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local L = BigWigs:NewBossLocale("Vigilant Guardian", "zhCN")
if not L then return end
if L then
L.sentry = "哨兵"
end
L = BigWigs:NewBossLocale("Skolex, the Insatiable Ravener", "zhCN")
if L then
L.custom_on_stop_timers = "总是显示计时条"
L.custom_on_stop_timers_desc = "司垢莱克斯可能延迟施放。启用此选项后,这些技能的计时条会保持显示。"
L.tank_combo_desc = "为满100能量释放的裂隙之吼与撕裂显示计时器"
end
L = BigWigs:NewBossLocale("Artificer Xy'mox v2", "zhCN")
if L then
L.sparknova = "火花新星" -- Hyperlight Sparknova
L.relocation = "坦克炸弹" -- Glyph of Relocation
L.relocation_count = "%s :阶段%d (%d)" -- Tank Bomb S1 (1) // Tank Bomb (stage)(count)
L.wormholes = "虫洞" -- Interdimensional Wormholes
L.wormhole = "虫洞" -- Interdimensional Wormhole
L.rings = "第 %d 阶段法环" -- Rings S1 // Forerunner Rings Stage 1/2/3/4
end
L = BigWigs:NewBossLocale("Dausegne, the Fallen Oracle", "zhCN")
if L then
L.staggering_barrage = "分摊" -- Staggering Barrage
L.obliteration_arc = "弹幕" -- Obliteration Arc
L.disintergration_halo = "光环" -- Disintegration Halo
L.rings_x = "光环 x%d"
L.rings_enrage = "光环 (激怒)"
L.ring_count = "光环 (%d/%d)"
L.custom_on_ring_timers = "衰变光环计时条"
L.custom_on_ring_timers_desc = "使用衰变光环设置:这是显示衰变光环在触发能量环时,开始移动的计时条。"
end
L = BigWigs:NewBossLocale("Prototype Pantheon", "zhCN")
if L then
L.necrotic_ritual = "死灵仪式"
L.runecarvers_deathtouch = "死亡之触"
L.windswept_wings = "啸风"
L.wild_stampede = "兽群"
L.withering_seeds = "种子"
L.hand_of_destruction = "群拉"
--L.nighthunter_marks_additional_desc = "|cFFFF0000Marking with a priority for melee on the first markers and using their raid group position as secondary priority.|r"
end
L = BigWigs:NewBossLocale("Lihuvim, Principal Architect", "zhCN")
if L then
L.protoform_cascade = "炸弹"
L.cosmic_shift = "击退"
L.cosmic_shift_mythic = "击退: %s"
L.unstable_mote = "微粒"
L.mote = "微粒"
L.custom_on_nameplate_fixate = "被征用姓名板图标"
L.custom_on_nameplate_fixate_desc = "在目标是你的自动体的姓名板上显示图标。\n\n需要使用敌对姓名板和支持姓名板的插件(KuiNameplates,Plater)。"
L.harmonic = "谐波 (推离)"
L.melodic = "旋律 (拉近)"
end
L = BigWigs:NewBossLocale("Halondrus the Reclaimer", "zhCN")
if L then
L.seismic_tremors = "微尘 + 震颤" -- Seismic Tremors
L.earthbreaker_missiles = "飞弹" -- Earthbreaker Missiles
L.crushing_prism = "棱镜" -- Crushing Prism
L.prism = "棱镜"
L.ephemeral_fissure = "裂隙"
L.bomb_dropped = "炸弹掉落"
L.custom_on_stop_timers = "总是显示计时条"
L.custom_on_stop_timers_desc = "黑伦度斯可能延迟施放。启用此选项后,这些技能的计时条会保持显示。"
end
L = BigWigs:NewBossLocale("Anduin Wrynn", "zhCN")
if L then
L.custom_off_repeating_blasphemy = "重复渎神之光"
L.custom_off_repeating_blasphemy_desc = "以{rt1}和{rt3} 重覆说话两种渎神之光印记,方便你快速地找到相反印记的队友,并消除自身印记。"
L.kingsmourne_hungers = "王之哀伤"
L.blasphemy = "标记"
L.befouled_barrier = "屏障"
L.wicked_star = "邪恶之星"
L.domination_word_pain = "御言术:痛"
L.army_of_the_dead = "大军"
L.grim_reflections = "黑暗镜像"
L.march_of_the_damned = "阶段"
L.dire_blasphemy = "标记"
L.remnant_active = "陨落君王"
end
L = BigWigs:NewBossLocale("Lords of Dread", "zhCN")
if L then
L.unto_darkness = "AoE 阶段"-- Unto Darkness
L.cloud_of_carrion = "腐臭" -- Cloud of Carrion
L.empowered_cloud_of_carrion = "强化腐臭" -- Empowered Cloud of Carrion
L.leeching_claws = "正面顺劈 (玛)" -- Leeching Claws
L.infiltration_of_dread = "抓內鬼" -- Infiltration of Dread
L.infiltration_removed = "内鬼发现,用时 %.1f 秒" -- "Imposters found in 1.1s" s = seconds
L.fearful_trepidation = "爆裂恐惧" -- Fearful Trepidation
L.slumber_cloud = "迷雾" -- Slumber Cloud
L.anguishing_strike = "正面顺劈 (金)" -- Anguishing Strike
L.custom_on_repeating_biting_wound = "重复啃噬伤口"
L.custom_on_repeating_biting_wound_desc = "以团队标记 {rt7} 重覆说话啃噬伤口,以使其显得更明显。"
end
L = BigWigs:NewBossLocale("Rygelon", "zhCN")
if L then
L.celestial_collapse = "类星体" -- Celestial Collapse
L.manifest_cosmos = "宇宙核心" -- Manifest Cosmos
L.stellar_shroud = "吸收治疗量" -- Stellar Shroud
L.knock = "击退" -- Countdown knockbacking other players nearby. Knock 3, Knock 2, Knock 1
end
L = BigWigs:NewBossLocale("The Jailer", "zhCN")
if L then
L.rune_of_damnation_countdown = "倒计时"
L.rune_of_damnation_countdown_desc = "为受到咒罚符文影响的玩家倒计时。"
L.jump = "跳入"
L.relentless_domination = "统御"
L.chains_of_oppression = "压迫之链"
L.unholy_attunement = "晶塔"
L.shattering_blast = "坦克炸弹"
L.rune_of_compulsion = "心控"
L.desolation = "荒芜"
L.chains_of_anguish = "痛苦之链"
L.chain = "锁链"
L.chain_target = "锁链 %s!"
L.chains_remaining = "%d/%d 锁链碎裂"
L.rune_of_domination = "团队分摊"
L.final = "最终%s" -- Final Unholy Attunement/Domination (last spell of a stage)
L.azeroth_health = "艾泽拉斯血量"
L.azeroth_health_desc = "艾泽拉斯血量警告"
L.azeroth_new_health_plus = "艾泽拉斯: +%.1f%% (%d)"
L.azeroth_new_health_minus = "艾泽拉斯: -%.1f%% (%d)"
L.mythic_blood_soak_stage_1 = "第一阶段输血计时条"
L.mythic_blood_soak_stage_1_desc = "显示输血计时条,根据 Echo 的首杀所使用的时间轴制作,会在合适的时间点提醒你治疗艾泽拉斯。"
L.mythic_blood_soak_stage_2 = "第二阶段输血计时条"
L.mythic_blood_soak_stage_2_desc = L.mythic_blood_soak_stage_1_desc
L.mythic_blood_soak_stage_3 = "第三阶段输血计时条"
L.mythic_blood_soak_stage_3_desc = L.mythic_blood_soak_stage_1_desc
L.mythic_blood_soak_bar = "治疗艾泽拉斯"
L.floors_open = "地板开启"
L.floors_open_desc = "显示地板打开、可以跳入坑中的计时器。"
L.mythic_dispel_stage_4 = "驱散计时条"
L.mythic_dispel_stage_4_desc = "显示驱散计时器,根据 Echo 的首杀所使用的时间轴制作,为第四阶段的驱散显示计时器,会在合适的时间点提醒你驱散。"
L.mythic_dispel_bar = "驱散"
end