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161 lines
6.5 KiB
161 lines
6.5 KiB
local L = BigWigs:NewBossLocale("Vigilant Guardian", "zhCN")
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if not L then return end
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if L then
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L.sentry = "哨兵"
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end
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L = BigWigs:NewBossLocale("Skolex, the Insatiable Ravener", "zhCN")
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if L then
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L.custom_on_stop_timers = "总是显示计时条"
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L.custom_on_stop_timers_desc = "司垢莱克斯可能延迟施放。启用此选项后,这些技能的计时条会保持显示。"
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L.tank_combo_desc = "为满100能量释放的裂隙之吼与撕裂显示计时器"
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end
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L = BigWigs:NewBossLocale("Artificer Xy'mox v2", "zhCN")
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if L then
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L.sparknova = "火花新星" -- Hyperlight Sparknova
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L.relocation = "坦克炸弹" -- Glyph of Relocation
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L.relocation_count = "%s :阶段%d (%d)" -- Tank Bomb S1 (1) // Tank Bomb (stage)(count)
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L.wormholes = "虫洞" -- Interdimensional Wormholes
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L.wormhole = "虫洞" -- Interdimensional Wormhole
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L.rings = "第 %d 阶段法环" -- Rings S1 // Forerunner Rings Stage 1/2/3/4
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end
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L = BigWigs:NewBossLocale("Dausegne, the Fallen Oracle", "zhCN")
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if L then
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L.staggering_barrage = "分摊" -- Staggering Barrage
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L.obliteration_arc = "弹幕" -- Obliteration Arc
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L.disintergration_halo = "光环" -- Disintegration Halo
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L.rings_x = "光环 x%d"
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L.rings_enrage = "光环 (激怒)"
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L.ring_count = "光环 (%d/%d)"
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L.custom_on_ring_timers = "衰变光环计时条"
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L.custom_on_ring_timers_desc = "使用衰变光环设置:这是显示衰变光环在触发能量环时,开始移动的计时条。"
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end
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L = BigWigs:NewBossLocale("Prototype Pantheon", "zhCN")
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if L then
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L.necrotic_ritual = "死灵仪式"
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L.runecarvers_deathtouch = "死亡之触"
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L.windswept_wings = "啸风"
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L.wild_stampede = "兽群"
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L.withering_seeds = "种子"
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L.hand_of_destruction = "群拉"
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--L.nighthunter_marks_additional_desc = "|cFFFF0000Marking with a priority for melee on the first markers and using their raid group position as secondary priority.|r"
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end
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L = BigWigs:NewBossLocale("Lihuvim, Principal Architect", "zhCN")
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if L then
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L.protoform_cascade = "炸弹"
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L.cosmic_shift = "击退"
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L.cosmic_shift_mythic = "击退: %s"
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L.unstable_mote = "微粒"
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L.mote = "微粒"
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L.custom_on_nameplate_fixate = "被征用姓名板图标"
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L.custom_on_nameplate_fixate_desc = "在目标是你的自动体的姓名板上显示图标。\n\n需要使用敌对姓名板和支持姓名板的插件(KuiNameplates,Plater)。"
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L.harmonic = "谐波 (推离)"
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L.melodic = "旋律 (拉近)"
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end
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L = BigWigs:NewBossLocale("Halondrus the Reclaimer", "zhCN")
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if L then
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L.seismic_tremors = "微尘 + 震颤" -- Seismic Tremors
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L.earthbreaker_missiles = "飞弹" -- Earthbreaker Missiles
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L.crushing_prism = "棱镜" -- Crushing Prism
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L.prism = "棱镜"
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L.ephemeral_fissure = "裂隙"
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L.bomb_dropped = "炸弹掉落"
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L.custom_on_stop_timers = "总是显示计时条"
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L.custom_on_stop_timers_desc = "黑伦度斯可能延迟施放。启用此选项后,这些技能的计时条会保持显示。"
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end
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L = BigWigs:NewBossLocale("Anduin Wrynn", "zhCN")
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if L then
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L.custom_off_repeating_blasphemy = "重复渎神之光"
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L.custom_off_repeating_blasphemy_desc = "以{rt1}和{rt3} 重覆说话两种渎神之光印记,方便你快速地找到相反印记的队友,并消除自身印记。"
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L.kingsmourne_hungers = "王之哀伤"
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L.blasphemy = "标记"
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L.befouled_barrier = "屏障"
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L.wicked_star = "邪恶之星"
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L.domination_word_pain = "御言术:痛"
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L.army_of_the_dead = "大军"
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L.grim_reflections = "黑暗镜像"
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L.march_of_the_damned = "阶段"
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L.dire_blasphemy = "标记"
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L.remnant_active = "陨落君王"
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end
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L = BigWigs:NewBossLocale("Lords of Dread", "zhCN")
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if L then
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L.unto_darkness = "AoE 阶段"-- Unto Darkness
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L.cloud_of_carrion = "腐臭" -- Cloud of Carrion
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L.empowered_cloud_of_carrion = "强化腐臭" -- Empowered Cloud of Carrion
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L.leeching_claws = "正面顺劈 (玛)" -- Leeching Claws
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L.infiltration_of_dread = "抓內鬼" -- Infiltration of Dread
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L.infiltration_removed = "内鬼发现,用时 %.1f 秒" -- "Imposters found in 1.1s" s = seconds
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L.fearful_trepidation = "爆裂恐惧" -- Fearful Trepidation
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L.slumber_cloud = "迷雾" -- Slumber Cloud
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L.anguishing_strike = "正面顺劈 (金)" -- Anguishing Strike
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L.custom_on_repeating_biting_wound = "重复啃噬伤口"
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L.custom_on_repeating_biting_wound_desc = "以团队标记 {rt7} 重覆说话啃噬伤口,以使其显得更明显。"
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end
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L = BigWigs:NewBossLocale("Rygelon", "zhCN")
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if L then
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L.celestial_collapse = "类星体" -- Celestial Collapse
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L.manifest_cosmos = "宇宙核心" -- Manifest Cosmos
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L.stellar_shroud = "吸收治疗量" -- Stellar Shroud
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L.knock = "击退" -- Countdown knockbacking other players nearby. Knock 3, Knock 2, Knock 1
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end
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L = BigWigs:NewBossLocale("The Jailer", "zhCN")
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if L then
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L.rune_of_damnation_countdown = "倒计时"
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L.rune_of_damnation_countdown_desc = "为受到咒罚符文影响的玩家倒计时。"
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L.jump = "跳入"
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L.relentless_domination = "统御"
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L.chains_of_oppression = "压迫之链"
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L.unholy_attunement = "晶塔"
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L.shattering_blast = "坦克炸弹"
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L.rune_of_compulsion = "心控"
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L.desolation = "荒芜"
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L.chains_of_anguish = "痛苦之链"
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L.chain = "锁链"
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L.chain_target = "锁链 %s!"
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L.chains_remaining = "%d/%d 锁链碎裂"
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L.rune_of_domination = "团队分摊"
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L.final = "最终%s" -- Final Unholy Attunement/Domination (last spell of a stage)
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L.azeroth_health = "艾泽拉斯血量"
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L.azeroth_health_desc = "艾泽拉斯血量警告"
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L.azeroth_new_health_plus = "艾泽拉斯: +%.1f%% (%d)"
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L.azeroth_new_health_minus = "艾泽拉斯: -%.1f%% (%d)"
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L.mythic_blood_soak_stage_1 = "第一阶段输血计时条"
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L.mythic_blood_soak_stage_1_desc = "显示输血计时条,根据 Echo 的首杀所使用的时间轴制作,会在合适的时间点提醒你治疗艾泽拉斯。"
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L.mythic_blood_soak_stage_2 = "第二阶段输血计时条"
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L.mythic_blood_soak_stage_2_desc = L.mythic_blood_soak_stage_1_desc
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L.mythic_blood_soak_stage_3 = "第三阶段输血计时条"
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L.mythic_blood_soak_stage_3_desc = L.mythic_blood_soak_stage_1_desc
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L.mythic_blood_soak_bar = "治疗艾泽拉斯"
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L.floors_open = "地板开启"
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L.floors_open_desc = "显示地板打开、可以跳入坑中的计时器。"
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L.mythic_dispel_stage_4 = "驱散计时条"
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L.mythic_dispel_stage_4_desc = "显示驱散计时器,根据 Echo 的首杀所使用的时间轴制作,为第四阶段的驱散显示计时器,会在合适的时间点提醒你驱散。"
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L.mythic_dispel_bar = "驱散"
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end
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