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135 lines
5.4 KiB
135 lines
5.4 KiB
local mod = DBM:NewMod(2600, "DBM-Party-WarWithin", 8, 1274)
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local L = mod:GetLocalizedStrings()
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mod:SetRevision("20240819062911")
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mod:SetCreatureID(216320)
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mod:SetEncounterID(2905)
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mod:SetHotfixNoticeRev(20240818000000)
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mod:SetMinSyncRevision(20240702000000)
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--mod.respawnTime = 29
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mod.sendMainBossGUID = true
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_CAST_START 441289 438658 447146 461880 461842 441395",
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"SPELL_CAST_SUCCESS 441395"
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-- "SPELL_AURA_APPLIED",
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-- "SPELL_AURA_REMOVED",
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-- "SPELL_PERIODIC_DAMAGE",
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-- "SPELL_PERIODIC_MISSED"
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)
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--TODO, infoframe for corrupted coating? only if someone asks for it. Realistically i doubt anyone would use DBM for this anyways
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--TODO, this boss needs fixing on normal/heroic since that stuff is hard to pull up on WCL
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--[[
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(ability.id = 441289 or ability.id = 438658 or ability.id = 447146 or ability.id = 461880 or ability.id = 461842) and type = "begincast"
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or type = "dungeonencounterstart" or type = "dungeonencounterend"
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--]]
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local warnDarkPulsePreCast = mod:NewCastAnnounce(441395, 3)
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local specWarnOozingSmash = mod:NewSpecialWarningDefensive(461842, nil, nil, nil, 1, 2)
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local specWarnViscousDarkness = mod:NewSpecialWarningCount(441216, nil, nil, nil, 2, 2)
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local specWarnBloodSurge = mod:NewSpecialWarningDodgeCount(445435, nil, nil, nil, 2, 2)
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local specWarnDarkPulse = mod:NewSpecialWarningCount(441395, nil, nil, nil, 2, 2)
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--local specWarnGTFO = mod:NewSpecialWarningGTFO(372820, nil, nil, nil, 1, 8)
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--All attacks are energy based and energy based timers are always subject to a swing due to blizzards energy code being shitty
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--(the ticks don't use realtime but rather onupdate tiks which causes desync)
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--As a result, all these timers are literally 75-78 (3 second swing)
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local timerOozingSmashCD = mod:NewCDCountTimer(76.6, 461842, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON)--77.3-77.9
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local timerViscousDarknessCD = mod:NewCDCountTimer(21.8, 441216, nil, nil, nil, 5)--21.8-22.3
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local timerBloodSurgeCD = mod:NewCDCountTimer(76.6, 445435, nil, nil, nil, 3)--76.6-77.9
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local timerDarkPulseCD = mod:NewCDCountTimer(76.6, 445435, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON)--~1-2 variation due to blizzards still bad energy code
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mod.vb.viscousCount = 0
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mod.vb.oozingCount = 0
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mod.vb.surgeCount = 0
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mod.vb.pulseCount = 0
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function mod:OnCombatStart(delay)
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self.vb.viscousCount = 0
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self.vb.oozingCount = 0
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self.vb.surgeCount = 0
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self.vb.pulseCount = 0
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timerOozingSmashCD:Start(3-delay, 1)--3-3.7
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timerViscousDarknessCD:Start(10.6-delay, 1)
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timerBloodSurgeCD:Start(47.0-delay, 1)
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timerDarkPulseCD:Start(71.6-delay, 1)--til success not cast start, aoe damage doesn't come til the channel begins
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end
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function mod:SPELL_CAST_START(args)
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local spellId = args.spellId
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if spellId == 441289 or spellId == 447146 then
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self.vb.viscousCount = self.vb.viscousCount + 1
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specWarnViscousDarkness:Show(self.vb.viscousCount)
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specWarnViscousDarkness:Play("helpsoak")
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if spellId == 441289 then--First Cast
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timerViscousDarknessCD:Start(21.8, self.vb.viscousCount+1)
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else--Second Cast
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timerViscousDarknessCD:Start(54.6, self.vb.viscousCount+1)--Subject variation, which we correct latter at blood surge
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end
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elseif spellId == 461842 then
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self.vb.oozingCount = self.vb.oozingCount + 1
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if self:IsTanking("player", "boss1", nil, true) then
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specWarnOozingSmash:Show()
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specWarnOozingSmash:Play("defensive")
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end
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timerOozingSmashCD:Start(nil, self.vb.oozingCount+1)
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elseif spellId == 438658 or spellId == 461880 then
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self.vb.surgeCount = self.vb.surgeCount + 1
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specWarnBloodSurge:Show(self.vb.surgeCount)
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specWarnBloodSurge:Play("watchstep")
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timerBloodSurgeCD:Start(nil, self.vb.surgeCount+1)
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--Make timers more precise that used lowest predicted spell queue delay to use actual spell queue delay here
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--(This is miniscule correction, like 0.5-2 seconds or so, but it's cheap and easy to do)
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--Might also be worth moving this to just 7.3 after oozing smash, but first gotta make sure oozing smash is consistently 77ish in all difficulties now
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if timerViscousDarknessCD:GetRemaining(self.vb.viscousCount+1) < 41.3 then
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local elapsed, total = timerViscousDarknessCD:GetTime(self.vb.viscousCount+1)
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local extend = 41.3 - (total-elapsed)
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DBM:Debug("timerViscousDarknessCD extended by: "..extend, 2)
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timerViscousDarknessCD:Update(elapsed, total+extend, self.vb.viscousCount+1)
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end
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elseif spellId == 441395 then
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warnDarkPulsePreCast:Show()
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end
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end
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function mod:SPELL_CAST_SUCCESS(args)
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local spellId = args.spellId
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if spellId == 441395 then
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self.vb.pulseCount = self.vb.pulseCount + 1
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specWarnDarkPulse:Show(self.vb.pulseCount)
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specWarnDarkPulse:Play("aesoon")
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timerDarkPulseCD:Start(nil, self.vb.pulseCount+1)
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end
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end
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--[[
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function mod:SPELL_AURA_APPLIED(args)
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local spellId = args.spellId
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if spellId == 447402 then
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end
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end
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--mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
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--]]
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--[[
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function mod:SPELL_AURA_REMOVED(args)
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local spellId = args.spellId
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if spellId == 447402 then
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end
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end
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--]]
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--[[
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function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
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if spellId == 372820 and destGUID == UnitGUID("player") and self:AntiSpam(3, 2) then
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specWarnGTFO:Show(spellName)
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specWarnGTFO:Play("watchfeet")
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end
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end
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mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
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--]]
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