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local mod = DBM:NewMod(2600, "DBM-Party-WarWithin", 8, 1274)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20240819062911")
mod:SetCreatureID(216320)
mod:SetEncounterID(2905)
mod:SetHotfixNoticeRev(20240818000000)
mod:SetMinSyncRevision(20240702000000)
--mod.respawnTime = 29
mod.sendMainBossGUID = true
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 441289 438658 447146 461880 461842 441395",
"SPELL_CAST_SUCCESS 441395"
-- "SPELL_AURA_APPLIED",
-- "SPELL_AURA_REMOVED",
-- "SPELL_PERIODIC_DAMAGE",
-- "SPELL_PERIODIC_MISSED"
)
--TODO, infoframe for corrupted coating? only if someone asks for it. Realistically i doubt anyone would use DBM for this anyways
--TODO, this boss needs fixing on normal/heroic since that stuff is hard to pull up on WCL
--[[
(ability.id = 441289 or ability.id = 438658 or ability.id = 447146 or ability.id = 461880 or ability.id = 461842) and type = "begincast"
or type = "dungeonencounterstart" or type = "dungeonencounterend"
--]]
local warnDarkPulsePreCast = mod:NewCastAnnounce(441395, 3)
local specWarnOozingSmash = mod:NewSpecialWarningDefensive(461842, nil, nil, nil, 1, 2)
local specWarnViscousDarkness = mod:NewSpecialWarningCount(441216, nil, nil, nil, 2, 2)
local specWarnBloodSurge = mod:NewSpecialWarningDodgeCount(445435, nil, nil, nil, 2, 2)
local specWarnDarkPulse = mod:NewSpecialWarningCount(441395, nil, nil, nil, 2, 2)
--local specWarnGTFO = mod:NewSpecialWarningGTFO(372820, nil, nil, nil, 1, 8)
--All attacks are energy based and energy based timers are always subject to a swing due to blizzards energy code being shitty
--(the ticks don't use realtime but rather onupdate tiks which causes desync)
--As a result, all these timers are literally 75-78 (3 second swing)
local timerOozingSmashCD = mod:NewCDCountTimer(76.6, 461842, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON)--77.3-77.9
local timerViscousDarknessCD = mod:NewCDCountTimer(21.8, 441216, nil, nil, nil, 5)--21.8-22.3
local timerBloodSurgeCD = mod:NewCDCountTimer(76.6, 445435, nil, nil, nil, 3)--76.6-77.9
local timerDarkPulseCD = mod:NewCDCountTimer(76.6, 445435, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON)--~1-2 variation due to blizzards still bad energy code
mod.vb.viscousCount = 0
mod.vb.oozingCount = 0
mod.vb.surgeCount = 0
mod.vb.pulseCount = 0
function mod:OnCombatStart(delay)
self.vb.viscousCount = 0
self.vb.oozingCount = 0
self.vb.surgeCount = 0
self.vb.pulseCount = 0
timerOozingSmashCD:Start(3-delay, 1)--3-3.7
timerViscousDarknessCD:Start(10.6-delay, 1)
timerBloodSurgeCD:Start(47.0-delay, 1)
timerDarkPulseCD:Start(71.6-delay, 1)--til success not cast start, aoe damage doesn't come til the channel begins
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 441289 or spellId == 447146 then
self.vb.viscousCount = self.vb.viscousCount + 1
specWarnViscousDarkness:Show(self.vb.viscousCount)
specWarnViscousDarkness:Play("helpsoak")
if spellId == 441289 then--First Cast
timerViscousDarknessCD:Start(21.8, self.vb.viscousCount+1)
else--Second Cast
timerViscousDarknessCD:Start(54.6, self.vb.viscousCount+1)--Subject variation, which we correct latter at blood surge
end
elseif spellId == 461842 then
self.vb.oozingCount = self.vb.oozingCount + 1
if self:IsTanking("player", "boss1", nil, true) then
specWarnOozingSmash:Show()
specWarnOozingSmash:Play("defensive")
end
timerOozingSmashCD:Start(nil, self.vb.oozingCount+1)
elseif spellId == 438658 or spellId == 461880 then
self.vb.surgeCount = self.vb.surgeCount + 1
specWarnBloodSurge:Show(self.vb.surgeCount)
specWarnBloodSurge:Play("watchstep")
timerBloodSurgeCD:Start(nil, self.vb.surgeCount+1)
--Make timers more precise that used lowest predicted spell queue delay to use actual spell queue delay here
--(This is miniscule correction, like 0.5-2 seconds or so, but it's cheap and easy to do)
--Might also be worth moving this to just 7.3 after oozing smash, but first gotta make sure oozing smash is consistently 77ish in all difficulties now
if timerViscousDarknessCD:GetRemaining(self.vb.viscousCount+1) < 41.3 then
local elapsed, total = timerViscousDarknessCD:GetTime(self.vb.viscousCount+1)
local extend = 41.3 - (total-elapsed)
DBM:Debug("timerViscousDarknessCD extended by: "..extend, 2)
timerViscousDarknessCD:Update(elapsed, total+extend, self.vb.viscousCount+1)
end
elseif spellId == 441395 then
warnDarkPulsePreCast:Show()
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 441395 then
self.vb.pulseCount = self.vb.pulseCount + 1
specWarnDarkPulse:Show(self.vb.pulseCount)
specWarnDarkPulse:Play("aesoon")
timerDarkPulseCD:Start(nil, self.vb.pulseCount+1)
end
end
--[[
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 447402 then
end
end
--mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
--]]
--[[
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 447402 then
end
end
--]]
--[[
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
if spellId == 372820 and destGUID == UnitGUID("player") and self:AntiSpam(3, 2) then
specWarnGTFO:Show(spellName)
specWarnGTFO:Play("watchfeet")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
--]]