws = " 正面顺劈 (玛) " -- Leeching Claws
L.infiltration_of_dread = " 抓內鬼 " -- Infiltration of Dread
L.infiltration_removed = " 内鬼发现,用时 %.1f 秒 " -- "Imposters found in 1.1s" s = seconds
L.fearful_trepidation = " 爆裂恐惧 " -- Fearful Trepidation
L.slumber_cloud = " 迷雾 " -- Slumber Cloud
L.anguishing_strike = " 正面顺劈 (金) " -- Anguishing Strike
L.custom_on_repeating_biting_wound = " 重复啃噬伤口 "
L.custom_on_repeating_biting_wound_desc = " 以团队标记 {rt7} 重覆说话啃噬伤口,以使其显得更明显。 "
end
L = BigWigs : NewBossLocale ( " Rygelon " , " zhCN " )
if L then
L.celestial_collapse = " 类星体 " -- Celestial Collapse
L.manifest_cosmos = " 宇宙核心 " -- Manifest Cosmos
L.stellar_shroud = " 吸收治疗量 " -- Stellar Shroud
L.knock = " 击退 " -- Countdown knockbacking other players nearby. Knock 3, Knock 2, Knock 1
end
L = BigWigs : NewBossLocale ( " The Jailer " , " zhCN " )
if L then
L.rune_of_damnation_countdown = " 倒计时 "
L.rune_of_damnation_countdown_desc = " 为受到咒罚符文影响的玩家倒计时。 "
L.jump = " 跳入 "
L.relentless_domination = " 统御 "
L.chains_of_oppression = " 压迫之链 "
L.unholy_attunement = " 晶塔 "
L.shattering_blast = " 坦克炸弹 "
L.rune_of_compulsion = " 心控 "
L.desolation = " 荒芜 "
L.chains_of_anguish = " 痛苦之链 "
L.chain = " 锁链 "
L.chain_target = " 锁链 %s! "
L.chains_remaining = " %d/%d 锁链碎裂 "
L.rune_of_domination = " 团队分摊 "
L.final = " 最终%s " -- Final Unholy Attunement/Domination (last spell of a stage)
L.azeroth_health = " 艾泽拉斯血量 "
L.azeroth_health_desc = " 艾泽拉斯血量警告 "
L.azeroth_new_health_plus = " 艾泽拉斯: +%.1f%% (%d) "
L.azeroth_new_health_minus = " 艾泽拉斯: -%.1f%% (%d) "
L.mythic_blood_soak_stage_1 = " 第一阶段输血计时条 "
L.mythic_blood_soak_stage_1_desc = " 显示输血计时条,根据 Echo 的首杀所使用的时间轴制作,会在合适的时间点提醒你治疗艾泽拉斯。 "
L.mythic_blood_soak_stage_2 = " 第二阶段输血计时条 "
L.mythic_blood_soak_stage_2_desc = L.mythic_blood_soak_stage_1_desc
L.mythic_blood_soak_stage_3 = " 第三阶段输血计时条 "
L.mythic_blood_soak_stage_3_desc = L.mythic_blood_soak_stage_1_desc
L.mythic_blood_soak_bar = " 治疗艾泽拉斯 "
L.floors_open = " 地板开启 "
L.floors_open_desc = " 显示地板打开、可以跳入坑中的计时器。 "
L.mythic_dispel_stage_4 = " 驱散计时条 "
L.mythic_dispel_stage_4_desc = " 显示驱散计时器,根据 Echo 的首杀所使用的时间轴制作,为第四阶段的驱散显示计时器,会在合适的时间点提醒你驱散。 "
L.mythic_dispel_bar = " 驱散 "
end